Tag: MrNiceGuy

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Clips, Kits, Fish Guts

Clips, Kits, Fish Guts

Heya Bumfuzzlers! I’ve got a bunch of balancing going on this week so bare with me while I try my best to get it right 🙂 We’ve got kit changes, zambie curbing, metabolism, magazine boosting and some awesome buys added to the in-game store! Let’s get cracking 🙂

Zambie Hordes (Modtopia)

There were zambies everywhere! I love em, but unfortunately I think it was lagging the server a little. Because of that, I’ve reduced the zambies to 40 hordes which start of in groups of 3 and grow to 10. Again, you will see zambie hordes join forces when they come in contact with each other so beware! You never know when a giant group will hit!

Thanks MrNiceGuy for the feedback!

Metabolism (Modtopia)

For a while I was toying with metabolism, but as of the last patch it seems people were starving way too quickly. I was using it to try and mimic what real thirst and hunger would be like and it worked, but as with many things in Rust, and certainly in modded Rust, things don’t necessarily keep working 🙁

I’ve disabled it for the time being. I’m not sure it’ll make a comeback 🙁

Thanks MrNiceGuy for the heads up!

Base Recycler

I’ve lowered the crafting requirements for the recycler (/rec) a bit to make it easier to craft.

  • Scrap 250 > 225
  • Gears 15 > 10
  • Metal Springs 15 > 10

Just type /rec after reaching level 18 (/loyalty) or find one out there in a box. There’s a 14% chance you’ll find one!

Subscriber Kit (Modtopia)

For a while now, I’ve been dissatisfied with the subscriber kit contents. I love that Bumfuzzlers subscribe to the site and our Steam group to get it, but it’s simply over-powered with players getting C4 and rockets immediately at a wipe start.

Now the subscriber kit gives players 5 supply signals and it can be used 1 time per wipe. It’s not C4, but it will still give you a leg up at the start of a wipe and it’s somewhat random.

For now I’ve left the standard supply signal kit intact and you can still /vote to receive more supply signals. However, I may be removing that supply signal kit in the coming weeks. If you haven’t already, subscribe so you can keep up on Bumfuzzler happenings!

Thanks Joe Perry, Soundklown and Doc for your feedback!

Challenge Kits (Modtopia)

Similar to the subscriber kit, I’ve believed some of the challenge kits (/pc) are a bit over-powered for some time. I’ve tweaked almost every one of them with some getting more items and others getting less. It’ll still pay to be on top of those leader-boards for sure!

Magazine Boosting (Modtopia)

VIPs have had the power of the clip and it’s a great ability, but it’s time to tweak it a little. Having a 3x clip size over the other players on the server is a bit over-powered and I should have changed this earlier. For now, I’ve reduced its power to 2x. It’s still strong, but as you’ll see next, I think this will balance out.

Thanks to Joe Perry and Doc for the feedback!

In-Game Store (Modtopia)

Now any player can purchase the Magazine Boost and the Life Stealer ability from the store (/s). Up until now, VIPs were the only players who have had access to these abilities, but now anyone can have them. Magazine Boost is as I mentioned before. It gives you 2x the normal clip size for all weapons. Life Stealer, gives you the ability to fill your health when damaging other players.

If you think about it, PVP already awards the player with the most hits on the other. Life Stealer just gives players who land hits that much more of an advantage. Seems like the first few shots will make a major difference in the battle.

Given that reaching VIP requires a bit of loyalty (/loyalty), this should be a big seller. Both items will require 15 Reward Points which is not cheap, but you know it’s worth it! Start saving! 🙂

Thanks to Joe Perry and Doc for the feedback!

Fish Galore

Hey fisherman, I just updated the fishing mod which should now be more streamlined with easier commands and such.

To fish, head off and find some water. You need to be within a few meters or even standing in it. Take your Spear and jab the water floor and haul in a fish. You can also use your Bow or Crossbow to get near the water and shoot at it!

You can also use a fishing pole! While holding a spear, type /makepole to make a fishing pole, then when looking at water, type /castpole. A bobber will appear out in water and a countdown bar will appear onscreen. When the bar disappears, you will either catch something or not!

Bonuses are granted depending on time of day, quality of weapon, what you wear and have on you. By default, there is a very small chance to random loot crates as well!

