Tag: Bots

Hotel, Alerts, Cinco

Hotel, Alerts, Cinco

Hey Bumfuzzlers! I’ve got quite a lot of news this time around. Changes to Military Crate loot, animal riding is back, we’ve got zambie bunnies?, Discord raid alerts, a hotel, bow skin perks… just too much to list. Give it a read for yourself!

Military Crate Loot (Modtopia)

For some reason, the Military Crates had really poor loot. Now, I can say it’s pretty good.

I haven’t necessarily added new items to the crates, but I removed lesser items so those better items rise the surface much more often.

Thanks to JakeHillKing for the feedback.

Riding Animals (Modtopia)

We used to be able to ride animals, but there a bug that stopped players from shooting animals at long distances so we disabled it. Now it appears that issue is resolved.

All you have to do is type /tame around animals, whether it’s a bear or a chicken, and you can then mount them and run around the countryside! Keep in mind you can also make animals your pets (/pet) and use them for storage, attacking other players and animals!

Zambie Bunnies (Modtopia)

It appears politicians are now dressing up as Easter Bunnies!

These zambies will be less common, but if you find one you’ll be happy as they hold additional items such as bronze, silver and gold eggs, egg baskets and so on. The items that are seemingly worthless will be used in some new quests (/q) that I’ll be creating soon.

Also, I changed the numbers a bit to make zambie encounters more frequent but traded larger zambie groups for more hordes.

  • Number of hordes changed from 20 to 40
  • Initial horde size changed from 5 to 3
  • Total size of hordes changed from 15 to 8

This should be about the same amount of zambies, but it’ll spread them out a bit more. Just keep in mind, hordes may be larger than 8 since they do merge if they meet!

Thanks for the feedback DFGSlimJim.

Night Resources (Modtopia)

The multipliers on the night resources have probably been a bit out of control for quite a while and I think it’s time I nerf them just a little.

I’ve adjusted resource gathering at night as follows:

  • Points per hit (amount zlevels go up): changed from 40 to 35. During the day this is 30.
  • Resource Multiplier (amount each zlevel multiplies gather rate): Changed from 3.4 to 3.1. During the day this is 2.8.

Let’s see how this goes for a bit.

Discord Raid Alerts (Modtopia)

We can’t all be awake when the rockets hit the walls so, now you have a tool to help you know when things are going south.

In the game, type the following command where “Your Username#7263” is your Discord username.

/pbreg “Your Username#7263”

After you do this, you’ll receive a code and a prompt in Discord. Reply in Discord with the code and you’ll get alerted whenever something of yours is damaged by someone other than you!

Bumfuzzler Lodge (Modtopia)

Sometimes it’s easy to get weary. Maybe you get raided a couple of times and you’re having a hard time getting started. Now there’s a place for you to go when things get rough.

The general premise is to have a safe space where players can have rooms, protection, etc. Mind you, I’m sure this opens things up to exploits and various buffoonery, so I’ll be weeding that out if possible and determining if this is a viable solution.

Here’s how it works.

  • Look for the orange shopping cart marker on the map (Press G)
  • Go to that location
  • Go in the front door and interact with the Hotel Manager. They’ll give you instructions.
  • You go through the hotel and activate the door you’d like (not all rooms are the same)
  • You’ll have the room for 2 days.

It appears after the 2 days someone else can rent the room and take your stuff so you’ll want to keep track of when your lease ends and renew it by accessing the door again.

Let’s see how it goes!

Thanks for the feedback from Viper, CannonFodder, DarkRazorTV, and Reaper2980 that lead to this idea.
Thanks to Machine and DFGSlimJim for testing and providing feedback!

NPC Settings (Modtopia)

Some say the accuracy on the NPCs is too high so I made some changes.

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By default, NPCs at the Southern Border and Cinco De Mayo would be set to an accuracy of 10 and damage of 1.0. I had the set to an accuracy of 6 and a damage of 0.6.

Now I’ve set them as follows:

  • Accuracy: 4
  • Damage: 0.4

This should make them far less potent, but I hope they still pose a challenge.

Thanks to JuketheBrute for the feedback.

New Loot Items (Modtopia)

I’ve added a couple of items into the general loot table to make things more interesting.

Here’s what I added:

  • Chinese Lantern (barrels)
  • Dragon Door Knocker (barrels)
  • Butcher Knife (boxes)
  • Pitchfork (boxes)
  • Sickle (boxes)

My personal favorite is the pitchfork and the sickle.

