Tag: Trade

Knock, Proximity, Grades

Knock, Proximity, Grades

Got some tweaks for you Bumfuzzlers to chew on! We’ve got new features and we’ve resurrected some old ones! Knock messages, proximity scanners, single souce base upgrades, blueprint additions, tweaks to loot, turbo boost modifications and more! Read on and sink those chompers in!

Knock, Knock

Who’s there? Now the person knocking will know because you can set a message for them! This is a great option for players who want others to know whose base it is or if you just want to insult the people who might be raiding your base!

Once you hit Level 4 (/loyalty), walk up to one of your doors and type /knock to get more instructions.

Scary Crows (Modtopia)

The scarecrows are surely a cool idea and hearing that chainsaw was pretty scary, but I’ve put them out of their misery at least for now. For one, zombies couldn’t kill them, but became completely preoccupied anyway. Zambie hordes could be seen in large groups gathered around the scarecrows hacking away to no avail taking little notice of the Bumfuzzlers running by. Also I’m not fan of how fast they ran! I prefer players to be able to get away. Anyhow, if things change in the future and I have more control over them, maybe I’ll enable them again.

Turbo Charge (Modtopia)

The gather boost (/turbo) was probably a little high so I lowered it a touch. It’ll still give you an edge when collecting resources, but it just won’t be as over powered.

Here are the changes:

  • Boost now lasts 2 minutes for players from start to VIP (/loyalty)
  • Boost now lasts 5 minutes for players from VIP to Blood (/loyalty)
  • Cooldown changed to 2 hours for everyone
  • Animal kills still give you a temporary boost

Your Dead Body (Modtopia)

The corpse locator was supposed to tell you where your body was after you died, but instead of telling you where your body was, it would say you died some place unknown and that isn’t a big help if you’re trying to find your dead self. Now, when you respawn, you’ll be told the distance to your corpse and the direction it’s in.

Loot Changes (Modtopia)

I made a couple changes to loot in an attempt to balance things a bit. As you know, balancing is an ongoing task that seems to never end, but I’m confident we’ll get it right! Lately I’ve heard some ramblings about components and I’ve found food is way too common.

Here are some of the loot related changes:

  • Reduced shots required to shoot down air drop from 10 to 5 (Yes, you can shoot down airdrops!)
  • Raised component spawn counts to range between 1 and 10
  • Fuses, keycards, pitchfork and waterjugs now stack to 256
  • Slightly lowered scrap levels

I’ve found that hunting seems a little unnecessary because food and fuel spawns in such high counts. Due to that I made the following changes:

  • Lowered food box contents by 1 item
  • Slightly lowered food counts in stockings
  • Slightly lowered food counts in Christmas presents
  • Lowered low grade fuel in barrels and crates to max at 5
  • Lowered low grade fuel in airdrops to max at 25

Blueprint Additions (Modtopia)

I know the idea is to research items, but I kind of like the idea of finding blueprints out there in the wild. Something about finding them makes you feel like you just got lucky. With that, I’ve added nearly all of the Workbench Level 1 item blueprints out in the world so you can find them in barrels and crates.

Here’s a list of the items that you may find out in the wild:

  • Beancan Grenade
  • Bear Trap
  • Bed
  • Binoculars
  • Bucket Helmet
  • Ceiling Light
  • Chain Link Fence
  • Chain Link Fence Gate
  • Collared Shirt
  • Double Barrel Shotgun
  • Dropbox
  • Flame Turret
  • Flare
  • Floor Grill
  • Fridge
  • Garage Door
  • Glass Reinforced Bars
  • Hatchet
  • High External Wood Wall
  • High External Wood Wall Gate
  • Jacket
  • Long Sleeved T-shirt
  • Mace
  • Metal Embrasure a
  • Metal Embrasure b
  • Metal Window Bars
  • Miner Hat
  • Pants
  • Pickaxe
  • Pistol Ammo
  • Reactive Target
  • Revolver
  • Riot Helmet
  • Salvaged Cleaver
  • Salvaged Hammer
  • Salvaged Sword
  • Satchet Charge
  • Shotgun Trap
  • Silencer
  • Simple Sight
  • Snow Jacket
  • T-shirt
  • Tanktop Shirt
  • Weapon Flashlight
  • Waterpipe Shotgun