Happy hunting! err fishing! 🙂

Performance (Vanillatopia)

Over the last week or so, I’ve been having issues with performance on Vanillatopia. I’m working with my host to get it squared away. There were a couple of times it restarted without warning and then afterwards, the plugins wouldn’t load. I just reinstalled some things and the host took at a look at it. I’m hoping the issues will subside, but let me know!

As always thanks to you all for the great feedback. Last minute thanks to MrNiceGuy for helping me fix (crossing fingers) a Raid Sympathy situation. Have fun Bumfuzzlers!

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! 🙂

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces 🙁 I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! 🙂

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown up Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. Thanks Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Ransack, Sympathy, Ladders

Ransack, Sympathy, Ladders

Hey Bumfuzzlers! I’ve got some big changes for you that will definitely change the way you play. I’ve finally been able to finish a new exclusive plugin, available to only our servers that will hopefully remake everyone’s experience with Rust when it comes to raiding. Along with that, I also have some large and small changes I wanted to let you know about. Read on!

Fuses (Modtopia)

Turned out there was a really low fuse count on the server so I’ve increased them a bit. Originally there were around 6 or 7 in the world, but now they’re a little more than double that. I can increase them more of course, but since it’s an important item, I didn’t want to saturate the loot tables with them. You will find that fuses will spawn either individually or in groups of two!

You can now find them in the following areas:

  • locked ch47 crates
  • elite crates
  • mine crates
  • mine carts
  • normal crates
  • underwater advanced crates

Thanks WRecKLeSS for the feedback!

Bad Bot Behavior (Modtopia)

I’ve seen the bot either replying with answers that were confusing or not replying to questions. I’ve made some adjustments to ensure more questions are answered and some confusing wording is reduced – hopefully 🙂

Whatever you do, don’t tell the bot he’s handsome. He already has a big head!

Ladder Raiding (Modtopia)

For a long time, Modtopia has had ladders disabled in the building blocked zone. Well, it just so happened the other night beef cake asked me to enable them. I’ve been scheming to enable this for a while, but I was looking to complete a separate raid related idea first.

I’ve always felt allowing building building blocked zones negated the idea of the cupboard. I mean, why have a building blocked zone if others can build in that building blocked zone? It’s called a BUILDING BLOCKED ZONE lol Well, it is what it is, some like it and it does help with solo raiding.

Due to some other changes, that you’ll see when you read on, I’ve changed the server to allow ladders in building blocked zones. Watch your back!

Anti-Offline Raiding (Modtopia)

For a while now, players received a 5 hour Anti-Offline Raid Protection window. Ten minutes after you sign off, you get 100% protection and then it degrades each hour by 20% until it goes to zero. This is going to change slightly.

Instead of a 20% decrease per hour, Anti-Offline Protection will now decrease each hour by 25% to cover a 4 hour window. So, after 10 minutes, it goes to 100%, but then after an hour it goes to 75%, then 50%, 25% and then to zero.

For the record, I’m not a fan of the Anti-Offline Raid Protection, but mostly because it does a very poor job of communicating to the player, the fact that a base is protected. I also don’t like the various abuses that can go on with it. Due to this, I have been working on a replacement for this that I feel will be more fair, but it will be a little while until that’s ready.

As with enabling ladder raiding, this should encourage more raiding, bringing us to the major change I mentioned earlier.

Raid Sympathy (Modtopia)

Now to what I’ve been working on delivering to you Bumfuzzlers – an exclusive plugin you’ll only find here on our servers, that will hopefully cushion the tears typically associated with getting raided and hopefully reduce leavers who get raided and leave the server in search for freshly wiped goodness. Let’s face it, there’s a real suck feeling thinking of all the time you’ll have to spend getting your Rust life back together. No one likes that.

With the new plugin, Raid Sympathy, when someone raids you, the server will sympathize. In fact, it will sympathize to the point that it will give you a percentage of the resources lost due to damaged items. For instance, let’s say someone blows in your door. You’ll get a percentage of those resources back so you can either throw up a new door or quickly get a new base up and running. That means you can be back at it without much delay, dangerous and vengeful!

As of this post, this new plugin has gone into effect, but of course I expect changes over the next couple wipes until it’s tweaked.

How does it work?

