Hola Bumfuzzlers! I’ve made a few changes – both to existing plugins and resource handling in hopes of balancing game play a bit in light of recent changes. Things have changed for instance, with the Chainsaw. Read on for server changes!
On Modtopia, we’re running the dangerous treasures plugin – a fun event that spawns a box in a protected sphere that vanishes after some time. Recently, I’ve noticed the loot can sometimes be more than the Bradley and Chopper, so I’ve slightly reduced the loot to even it out a bit more. For instance, I’ve removed the targeting computer from the loot list so cut down on the turrets out there. I’ve also set the plugin to broadcast availability of unlooted treasure every 3 minutes to make sure no one misses the goodies and I’ve increased the time it takes to start the event to make it more valuable.
On Modtopia, this has been coming for some time as I think it’s crazy for players to have 100 rockets 2 days after a wipe. Now with the Chainsaw, I felt like I had to make some changes because massive amounts of wood allow for massive amounts of charcoal and that fuels all the boom booms. So, I hope the changes I’ve made will slow things down just a little and balance things out somewhat. As we know, it’s an ever changing landscape so I’ll constantly evaluate things.
- I’ve increased charcoal loss from burning wood from 25-35%. This means less charcoal production.
- I’ve reduced cook time for raw deer from 35 to 4. I have no idea why it was set so high.
- I’ve reduced cook time for all other meat from 5 to 4 to speed that up just a little.
- I’ve increased cook time for sulfur, metal ore, high quality metal ore and crude oil from 2 > 3.5 to increase the smelt time just a tad.
- Lastly I’ve increased wood consumption from 10 > 15. When burning wood you’ll use about 50% more.
Something to keep in mind is that this change may make night slightly more important as there are night bonuses for gathering. It will also make the Chainsaw more popular and hunting for crude oil and animal fat could become more important also.
It’s not a huge change, but I hope this get us closer to the intended results. I’m looking to have less early raids, potentially more meaningful raids overall, to reduce foundation wipe raids and to make any explosive that much more valuable. Please provide me with feedback.
Thanks to all the Bumfuzzlers who reported that Skinbox isn’t working. I’m unfortunately aware of it. I’ve been trying to track down the reason for the problem and I’ve had no success – SO FAR. I will fix it. It seems it could be related to a Rust file that could be damaged in my installation on the server which means next wipe, I’ll have to do a complete reinstall of the entire server. I try not to do this since it requires both time and precision and my time as late is more limited than usual. I’d rather not do that unless I have to. At the same time, I need to get this resolved. If I take this route, I may perform the next wipe, on 3/15 much later at night so I have time.
I had this plugin disabled for a bit since I had trouble with it, but it’s back online. This means adding someone as a friend will automatically give them access to your doors and turrets. Please mind the following commands to ensure you don’t get in trouble with ‘friends’ 🙂
- /autoauth clan – Add your clans mates to the auth list
- /autoauth friends – Add your friends to the auth list
- /autoauth autoclan – Toggles automatic authorization for clan members when placing objects
- /autoauth autofriends – Toggles automatic authorization for friends when placing objects
There’s been a bunch of updates to Rust NET which is the plugin interface for remote turrets, security cameras and automatic searchlights. I’ve updated the plugin on both Modtopia and Vanillatopia. Take a look at the video below.
That’s about it for now. Please give me feedback on the changes and on anything else. It’s critical for me to get your feedback about issues or suggestions. Meanwhile, please have fun Bumfuzzlers!