Cinco de Mayo (Modtopia)

May’s celebration event is centered around Cinco de Mayo. I don’t want to say too much, but there’s a party with a bunch of bandits in a village out in the desert. You can join in, but once it gets rough, they don’t want you around!

Tread lightly and bring your party hat!

Thanks to CannonFodder for creating two of the four structures.

DeathMarker (Modtopia)

When you die, there’s a yellow dot on the map (key G). For a bit, it was massive in size.

Now the issue is resolved.

Thanks to JakeHillKing for the feedback.

P.S. – This same situation happened to Rust Titanic, but I fixed that once I realized this was happening.

Bow Skins (Modtopia)

Finally, thanks to the latest patch, we have skins for the Hunting Bow! I’ve been waiting on this for a long time, so I jumped right on it and added skin perks! Behold Glory Sling, Falcon Flier, and Tactical Ace!

Glory Sling 1.25x

Falcon Flier 1.5x

Tactical Ace 2x

Stone Pickaxe Fix (Modtopia)

For a while now, the Stonely Dig, Stone Pickaxe 2.x Skin Perk has been popping up when crafting and I have been stumped trying to find out why. So I removed that specific skin and created a new 2.x Stone Pickaxe called Magma Dig.

Please as always continue to have fun and give me feedback on the changes as well as any issues you find. Have a Bumfuzzler great day! 🙂

P.S. – Next map wipe is on Thursday 5/16.

Ransack, Sympathy, Ladders

Ransack, Sympathy, Ladders

Hey Bumfuzzlers! I’ve got some big changes for you that will definitely change the way you play. I’ve finally been able to finish a new exclusive plugin, available to only our servers that will hopefully remake everyone’s experience with Rust when it comes to raiding. Along with that, I also have some large and small changes I wanted to let you know about. Read on!

Fuses (Modtopia)

Turned out there was a really low fuse count on the server so I’ve increased them a bit. Originally there were around 6 or 7 in the world, but now they’re a little more than double that. I can increase them more of course, but since it’s an important item, I didn’t want to saturate the loot tables with them. You will find that fuses will spawn either individually or in groups of two!

You can now find them in the following areas:

  • locked ch47 crates
  • elite crates
  • mine crates
  • mine carts
  • normal crates
  • underwater advanced crates

Thanks WRecKLeSS for the feedback!

Bad Bot Behavior (Modtopia)

I’ve seen the bot either replying with answers that were confusing or not replying to questions. I’ve made some adjustments to ensure more questions are answered and some confusing wording is reduced – hopefully 🙂

Whatever you do, don’t tell the bot he’s handsome. He already has a big head!

Ladder Raiding (Modtopia)

For a long time, Modtopia has had ladders disabled in the building blocked zone. Well, it just so happened the other night beef cake asked me to enable them. I’ve been scheming to enable this for a while, but I was looking to complete a separate raid related idea first.

I’ve always felt allowing building building blocked zones negated the idea of the cupboard. I mean, why have a building blocked zone if others can build in that building blocked zone? It’s called a BUILDING BLOCKED ZONE lol Well, it is what it is, some like it and it does help with solo raiding.

Due to some other changes, that you’ll see when you read on, I’ve changed the server to allow ladders in building blocked zones. Watch your back!

Anti-Offline Raiding (Modtopia)

For a while now, players received a 5 hour Anti-Offline Raid Protection window. Ten minutes after you sign off, you get 100% protection and then it degrades each hour by 20% until it goes to zero. This is going to change slightly.

Instead of a 20% decrease per hour, Anti-Offline Protection will now decrease each hour by 25% to cover a 4 hour window. So, after 10 minutes, it goes to 100%, but then after an hour it goes to 75%, then 50%, 25% and then to zero.

For the record, I’m not a fan of the Anti-Offline Raid Protection, but mostly because it does a very poor job of communicating to the player, the fact that a base is protected. I also don’t like the various abuses that can go on with it. Due to this, I have been working on a replacement for this that I feel will be more fair, but it will be a little while until that’s ready.

As with enabling ladder raiding, this should encourage more raiding, bringing us to the major change I mentioned earlier.