  • Some Bumfuzzler blows up your stuff
  • 10 minutes after you’re violated, you are given 75% of the resources for that blown up stuff (this % may change in the future)
  • You are notified that you have these resources available, both every so often and when you sign on
  • You can check to see if you have resources available (/sympathy)
  • You can choose to accept the resources whenever you’d like (/sympathy get)
  • Resources will accumulate so if you’re raided again before you accept the resources they’ll be added to

What items are covered?

  • All basic structural items such as walls, foundations, frames, etc.
  • All structurally related items such as doors, window treatments, etc.
  • All items like barricades, water catchers, furnaces, etc.

My hope is that this will now balance out raiding. It’ll be easier to raid, but the affects of the practice will be less intrusive and won’t ruin the entire wipe for players even if they were foundation wiped. Sure you’ll lose items, but you’ll get something in return. If you build your base wisely, it should help you keep things going.

Special thanks to MrNiceGuynrfh3rd3r for helping me test the first draft of this plugin just before the wipe.

Leveling Gather Rates

I’ve tinkered with gather rates a little bit. I’m still trying to find the sweet spot. I was hoping to extend the levels from 50 to 100, but the math just isn’t there. It would give veteran players far too much advantage.

Here’s what’s been changed.

  • The default multiplier was raised from 1 to 1.25. This should hopefully help new players get resources slightly quicker.
  • The points per hit were raised from 30 to 50. Will help players gain levels faster.
  • The points per hit at night were raised from 60 to 100. Will make night more valuable.
  • The per level multiplier was lowered from 1.25 to 1.00.
  • The level cap remains capped at 50
  • The per level multiplier at night lowered from 2.0 to 1.5. You’ll still see some serious multipliers at night.

Don’t forget that Quarries are boosted to 10x the resources during the day and 12x at night! They should be a great source of resources.

Raid Notes

I switched plugins to help me log raids so that I’ll have the best information possible for if something doesn’t go as expected. Of course I’m watching you troublemakers! 🙂 I think given these changes, I’m going to need to have some more robust logging, but we’ll see! 🙂

Base Size Increase

To avoid spamming, the building size was set to 2,000 structural items. I’ve now raised this up to 2,500 to give designers a little more freedom – especially with the new changes to raiding. This way you can add just a few more walls in between you and the no-do-gooders!

I hope these changes are welcomed and celebrated by Bumfuzzlers far and wide 🙂 Have a great time on the server and let me know if you have any feedback! It’s always welcomed!

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Host, Resolution, Wipe

Host, Resolution, Wipe

The image related issues are now officially resolved. It’s been frustrating battling for 2 weeks with these issues which turned out to be host related. They had connectivity issues that they denied for several days (of course) only to finally recognize they were wrong. This caused me to chase my tail for a while and for you to have a less than stellar experience.

Now, Bumfuzzlers, they’re resolved and I’m sorry for the delay and for my temporary, longer than usual, absence. I was just fed up quite honestly. I’ll consider changing hosts, as much of a pain as that is, but in the meantime, here’s a quick recap of the fixes.

The following now have been tested and work perfectly (as far as I know):

Modtopia

  • Skip Night (/voteday)
  • Crosshairs (/crosshair)
  • Kits (/kit)
  • Server Rewards (/s)
  • Bounty (/rustnet)

Vanillatopia & Modtopia

  • Graphical menu (/ui)
  • RustNET (/rustnet)
  • Automatic Search Lights (/sl add <terminalid>)
  • Remote Turrets (/rt add <terminalid>)
  • Security Cameras (/sc add)
  • Player Skins (/skin shop)

Bounty NET

I found an issue on Vanillatopia with Bounty NET that I’ll work on over the next couple days. It works fine on Modtopia, but for some reason, Vanillatopia has an unexpected error.

Zambies

I’ve made an adjustment to the zambies. Originally, they would notice you if you were 100 meters away. I’ve changed that to 30 meters to give players the ability to potentially hide from them if they wanted to.

Scientists

I was sure I turned them off, but it appears they are back. My guess is during the recent futzing with the server, the setting reverted as MrNiceGuy was nice enough to advise me on decay. I’ll look at that.

Wipe

I believe everything else is working well and tonight’s wipe should go as planned. Both Vanillatopia and Modtopia will get a wipe tonight. Hope everything is now back to normal for you Bumfuzzlers and this wipe is more enjoyable! Sorry again for the inconvenience.