Proximity Scanner (Modtopia)

Unfortunately the proximity scanner hadn’t been working, but now I have it sorted out! This feature is really nice as it allows you to create a ‘lookout’ in whatever area you enable it. You’ll be alerted about any trespassers that come your way and you even get a lot for when you’re offline. This will help you identify the people who raided you even if they go undetected!

To setup the scanner, you have to bury certain items in a stash and once you do this, it will alert in chat you about people who walk within its radius and even create an intruder log you can access at any time! To get started, type /scan for information.

You will need resources to create a scanner though. Right now it’s set to require the following items:

  • Metal Spring: 5
  • Metal Fragments: 2,500
  • Sewing Kit: 5
  • Code Lock: 1
  • Sheet Metal: 5
  • Wood: 2,500

Thanks for helping me test it Three-Fingered Willie

Building Grades (Modtopia)

There’s been a few requests for the ability to upgrade an entire base with a command. In the past, I didn’t add it because there were exploits. I’m more confident now that those exploits are taken care of, so now, players from Level 13 (/loyalty) can upgrade an entire base with a single command. For all you honey-combers out there, you’ll enjoy this feature.

Simply look at part of your building and type /up. This will upgrade your base to the next highest level and will use the resources required for the upgrade.

Keep in mind, if you have even one building item upgraded to stone, it will try to upgrade to sheet metal and if one is sheet metal it will try to upgrade it to armor. That means, if you want to use this feature, consider building in one material type to start and then use it to move from level to level.

Known Issues (Modtopia)

As always there’s a couple of situations that are works in progress. Here’s a list of what I know about.

  • At Level 14 you’re supposed to have research reduced from 10 to 5 seconds and at Level 24 it’s supposed to be instantaneous. Neither seems to happen. It takes 10 seconds to research. I’ve disabled that plugin for now.
  • Trading items that give you special damage, gather, dodge or building abilities will result in the item being stripped of its powers. Be careful when accepting these items for trade as you won’t get what you’re seeking.

Keep sending that feedback Bumfuzzlers! I’m sorry this post doesn’t have mentions because a bunch of you gave me feedback for these changes. It just so happens I didn’t take good notes this past week for some reason. Thanks to everyone who contributed to these updates! Have fun out there!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂

Clans, Reborn, UI

Clans, Reborn, UI

I’ve just added a major update for clans! If you have a clan or just create groups for your friends or want to have friends at some point in your life lol you’ll like this! 🙂 Tons of various features make it easier to do so many things group related!

Here’s a few of the new clan features:

  • Once you have a clan created, manage clan via an graphical interface (/cmenu)

  • Players can be invited to a clan being alive (online, sleeping) and dead (not alive)
  • Invited players automatically get their clan invitation displayed 3 secs after login
  • Automatic notification when joining server showing which clan members are online
  • Ability to accept/decline/cancel clan invites
  • Clans can form alliances with other clans
  • Members can message all clan members or all alliance members
  • Ability to turn friendly-fire protection on or off
  • Friendly-fire protection can be optionally extended to allied clan members
  • Clan/Ally chats will display the name of the speaker with their colored clan status
  • Clan broadcasts show any action like invite or demote with the actors clan status color
  • The clan overview shows Offline member names
  • Authorized players can rename existing clans
  • Authorized players can direct broadcast into a clan channel
  • Members can be members, moderators or owners
  • Ability to promote/demote members
  • Ability to list all clans on the server
  • and more!

Type /clanhelp for more information on the available commands! Here is more information:

Enjoy Bumfuzzlers!