Raid Sympathy (Modtopia)

Now to what I’ve been working on delivering to you Bumfuzzlers – an exclusive plugin you’ll only find here on our servers, that will hopefully cushion the tears typically associated with getting raided and hopefully reduce leavers who get raided and leave the server in search for freshly wiped goodness. Let’s face it, there’s a real suck feeling thinking of all the time you’ll have to spend getting your Rust life back together. No one likes that.

With the new plugin, Raid Sympathy, when someone raids you, the server will sympathize. In fact, it will sympathize to the point that it will give you a percentage of the resources lost due to damaged items. For instance, let’s say someone blows in your door. You’ll get a percentage of those resources back so you can either throw up a new door or quickly get a new base up and running. That means you can be back at it without much delay, dangerous and vengeful!

As of this post, this new plugin has gone into effect, but of course I expect changes over the next couple wipes until it’s tweaked.

How does it work?

  • Some Bumfuzzler blows up your stuff
  • 10 minutes after you’re violated, you are given 75% of the resources for that blown up stuff (this % may change in the future)
  • You are notified that you have these resources available, both every so often and when you sign on
  • You can check to see if you have resources available (/sympathy)
  • You can choose to accept the resources whenever you’d like (/sympathy get)
  • Resources will accumulate so if you’re raided again before you accept the resources they’ll be added to

What items are covered?

  • All basic structural items such as walls, foundations, frames, etc.
  • All structurally related items such as doors, window treatments, etc.
  • All items like barricades, water catchers, furnaces, etc.

My hope is that this will now balance out raiding. It’ll be easier to raid, but the affects of the practice will be less intrusive and won’t ruin the entire wipe for players even if they were foundation wiped. Sure you’ll lose items, but you’ll get something in return. If you build your base wisely, it should help you keep things going.

Special thanks to MrNiceGuynrfh3rd3r for helping me test the first draft of this plugin just before the wipe.

Leveling Gather Rates

I’ve tinkered with gather rates a little bit. I’m still trying to find the sweet spot. I was hoping to extend the levels from 50 to 100, but the math just isn’t there. It would give veteran players far too much advantage.

Here’s what’s been changed.

  • The default multiplier was raised from 1 to 1.25. This should hopefully help new players get resources slightly quicker.
  • The points per hit were raised from 30 to 50. Will help players gain levels faster.
  • The points per hit at night were raised from 60 to 100. Will make night more valuable.
  • The per level multiplier was lowered from 1.25 to 1.00.
  • The level cap remains capped at 50
  • The per level multiplier at night lowered from 2.0 to 1.5. You’ll still see some serious multipliers at night.

Don’t forget that Quarries are boosted to 10x the resources during the day and 12x at night! They should be a great source of resources.

Raid Notes

I switched plugins to help me log raids so that I’ll have the best information possible for if something doesn’t go as expected. Of course I’m watching you troublemakers! 🙂 I think given these changes, I’m going to need to have some more robust logging, but we’ll see! 🙂

Base Size Increase

To avoid spamming, the building size was set to 2,000 structural items. I’ve now raised this up to 2,500 to give designers a little more freedom – especially with the new changes to raiding. This way you can add just a few more walls in between you and the no-do-gooders!

I hope these changes are welcomed and celebrated by Bumfuzzlers far and wide 🙂 Have a great time on the server and let me know if you have any feedback! It’s always welcomed!

Skydiving, Bandits, Canoes

Skydiving, Bandits, Canoes

Hey Bumfuzzlers! It’s been some time since I posted about what’s coming in Rust and with the patch steadily approaching for June 7th, it’s probably a good idea to spill the can of beans! There’s quite a bit in the works you’re definitely going to want to see! Some of it will require some guessing though 🙂 Here we go!

Skydiving

I have my doubts that they are adding the ability for players to skydive, but they have in their plans to add the ability to freefall, parachute and land. I have a strong feeling this will be for NPCs. Maybe we’ll see an event that will have NPCs parachuting down from a flying vehicle? Then again…maybe I’m wrong and it is players!

I can say that early one when I added monument NPCs, I had an option available to me to have NPCs parachute out. It was really awesome to see. Unfortunately Facepunch released a patch that squashed that. Bumfuzzlers!