Hordes, Slots, Parachuting

Hordes, Slots, Parachuting

Awesome things abound Bumfuzzlers! I’m really excited about a couple of things, but wait until  you hear about the horde! Also, we have key changes to the store, NPCs, performance and decay, based on your feedback! Let’s take a look at what’s what! All the following changes are for Modtopia.

Water Jugs

Turns out stacking water jugs can screw with the quantities inside them so I turned off stacking with them.

Now you can only put one water jug in a slot, but they won’t be accidentally emptied when an empty one is s stacked on top a full one. Thanks JackHillKing for the feedback!

Discordomics

I’ve been tweaking the Discord Economic event – where paying attention in Discord can win you big money – and I’m sure I’ll tweak it a bit more over time to create the proper balance. It’s fairly easy to get lots of money if you participate so there’s a danger of some people joining the top 1% somewhat rapidly lol

I’ve changed the values just a little bit:

  • Event occurs between 30-90 min instead of 40-120
  • Rewarded money was changed from $20-$80 to $15-$70

You’d be wise to pay attention to the Discord! You can get rich quick!

Decay

I did some testing with decay and I determined it was a little high. Building a reasonable sized base would result in being made a housewife for the entire wipe, filling the cupboard all day with resources. I’ve gone ahead and cut the required upkeep in half so it’s not so much of a burden.

This will hopefully result in more of you getting outside for some well needed Vitamin D. Thanks MrNiceGuy for your feedback and persistence!

Auto CodeLock

VIPs have had the ability to automatically place a code lock when placing doors, boxes, cupboards, lockers, etc. even when they didn’t have one in inventory. I’ve gone ahead and disabled that. Now VIPs will require a code lock in their inventory just like everyone else.

I’ll consider adding this back, but it seems it’s too easy to place doors for the code locks and then recycle them for free resources. I don’t believe players are doing this, but it easily could be and that’s not good.

Monument NPCs

The bots stationed at monuments should now parachute in! It looks really nice and makes more sense instead of having them simply appear out of thin air. Should be very cool to see when watching monuments like the rocket area since there are lots of NPCs there. All we need now is a plane!

Also, typically, when killing an NPC, the name of the bot would give your location away. For instance, if you were seen killing Trainyard Security, someone would know you were at the Trainyard. Now, the bot names are completely ambiguous so when someone sees you killing a bot in chat, they won’t know where you are. You can expect silly names like Joe Soldier, Guardsman Jones, Private Paul, Sergeant Stephen, Boxer Jones, Charlie, George, Jimmy, Agent Anderson, Stacy Glasses, Sammy Study, Michael Gasmask and so on. I am considering a themed name change, but let’s see how it goes.

Thanks MrNiceGuy for your feedback!

Lastly, NPCs would shoot from quite a bit away. In fact, up to 120 meters. I was finally able to change this and now they’ll shoot at you from up to 75 meters. This should be realistic, but hopefully somewhat inaccurate. I’ll continue to adjust it as needed.

In-Game Store

As the dust settles on the store, I noticed some issues with various items there. Here’s a few of the things I changed:

  • Skin Perk Pickaxes are now sold 1 per purchase instead of 3
  • Removed buying 3 Salvaged Axes. Now you can only buy the Blueprint
  • I renamed the Salvaged Icepick, Hammer and Axe so interface is more organized
  • Changed values of all salvaged items to be more aligned
  • Lowered count and cost of Satchel Charges
  • Lowered Small Stocking quantity to 1 from 3
  • Lowered Super Stocking quantity to 1 from 3
  • Raised Super Stocking cost to 3
  • Added 4x Scope for purchase
  • Raised all ammunition 1 Reward Point

There’s a lot of balancing here yet to do, so please give me feedback!

