Tag: In-Game Store

Rodeo, Melting, Abodes

Rodeo, Melting, Abodes

Hey Bumfuzzlers! I hope you had a great Christmas and are starting off the New Year by resolving to play more Rust! 🙂 I have a bunch of updates for you (probably more than usual due to the holidays) on topics like treasure, rodeos, trading enhancements, home improvements, store changes, kit delays, skin perk availability, smelting and more! Read on!

Dangerous Treasure (Modtopia)

The /dtd events are lots of fun and it’s a great source of quality loot, but maybe the loot was just a little too good. You’d pretty much get nothing but ammo and guns! To make it a little less absurd, I slightly nerfed the event’s loot so that it still gives great ammo and guns, but it also gives a couple of other items so it won’t be so saturated. The event itself is now also slightly less common so it will hopefully become more valuable. I’d like to see more competition for it.

Here’s what was changed:

  • Increased timing of event from between 2 and 3 hours to between 4 and 6 hours
  • Added a couple other loot items to the mix so rare loot is not so concentrated

Home Improvement (Modtopia)

You may have noticed that Homes (/home) has gotten a few new features. Now not only will you see your remaining daily uses in the upper left corner, but you can now delete homes straight from the interface which makes life much easier to hang your hat.

To delete homes, type /home and click delete. You’ll notice each home shows a small red delete button next to the home. Simply click that red delete button next to the home and poof! It’s gone! 🙂

Zambies (Modtopia)

With the increased map size from a few wipes back (went from 3500 to 4000), zambies needed some adjustment. At the same time, I fiddled with some other settings as well. I like the idea of ‘world danger’ so going out into the wilderness poses the possibility of dealing with something unexpected.

I’ve changed the following:

  • I upped the hordes from 15 to 20 to make zambie sightings more frequent.
  • Their loot items will now range from 2 to 4 items instead of the previous 1 to 4
  • I’ve upped their roam area from 50 meters to 500 meters
  • I’ve raised their speed multiplier from 0 to 0.25 (it’s a fairly small increase, players can still outrun them)
  • I fixed the weird names that were showing in kill messages. Now it just says Zambie again.

Keep in mind the items the zambies carry are great for quests (/q) which give you access to hard to find items!

The Rodeo

Up until now, you could only ride horses, but now you can ride any animal you’d like! Yes, you can even ride chickens and bears 🙂

The command has changed from /stophorse to /tame to make it simpler, but other than that it works the same! Simply type /tame and any animal within 25 meters will stop into a calm submissive state for a short bit of time. Just press your Activate key (typically E) and you’ll mount the animal. Press SPACEBAR to dismount.

  • Animals will stay stopped for 5 seconds
  • Animals are invincible when riding and when they’re stopped

If you forget and type /stophorse don’t worry, the bot has your back 🙂

Trading Safely (Modtopia)

Previously when trading you had to trust that the other person’s item was in good condition. There was always a possibility your trading partner was selling you a broken or busted salvaged ax and you were paying top dollar for mint condition! Well, no more. Now, in the trade window, you should see the condition of the items being traded!

Hunting Food (Modtopia)

Because of the map size increase, animals were a little scarce. I’ve raised boar counts by 15%. This was really a quick fix for the situation, but I’ll put more thought into it down the road. I might consider exchanging boar counts with stags or horses to make it slightly harder for hunters or maybe just lower the boar count a little bit. It’ll depend on how easy hunting becomes.

Stacking (Modtopia)

It appears the Incendiary 12 gauge ammunition was only stacking to 64. Now it’s up to 256 as the others are.

Thanks for the feedback CannonFodder.

Jason Vorhees (Modtopia)

I have to be honest. I love that Jason terrorizes you all. You can see a tiny smile on my face when I see players saying things like “Jason Bumfuzzler sucks” or “Bumfuzzler you Jason!” When I see “[Death Notes] Jason Vorhees experimented with <InsertPlayerNameHere>.” in the server console, it’s clear Jason has done his job. The problem is, he has gotten a little predictable and we can’t have that!