Bandit Town

It appears we’ll be getting a new monument that may play opposite the Scientist Compound. It won’t be in the next patch, but when it comes, there’s a good chance it may eventually come along with some sort of player rating system to determine who has been naughty and nice. The nasty ones may only be allowed into this swampy underbelly of society! You know who you are 🙂

Canoes

It appears we’ll be seeing a new raft, which appears to be a combination of the  our current raft and viking boat setup. This will allow for two people and will likely go faster if both paddle. The likely advantage is the lack of noise and required fuel and it will be potentially craft-able. Here’s some idea of what they may look like:

Fishing

I know at least one professional fisherman who is excited about this! Yes, we’re going to be getting fishing poles and it appears they will even have bobbers! Something tells me quite a few of you will be hanging out in your boats and rafts out on the water, sipping a beer and eating your latest catch! Good times 🙂 Feast your eyes!

Even bobbers? lol

Swimming Animations

It was quite a while ago that I posted information on hand gestures and we haven’t seen those yet, so I have no idea when we might see these. Regardless, they are surely coming and they will really do a great job of adding that immersive feeling when swimming.

Monument Puzzles

This one has been a long time coming too. I mentioned this several months ago. The reason I’m mentioning it now is that there’s been some activity and there’s a possibility some of this might make it into the next patch!

It appears there will be new areas added to the Power Plant, Sewer Branch, Military Tunnels and the Airfield among others that will incorporate situations that require key cards and fuses. These items will likely allow you to get past locked doors, but my guess is there may also be some other uses.

Here’s some snaps of the sewer branch updates:

Here is what the Military Tunnel additions will look like:

When I first mentioned these monument puzzles a while back, it was said that some of them might require more than one player. I’m unsure if that still holds weight.

Artificial Intelligence

There have been updates to AI and also some speculation on some things to come.

It’s apparent that scientists will gain an awareness of sound making silencers more useful. In fact, all weapons will be given different ratings when it comes to volume and, in turn, some weapons will alert AI and their buddies more easily. NPCs will also be given memory so that they hold a grudge for a while after negative interaction with you.

Lastly, the scientists at the junkpiles are currently in a defensive, passive mode on the staging branch so they won’t bother you if you don’t bother them. Also when triggered, they won’t bother anyone but the person who triggered them. This however, may or may not be in the next patch. We’ll see.

Well Bumfuzzlers, that’s quite a bit coming and I’m sure that’s not all. Stay tuned as the June 7th patch creeps up on us and enjoy! 🙂

 

Gestures, Oak, Floaters

Gestures, Oak, Floaters

There’s a bunch of things in the Rust pipeline I wanted to make sure you Bumfuzzlers knew about. Here’s a quick rundown of some goodies coming our way!

Floaters

Finally, players won’t be able to run out into the ocean to deny attackers loot. In the coming update, bodies float in the water and will even travel down streams with the flow of the water! Very nice update to enhance the realism!

Gestures

Finally gestures seem to be closer to reality with this video posted on Twitter by one of the Rust developers. Check out the video below to see the player wave hello, give a thumbs up/down, clap, surrender, give an ok sign and even point! This is really awesome!

Motor Boats

The motor boats that we’ll see in the next patch coming on April 5th now has some updated looks as it’s been polished and textured. It now has storage and requires fuel to run.

This water craft won’t be craftable and is said to disappear after about an hour – presumably if it’s not used. You can find it spawning on beaches and near lighthouses. Should be a nice addition.

Bullet Impact

Apparently now bullets will kick up the surface of water properly, but at the moment, at least in the staging branch, it just works on the ocean. I assume this is coming to streams soon.

Chinook

The Chinook is coming in this next patch is seems! It’ll be awesome to have a new event. What’s awesome is that they seem to have made it somewhat intelligent and it’s said they will be updating the Helicopter with that same intelligent AI in the future!

Scientists

They’ve been tweaking things a bit and it seems there is now a delay between sighting players and shooting at players. Also, they should be spawning at junk piles by default.

Skin Loading Fixes

I have had nothing but issues with plugins that use skins for roughly a month. It affected the loading of Skins for players and plugins like SkinBox (allows you to change skins of items /skinbox), SkinLoot (spawns in various skins for SkinPerks), SkinPerks (gives special powers to skins – “still broken it seems :'(” ), PlayersSkins (allows players to set default skins for items) and I believe even LustyMap (the map shown using key M and in upper left).

Apparently this last Thursday they’ve made some updates which have allows many of the plugins to work again. I’ll be tweaking all of this stuff soon and posting separately about it, but I’m hoping to see the server getting back to normal soon!