Zombie Horde

I’ve just added a feature that I think is awesome and I think you’ll agree! Now, groups of zombies will spawn across the world. They’ll start out as smaller groups, but over time, they’ll grow! They don’t like to be attacked and will slaughter anything in their way! Now you have something to be afraid of! Not just Jason 🙂

Here’s how the horde works:

  • When a horde is destroyed, a new one will be created 5 minutes later
  • A new horde will contain 7 zombies
  • Hordes will grow up to sizes of up to 25 zombies
  • The world will contain 3 hordes
  • Hordes randomly spawn
  • A new zombie is added to the horde every 10 minutes
  • When the horde kills a player or NPC, a new zombie is added to the horde
  • You must put 100 meters between you and the horde for them to lose interest
  • Hordes will merge together if they meet

Unlike Jason, they have no health or damage changes and for the most part, they only have melee weapons.

Server Performance

Performance issues with the server are rare, but after doing some math it appears some work was needed. With NPCs and this new zombie feature, we are effectively adding to the player count so each NPCs uses near the equivalent of a slot. With that, I decided to up the server from 50 to 100 players to compensate. Hopefully any lag that existed before, even infrequently, is gone. I’ve already heard positive feedback about the change.

Mind you, this is doubling the cost of the server and changes like the Zombie Horde also cost money. Any donation, no matter how small (can donate $1!) is always appreciated.

I’ve re-enabled the Warp Master package which gives you more teleports, homes and teleporting abilities. With this you can teleport directly to grid coordinates and you can also use /tpb which teleports you back to where you teleported from. Very nice tools for Bumfuzzlers and only a couple bucks! This way you’ll get something for your support!

Fishing Improvements

In the past, all you could do was poke the water with a spear to get yourself a fish dinner, but I enabled a new feature with fishing that might be fun when you’re on your boat!

  • Start off with either a wooden or stone spear (stone gets better results)
  • With the spear selected, type /makefishingpole
  • Now that you have the fishing pole, go out to the water and type /castfishingpole

Keep in mind that there are a couple of criteria that add to your catch percentage:

  • Your attire is 10%
  • Your Items are 10%
  • The Time of Day is 10%
  • Your fishing pole or spear is 10%

For instance, I believe your catch percentage is less if you’re naked, have no inventory and your’e fishing at night with a wooden spear. If you want to know your chances just type /fishchance.

Also note that there’s a 10% chance you’ll get a random item!

Wipe Upcoming

On Thursday we’re going to have a map and blueprint wipe so get ready! I’m anticipating lots of new Rust goodies from Facepunch as well so it should be interesting!

As always Bumfuzzlers, please have fun and keep the feedback flowing! I appreciate your efforts to keep me informed and also to test changes!

P.S. Hope you like the new Bumfuzzler character in the pictures 🙂

Recycling, Sliding , Rolling

Recycling, Sliding , Rolling

Hey Bumfuzzlers! Got some really nice changes coming your way and also a bunch of improvements based on your feedback! We’ve got changes to doors, recycling, treasure maps, choppers and much more! Check it out!

Treasure Maps

I’ve made a couple of updates to the treasure map functionality that make it work better.

  • Treasure maps can now be dropped on the ground and picked back up
  • Right-clicking maps is now the same as /markmap
  • Right-clicking gold coins is now the same as /sellgold

Here’s a video to show you how the right-clicking works.

There’s a couple of things to consider.

  1. You have to place the map or gold into your toolbelt
  2. Sometimes I’ve found you have to left-click it and then right-click.
  3. It may seem to go back into your inventory for a second, but it’ll do its business.
  4. The loot for the treasure is exactly the same as the boxes you find in the world. In the future it will be expanded so that these boxes have a higher quality of loot. However, keep in mind there are different maps so finding an elite map will give you an elite box and so on.
  5. I’ve enabled the Treasure Maps on Vanillatopia, but only the maps, not the gold coins because there is no economy there.

Sliding Doors

I made the decision to run this plugin a while back so when isueIt brought it up, I said why not?

Sure, the aesthetics are awesome and it feels cool, but it’s also very functional. The swinging doors are so annoying at times and it’s really hard to move around your base trying to figure out which way they swing. Sometimes you’re stuck accidentally because they block each other and so on.  Additionally, because these doors slide, you can also stop them mid-slide to create a slot to look through! Very cool idea.

Once you hit Level 11 (500 /loyalty points) just look at a door and type /sdoor. This will toggle a door between swinging and sliding.