I’ve changed Jason in the following ways:

  • Roam range changed from 2000 to 2500
  • Radius changed from 250 to 500

This should ensure Jason is less likely to be where he was last time you saw him and will move around the map more often. Watch your back out there 🙂

C4 Availability (Modtopia)

For a while, we’ve had C4 in airdrops and I believe this is where many are getting it at the beginning of a wipe. Thing is, it shouldn’t be so available. Timed Explosives are the most coveted item in Rust! Because of that, I’ve gone ahead and removed C4 from airdrops for now, but will toy with whether or not I can make it less common in the airdrops in a realistic way.

Right now, destroying the Bradley or the SuperHeli gives you the best possibility of finding C4, but it is out there in loot like the other items.

Ladder Availability

At first, I considered lowering the rarity of wooden ladders in the loot to 2 (it was 3 which is rare, 2 is uncommon), but I changed my mind and set them back to rare. I had removed the blueprint from the store the last wipe so it wasn’t as easy to get a hold of them. My intention was to reduce the raiding on the first few days and I think that’s still a noble goal so I’ll leave it as is for now.

Keep in mind you can recycle a Ladder Hatch to get one.

Thanks, Slim Jim for your feedback.

Store Changes (Modtopia)

I made some immediate changes, but other changes won’t come until the wipe at the beginning of February. My goal is to make it take just a little bit longer to get blueprints, especially for guns and ammo. Again, I’d like to hold back the raiding for a day or two.

As of now, I’m planning to make the following changes:

Doubling the cost of items in the following sections (taking effect on February 7th wipe):

  • Tool blueprints
  • Construction blueprints
  • Attire blueprints
  • Traps blueprints

Tripling the cost of items in the following sections (taking effect on February 7th wipe):

  • Ammo blueprints
  • Weapon blueprints

Added the following items (taking effect on February 7th wipe):

  • Jackhammer blueprint

Removed the following blueprints (changes already made):

  • Code Lock blueprints
  • Sheet metal door blueprints
  • Sheet metal double door blueprints
  • Wood double door blueprints

Removed the following items (changes already made):

  • Christmas door wreath
  • Christmas lights
  • Festive doorway garland
  • Festive window garland
  • Jack o lantern angry
  • Jack o lantern happy
  • Scarecrow
  • Skull fire pit
  • Snowman
  • Binoculars
  • Chainsaw
  • Flare
  • Flashlight
  • Torch
  • Water jug
  • Large banner hanging
  • Large banner on a pole
  • Frog Boots

I’m still trying to find time to expand the store’s ability to allow the selling of special skin items. I’m hoping to get to it soon.

Kit Delays

In an effort to regulate loot at the start of a wipe, the server will have delayed usage on a couple of kits.

The following kits will be unavailable for the first 2 days of wipes:

  • Subscriber: gives you 3 supply signals for subscribing to www.bumfuzzler.net
  • Signal: gives you 1 supply signal
  • M249: VIPs (Level 25, 10,000 loyalty points /loyalty) get an M249 kit

You can still vote once per day to get a supply signal and you can earn the player challenges (/pc) to earn kits in those first two days.

Hopefully, this creates a gathering & building phase without the ability to get crazy loot too soon.

Special Skins (Modtopia)

Now that I removed the special Skin Perk items from the store, it’s essential you’re able to find them out in the world. Unfortunately, you could find the 1.25x items out there quite often, but the 1.5x and 2.x were really rare.

It used to be that your odds for finding special items were as follows:

  • 1x = 41% chance
  • 1.25x = 33% chance
  • 1.5x = 26% chance
  • 2x = 6% chance

Now, the odds are much more even, but still following the rarity model:

  • 1x = 40% chance
  • 1.25x = 30% chance
  • 1.5x = 20% chance
  • 2x = 10% chance

So, the odds of getting a normal item is still around 40%, but the chances that you’ll get a 1.5x or 2x item is much higher now while still being rare.