Oak Trees

The Rust landscape should get a great makeover soon with some new trees. In the next patch we’ll see Oak trees of all variations of leafy to bare, to dead.

In the future we’re going to see birch and beach trees too! You can see a pic of them below.

They’ve made some really nice graphical improvements over the recent months. I’m very impressed from where it’s come.

Hair Styles

Facepunch wants to ensure we get an assortment of player look and feel. They’re going to be adding shaved heads with larger beards, short afro’ish hairdos and even ginger setups!

I’ll keep you Bumfuzzlers updated as I have more news about upcoming changes.

Here’s a great overview of some of the things I’ve mentioend!

Vikings, Decay Alerts, Bots

Vikings, Decay Alerts, Bots

Got a couple of updates for you Bumfuzzlers and wanted to pass them along! Viking boats you say? Hmm 🙂 Yes indeed, read on to find out how you and your friends can set sail and more!

Viking Boats

That’s right! Now in addition to rafts, you can now have your very own Viking Boat decked out with sails, oars, several seats for your friends and some massive sea creds! Here’s a comparison of the Raft and Viking Boat:

The Raft goes at a speed of 4 (unless there’s more wind) and holds 3 passengers. The Viking boat’s speed can from 5-11 depending on how many players are in it and it fits up to 10 passengers! Now that’s a lot of Bumfuzzlers! The Viking Boat doesn’t require upgrades since it comes built to the max. The Raft starts at 50,000 wood and the Viking Boat is 75,000 wood.

Enjoy storming distant lands with your friends!

Decay Notifications

Nobody’s perfect. You forgot to put resources in your Tool Cabinet and now your base looks like Bumfuzzler. You’re not alone. Thousands of Bumfuzzlers suffer the same consequence every year. Now, with the help of decay notifications, you’ll be notified when your Cupboard is running out of gas. You can also check it manually by typing /tcstatus.

Keep in mind however, the plugin doesn’t seem to support multiple cabs so it might be a little flaky if you have more than one. I’ve asked the plugin author to consider adding a couple features to help with that.

Wipe this Thursday

Since it’s not in our schedule I want to remind everyone again that Facepunch is forcing a map and blueprint wipe this Thursday. This will affect all servers, not just Bumfuzzler Modtopia. Normally we would wipe on the 1st and 3rd Thursday of each month so I imagine this might catch a few Bumfuzzlers off guard.

Powerful NPCs

It appears there’s a couple of NPCs floating around that are wreaking some havoc on players now and again and it appears it’s related to the event where the helicopter refuels. Somehow, every once in a while, the bots associated with that event are left behind. This happens specifically at the Launch Site for some reason. If you get slammed repeatedly by a bot, please let me know the name of that bot. This way I can track it down and tweak it (hopefully) to be less commando. In the meantime I will try my best to adjust the NPCs to be mildly challenging.

Please all enjoy playing and keep the feedback flowing! Thanks!

Hands, Water Wells, AI

Hands, Water Wells, AI

With the impending Early Access exodus upon us, it appears the Facepunch crew is trying to tie some loose ends for you Bumfuzzlers! We’ve got various tips, AI changes and more so read on!

Noob Tips

To help new players along, there’s been a surge of Game Tips and Loading Tips. About 20 Game Tips will help new players survive in that first day while Loading Tips will make sure you get a full edumacation while loading the game on your 486. Pay attention!

Smarter AI

It appears the NPCs got a kick in the pants this week as “they will charge less, hug cover more and sidestep in/out from it.” Facepunch goes on to say “They will know the difference between advancing, flanking and retreating to cover, and when they retreat they will turn and sprint. They will also know when their cover has been compromised. They’ll stop to shoot, rather than run-and-gun with perfect aim.” Sounds to me like they’re getting much smarter so watch out out there! Especially with the Boss of Hearts! 🙂

Viewmodel Clothing

Finally we will be able to see our clothing in the first person view and in admires. This definitely will add more realism to the game and make it feel more complete. Check out the picture below to see what I mean. That’s going to look great with all the Skin Perks!

Water Wells

They’re adding two more variations of the water wells. I really like the look of them. They add a lot to the game.

Admire Changes

Looks like you can now admire your geetar while you play your magical tunes for the other players on the server!

There’s a bunch of other changes and fixes abound as you can see by the list down below. As usual I’ve highlight my favorites.