Some things to keep in mind:

  • Once you make a door sliding, you won’t be able to pick it up unless you convert it back to a regular door.
  • Some have reported losing their code locks although in testing I haven’t seen it. Please pay attention to this!
  • This only works on single doors for the moment. Double doors are not supported.
  • I haven’t tested this with the plugin that automatically closes doors when you sign off (/ofd) This ability is available to players who are Allegiance level and above (5,000 /loyalty). I assume it will work just fine, but let me know if you see anything to show otherwise.
  • As I mentioned, sliding doors will be available to players who are Level 11 (500 loyalty points /loyalty) and above.

Base Recyclers

I haven’t been a huge fan of the way recycling worked. The fact that players – who have permissions – can recycle anywhere is somewhat over powered if you ask me. Top that with the fact that I’ve been seeing lots of errors with it. So for a while I’ve been eyeing a solution that I decided was time to implement.

Instead of being able to simply call up a virtual recycler, you’ll now be using an actual recycler like the one you can find at various monuments. This recycler, you will craft and it will stay in your home(s) to use whenever you’d like.

Here’s some of the starting settings we’ll be going with:

  • To craft the recycler you use the command /rec
  • You’ll require the following resources: Scrap – 250, gears – 15, metal spring 15.
  • All players will be limited to 2 recyclers
  • Cooldown for crafting recyclers is 24 hours
  • Previously players would get access to recyler at Level 21 (6,000 /loyalty), crafting recyclers is gained now at Level 18 (3,500 /loyalty)

When you craft the recycler, it will look like a box in your inventory until the skin loads and when you place it, it will look like a box as well. Once placed, of course it will become a recycler as you can see below.

Initially, I’ll be starting off using the same settings for everyone, but it’s important to note I can adjust quite a bit with this new method including different settings for different levels. Each different level can have different limits, cooldowns, ratios of return, ratios for scrap, speed and some other settings too.

I mention this because a few of of you have mentioned taking issue with Facepunch’s adjustment to returned scrap on recycling. For now, I’m going to keep it simple and leave it at the default setting, but over the next couple weeks, I’ll make some changes as I hear some feedback about it.

Vanillatopia Improvements

There are a couple of fixes I made on Vanillatopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Sign Artist, the plugin that allows you to put images on signs now has the proper permissions /sil <imagepath> Thanks ATaXia!
  • Skin perks,  the plugin that gives items special abilities based on skin, is now working! Go get yourself a 2 x damage bolty! 🙂 Thanks ATaXia!
  • Auto SearchLights are now operational. You can use /rustnet and /sl to remotely control your lights! Thanks ATaXia!
  • With Blueprints unlocked completely, it makes no sense to have them in barrels! I reviewed the list to ensure there were none enabled. Thanks ATaXia!
  • Shotgun Incendiary ammo was only stacking to 64 while other ammo stacked to 256. Thanks ATaXia! I went through the stackings and fixed a few:
    • Ammo shotgun fire stacks to 256
    • Diving Fins stacks to 256
    • Diving Mask stacks to 256
    • Diving Tank stacks to 256
    • Diving Wetsuit stacks to 256
    • Geiger Counter stacks to 256
    • Fishingrod Handmade stacks to 256 (yes, it’s coming!)
    • Hazmatsuit Scientist Peacekeeper stacks to 256
    • Horsemeat Burned stacks to 256
    • Horsemeat Cooked stacks to 256
    • Horsemeat Raw stacks to 256

Modtopia Improvements

I’ve also made a few changes to Modtopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. Thanks MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) Thanks ATaXia!
  • Quest requirements were a bit high for the 1 week wipe cycle. I cut the requirements and rewards in half. Thanks ATaXia!
  • Quest cooldowns were adjusted to 2 days – previously 1 day.
  • Underwater loot and basic crates were a little weak. I’ve upped the loot in them.

WebSite Improvements

I did some work on the post comments. Now they’re better formatted, but also as the poster you have more control over what you’re posting as well. It was fairly difficult before to get a point across when unable to quote, bold words and such. Now it’s all good. Comment on this post to check them out! 🙂

Thursday’s Wipe

Keep in mind another map wipe is coming up on Thursday. Blueprints will remain. I’m liking the weekly wipe cycle. Tell me what you think!

On the following Thursday I expect the monthly patch which may have some interesting goodies in it! I’ll post shortly about some of the things Facepunch is planning for all of us!

Thanks Bumfuzzlers and keep up the feedback! It’s so helpful I can’t say it enough. Keep having fun! 🙂

 

Buried Loot, Discordomics, Guilt

Buried Loot, Discordomics, Guilt

Have I got an update for you Bumfuzzlers! 🙂 This one has a lot in it, so take your time, get some raw chicken, toss it on the grill and relax with your pookie bear! 🙂 We’ve got a bunch of fixes, new ways to earn money, buried treasure hunts, Discord integration and more! All of these changes apply to Modtopia unless otherwise stated. Read on!

Chat Bot

I view the chat logs as often as I can to understand what is confusing to players and/or what they have questions with and I also take note of questions I receive in other ways. As more explanation can never hurt, I made a couple modifications to the plugin list on the website and also expanded the bot a bit more.

To add additional help for players who may be unsure about commands or simply forget them, I did the following:

  1. I’ve added keywords that can be used with the exclamation point (!) to give you information on commands.

For example: !wipe, !trump, !hillary, !car, !trade, !horse, !kit, !home, !tp, !teleport, !ao, !offline, !bgrade, !mute, !clan, !friend, !map, !minimap, !pc, !challenge, !loyalty, !points, !prestige, !help, !admin and so on. I still have lots of add, but this is a start.

  1. You can ask the bot questions in plain English.

For example: How does radiation work? How do I use the map? How do I add members to my clan? How can I make a player shut up? How does offline protection work? How do I tp? How do I create a home? How do I create a terminal? How do I place a camera? How do I buy items? What can I spend money on?

Variations of these should work, but as I tweak it, the bot should become more fluid and answer more and more questions.  I would suggest using the word ‘how’ and then a keyword in your sentence. For instance, How do I delete home?, How do I create a home? and How do I set a home?

Your Dead Body

Apparently /where wasn’t working. I switched plugins and it works now. This one shows the grid and the distance so you can return to the scene of the crime and witness the silliness that most likely had occurred. Thanks for feedback Ron Swanson, ATaXiA, MrNiceGuy, isueIt and others.

Treasure Event

I had reports that the grid for the treasure chest event was not reported correctly both when typing /dtd or in the chat message provided when the event started. That should be sorted now and the grid should be reported properly so you can find the goodies! Thanks for feedback ATaXiA.

RustNET

Previously, accessing /rustnet would not give you much information on what you needed to do and it’s been a peeve of mine for some time. I just hadn’t gotten around to it. I’ve done some modification to give you some instructions on how to get started. Accessing /rustnet will advise you on how to create a terminal and get a terminal ID. Once you setup a terminal and access it to get the terminal ID,  you will see additional help. This one applies to Vanillatopia as well. Thanks isueIt for reporting the need.

Remote Turrets

The ability to link Remote Turrets to RustNET terminals was problematic in that it simply didn’t work! When typing the /rt command, nothing would happen. Now this is fixed so you can take control over your turrets to mow down those pesky chickens! 🙂 Thanks for feedback isueIt.

Auto Searchlights

There was a very strange issue that would come after taking control of a remote searchlight through a RustNET terminal. After disconnecting from the remote searchlight, everything would seem normal, but you couldn’t build and sometimes you could even experience random damage as if you were being burned or stuck on a barbed barricade! This wouldn’t affect anyone but you so the rest of the server would be fine. Restarting the server is the only thing that would fix the issue.

It turns out this seems to be a conflict with the Proximity Alert plugin – the plugin that allows you to be alerted about the presence of another player or NPC within a given distance. For now, since the /prox plugin has some issues, I’ve disabled it. I’ll look into it’s issues in the future, but I can’t promise anything 🙁 Thanks for feedback on this problem isueIt.

Raid Guilt

It’s been tame for a while. I’d like to see a little more raiding going on and it seems a few of you would also. A semi-problem is lots of you regular Bumfuzzlers are friendly with each other and are hesitant to raid one another. That must stop! Jk 🙂 Fine, be friends! That’s great! I’ll just remove the guilt from raiding!

From now on, I’m going to make it more difficult for you to know whose bases are whose. This way when you raid someone, you can’t really feel guilty since you didn’t know it was your friend’s base! When your friend screams they were raided, just tell them you didn’t know! or show genuine concern and vow to track down the person who did it! Revel in the excitement of barging into some unknown person’s house only to find your friend sleeping by the fireplace! Doh!