Devblog 195 January 25 2018

  • NEW New third person sounds for all handheld water containers
  • NEW New flare sounds
  • NEW Add burning fuse sound to survey charge
  • NEW New third person sounds for the medical syringe
  • NEW New third person deploy sound for the building planner
  • NEW Flare admire animation
  • NEW Flashlight admire animation
  • NEW Added 20 new contextual game tips
  • NEW Added printpos / printrot / printeyes admin console commands
  • NEW Added 25 loading screen tips
  • NEW Added eat / drink admin console commands
  • FIXED Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
  • FIXED Fix for Patrol Helicopter floating in Junkyard
  • FIXED Fixed barrels floating at site B (Hapis)
  • FIXED Fixed players spawning in ocean (Savas Island)
  • FIXED Fixed cheat report opening when typing in chat
  • FIXED Fixed wind generator not been able to be removed by admins using “ent kill”
  • FIXED Fixed having hat skins not allowing the root item to be craftable
  • FIXED Fixed physics.steps exploit
  • FIXED Fixed memory leak in vending machine UI
  • FIXED Fixed crash on exit
  • UPDATED Misc minor sound tweaks & polish
  • UPDATED Guitar admire animation updated
  • UPDATED Machette is now default blueprint and needs WB1
  • UPDATED Note and Building Plan now require wood to craft
  • UPDATED SMG Costs reduced by 1 spring and 5 HQM
  • UPDATED Optimized player network updates
  • UPDATED Optimized reflection probe refresh
  • REMOVED Removed paper
Offline Raids, Supers, Loots

Offline Raids, Supers, Loots

Bumfuzzlers, again, we’ve got lots to talk about! On the heels of all the recent changes, I have a new batch of modifications that I hope you like. Here we go!

Anti-Offline Raiding

I was going to wait on this, but DJRYFY put it in my ear and I figured maybe making changes before a wipe is better than waiting a week. With the new absence of ladders inside of building blocked zones, it’ll be harder to raid and even without that fact, I’ve been wanting to change the offline raiding for a while now. My goals were two-fold. 1) give less protection time and 2) make it easier to understand. So here’s what I came up with:

As always, once you sign off, protection will kick in 15 minutes from that time. Once it kicks in, it will initially go to 100% and decrease each hour by 10%. This will give you Bumfuzzlers some protection for up to 10 hours so you can go to work, eat your TV dinner and still have some bonus to spare! In the previous mode you’d have some protection up to 36 hours so this is a major change.

Here’s an example based on a sign off of 11:45pm:

  • 11:45pm you sign off
  • 12:00am 0-1 hours 100% protection
  • 1:00am 1-2 hours 90% protection
  • 2:00am 2-3 hours 80% protection
  • 3:00am 3-4 hours 70% protection
  • 4:00am 4-5 hours 60% protection
  • 5:00am 5-6 hours 50% protection
  • 6:00am 6-7 hours 40% protection
  • 7:00am 7-8 hours 30% protection
  • 8:00am 8-9 hours 20% protection
  • 9:00am 9-10 hours 10% protection
  • 10:00am protection has ended

SuperHeli Adjustments

To me it seems like some big ticket items – and a lot of them – are really easy to get. For instance, the Helicopter Refuel and Pilot Eject events are really easy to complete successfully. So I got to thinking it would be a good idea to start trimming around the edges a little. I didn’t adjust the loot in the crates, but I did adjust the crate amounts. For the Helicopter Refuel I cut the crates from 6 to 3 and for the Pilot Eject event I cut the crates from 3 to 1.

I also adjusted the SuperHeli to make it easier to take down in terms of health, but I adjusted it slightly in aggression. I cut the health in half (now 7,500), but increased speed by 25%, upped blunt damage 40, explosive damage 40, explosion radius from 5 to 7.5 and increased max rockets by 5. I did cut you Bumfuzzlers a break by adjusting the time between rockets from 0.35 seconds to 0.50 seconds 🙂

Loot Rarity

There were some items that I felt were a little off in terms of rarity. There were also some situations where items never even spawned out there in the world and I figure why not? Let’s do it. For the sake of discussion, keep in mind the rarity is on a scale of 0 to 5 like so:

  • Never Spawn = 0
  • Common = 1
  • Uncommon = 2
  • Rare = 3
  • Very Rare = 4

The following items never spawned:

  • bbq adjusted 0 > 1
  • fireplace adjusted 0 > 1
  • floor grill adjusted 0 > 1
  • floor ladder hatch adjusted 0 > 1
  • wooden box adjusted 0 > 1
  • large wooden box adjusted 0 > 3
  • flare adjusted 0 > 2
  • snowball adjusted 0 > 1
  • snowman adjusted 0 > 2
  • all Christmas tree and decorations adjusted 0 > 2

The following items I always thought were strangely set:

  • furnace adjusted 3 > 2
  • furnace large adjusted 1 > 3
  • code lock adjusted 3 > 2

The following were adjusted to make quests (/q) a little easier:

  • bleach 2 > 1
  • blood 2 > 1
  • glue 2 > 1
  • duct tape 2 > 1

Running Man Change

For the last few weeks I’ve been thinking this plugin gives players a free reward for sitting on their bums in their base trying to avoid someone from killing them. On the other hand, it gives them a reward for revealing their location since other players use it to find out where a players base is. Well, right now at least, I think this whole thing is a bad idea. I want players to be able to keep their bases secret, I want others to explore and I don’t want to give Bumfuzzlers rewards for sitting on their tookus.

So for now, I’ve disabled this plugin until I can consider adjustments.

Teleportation Adjustments

I’ve given everyone 10 more teleports. By default, Bumfuzzlers now get 30, Legitimate 32, Veteran 34, Allegiance 40 and VIP 50. This should help out getting around better!

SuperBradley Changes

The SuperBradley has for a long time despised the NPCs and felt the need to torture them with an endless barrage of relentless damage! It never really made sense to have the tank fire on what would most likely be his own team! Now, the Bradley will play nice with the NPCs and only hate you 🙂

I’ve also made some changes to the Bradley as well. The SuperBradley now respawns after 30 minutes, has a start health 500 higher, it’s turrets were adjusted to shoot 20 meters further and the speed was adjusted down 20%. Additionally, crates were adjusted down to 3 to match the SuperHeli.

Lifetime Packages

After some careful thought and a couple requests, I’ve added lifetime packages to the Bumfuzzler store. However, for now, I’ve only added this to the Warp Master, Blueprint Master,  Builder, Gather, Hunter & Raider packages. You’ll now find these packages available in 1 month, 2 month or lifetime varieties. I’ll consider expanding this to the other packages in the near future. Check out the store for more information!

I hope you like the adjustments and continue to have great fun! Stay tuned for fun things coming in February! (I hope. School starts again for me so I might be too optimistic lol)

Ladders, Accuracy, Bans

Ladders, Accuracy, Bans

Got a few updates for all you Bumfuzzlers out there! It’s been a little quiet as I work on some things for February, but I assure you work is being done! Here’s a few items to note.

Blocked Zone Ladders

A while ago, after Facepunch enabled twig and ladder building in blocked zones, the server took a poll and decided to restrict those items – and we did. But then Facepunch enabled building on icebergs which required adding ladders back. Shortly after that, in true Facepunch fashion, icebergs were changed again – for the better – and now didn’t require ladder raiding. So, we’re back to where we were – I’ve disabled ladders in building blocked zones.

This will make raiding a little harder, but should also help protect the newer players for a bit longer. Let’s see how this goes and let me know what you think! (Thanks to DjRYFY for the reminder/suggestion)

NPC Accuracy

I did some testing and you’re right. Those NPCs are accurate for sure. I got in touch with the plugin author and discussed it. I advised that regardless of weapon or distance, the accuracy seems to be really good – too good. He replied.

“Fair enough – Making their response more realistic is definitely a step forward, in my opinion, but, right now, accuracy is one fixed number. If they’re ten feet away or 300 meters away, it’s the same accuracy. In future versions I’ll make accuracy diminish with range, although FP may get there first. 😉 If it’s not too tricky I’ll have different scales for different weapon types.”

So, it appears the accuracy is a bit across the board with no ideal fix in sight. For recourse I’ve adjusted the aggression range to 20 meters instead of 40 meters. Approaching them outside of 20 meters is safe and running away from them 20 meters or more is safe. I would advise you aim well if you fire!

If you feel they are way too strong and they are preventing monument access to the point you feel they should be disabled, let me know.

Loading Screen Goodies

When joining, you should see a nice new loading screen welcoming you 🙂