What does this mean? It means /prod was short lived and the raid notes you see in chat when someone is raiding are going away! I want to add back some of the mystery and secrecy about raiding and being able to see base ownership doesn’t allow for that.

Raid! Be free! Be careless! No worries about hurting feelings! 🙂 You didn’t know who’s base it was! 😉 It wasn’t your fault!

Kits

It turns out after the wipe, I missed resetting kit usage so if you used a kit toward the end of the previous wipe, you may not have been able to use it this wipe due to the cooldown. I’ve gone ahead and reset the kits so this should no longer be the issue. Some of you may get a free kit use, enjoy! Thanks to WRecKLeSS for the heads up!

As I posted last, I removed any of the kits from the website store that might be considered pay to win. It turns out I forgot to remove those kits from /kit in-game. Thanks to isueIt for pointing that out. I’ve now removed those kits.

Discordomics

We have a new Discord event which will provide players with the chance to claim dollars towards their economic balance! The event runs at a random times (usually within the hour) and also provides a random amount of money each time. When it runs, you’ll see messages similar to the messages below.

Here’s what you see in Rust:

Here’s what you see in Discord:

In the example, you would copy the text /get <code> and then paste it into the chat in game. In this case, by using the command posted in Discord, players would receive 157 dollars in currency! Just hang out in Discord and rake in the dough! Just keep in mind only the first 3 players get the reward so you have to hurry!

The link for Discord is always on the right at the front page, but here it is for convenience – https://discord.gg/37uNKRX

Since I enabled it yesterday isueIt is raking in the cash! I see him in Discord grabbing every cent! 🙂 Best to be quick!

Discord Communication

In keeping with the idea of expanding Discord functionality, I’ve implemented the ability for players to communicate with Discord from inside the game. This can be extremely helpful because wherever I am, I get messages on my phone via the Discord app. This means if you need to get in touch with me, you can do use Discord itself or you can be lazy and do it from chat in Rust. Obviously consider I do work so my response time can vary, but at least I’ll know about it at some point – sometimes Steam has  away of losing messages.

So what can you do? Two major things:

  • /report (player) (message) – Reports a player to Discord, tracks their number of reports.
  • /message (message) – Sends message to Discord.

I’ve given everyone access to these commands and as long as it’s not abused, it’ll stay that way. I urge you to use them in order to communicate with me (and Discord).

Buried Treasure

This one should be a lot of fun! Find treasure maps that lead to treasure and gold coins you can cash in for dollars! The treasures can be on land or under water!

When you find a map, simply set it as the active item in your tool belt, type /markmap or right-click (the later seems a little buggy at the moment). The map will be removed from your inventory, you’ll get a message about the grid location in chat where you can find your buried treasure, and the default Rust map (key ‘G’) shows an explosion icon in the specified grid only the map wielding player can see.

Once you get within 5 meters or so, you’ll get an announcement that the loot is nearby and the explosion map icon will be removed. Now you can open loot and take the booty! You may gain new maps from the treasure or even get gold coins!

If you receive gold coins, simply set them as the active item, type /sellgold or right-click (again the later seems buggy right now). You will automatically gain dollars towards your economic balance that you can use in the store.

TIP: DO NOT THROW MAPS OR GOLD COINS ON GROUND! You cannot pick them back up. You can however loot them and store them, give them to others just fine.

Also, note that maps come in 4 rarity flavors as you can see in the picture below.

Rarity Levels:

  • Tan – spawns a basic crates
  • Green – spawns an uncommon crate
  • Blue – spawns a rare crate
  • Purple – spawns an elite crate

Maps will spawn throughout the world in crates and boxes!

If you have any trouble remembering any of this in game, you can type /treasurehelp or !buried or “How does buried treasure work?”, etc.

Next Wipe

Modtopia will be wiping on Thursday 5/24, but Vanillatopia will get a pass until 6/7. I want to see how things go this next cycle, but there’s a chance I may do two things:

  • remove decay or lessen it signifantly
  • remove offline protection or lessen it signifantly

Let’s see how these recent changes go first.

Phew! I think for right now that’s all I’m going to say 🙂 I hope you Bumfuzzlers have fun and please as always please provide me with feedback. You can catch me in Steam, Discord or our forums!

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!