Thanks, bogarum for the feedback

Server Restarts

I noticed a few performance issues here and there so decided to add back the second restart we used to have, but I’m trying to figure out the best time for it. The early morning restart at 4 AM seems ok as this is a low traffic time, but I want to have one near 180 degrees from that time that won’t interrupt people’s gaming. I set it to 12 noon, but I’m not sure how it’s working for you all. Let me know if it’s interrupting or if you think the old setting of 4pm and 4am EST is easier.

Thanks for the feedback CannonFodder.

Smelting

After the last patch, an issue with the Smelting plugin arose, it was updated, but it wasn’t fixed. So I switched plugins to one that should have been more advanced functionality, except that has some issues too. I’ve ironed most of the issues out such as food burning and extreme slowness on smelting, but now the settings seem to use far more wood and produce more slowly. I’ve heard feedback from many of you that you like it the way it is so I may leave it for now and see how it goes.

Let me know how you all feel about it.

Thanks, CannonFodder for noticing the original issue.

Bumfuzzler Art

To finish up the post, I thought it’d be fun to include a little Bumfuzzler art by bogarum. Nice job capturing the spirit of Bumfuzzler! 🙂

Thanks to all you Bumfuzzlers for your feedback as always. I really appreciate it. Keep it coming as we continuously attempt to balance this crazy game of Rust! It’s such an ongoing battle that seems to never end! Keep in mind there’s a wipe coming on Thursday 1/17, but it will just be a map wipe which is typical of middle-of-the-month wipes. Have fun out there!

Lifts, Cheer, Rockets

Lifts, Cheer, Rockets

Hey Bumfuzzlers! We wiped today and that brings with it a few changes to lock-on rockets, the in-game store, map size, and changes to player challenges that you may want to know about! Take a gander at the info below!

But first, just in case I don’t post again before 2019, I wanted to take a moment to wish all you Bumfuzzlers a Merry Christmas and a Happy New Year! I hope you all have great times with family, friends and the servers. Be safe, enjoy the moment and hope your stockings don’t have coal in them! 🙂

Stacks (Modtopia)

With the recent Christmas and Anniversary updates, there’s a bunch of new items so stacking needed to be adjusted.

I adjusted the piles for the following items:

  • Giant Candy Cane Decoration: 256
  • Giant Lollipop Decoration: 256
  • Party Hat: 256
  • Snow Machine: 256

Christmas Patch (Modtopia)

The Christmas patch dropped about a week ago and brought with it lots of goodies you’ve no doubt already seen! Many of the items aren’t that big of a deal since we run them all year round like presents and stockings, but the new Candy Canes and Lollipops are pretty ‘sweet’ and the snow machine is epic! Was I mistaken or did I see an airdrop masquerading as a giant present??

The most awesome part is surely Santa and his reindeer flying overhead dropping presents for all the Rust girls and boys! But of course, in a fashion unique to Rust, the first thing everyone wanted to do was shoot him down! haha

Christmas Cheer (Modtopia)

I’ve added all of the new Christmas goodies to the Christmas Cheer package in the store! Now you’ll get all the awesome Christmas stuff from before, plus Candy Canes, Lollipops and Snow Machines!

Ho ho Bumfuzzlers!

Elevators (Modtopia)

Had some issues with elevators so I had to disable them for a bit, but now I believe all that’s sorted out so I brought them up again. While I was at it, I’ve modified their settings a little bit and extended their abilities as you level up (/loyalty).

Here are the perks you’ll receive at Level 6 and Level 28:

Level 6

  • Build cost reduced by 25%
  • Required fuel reduced by 40%
  • Max floors increased from 3 to 5
  • Max lifts increased from 1 to 2
  • Max move speed (increased from 1 to 3)
  • Max placement floor (increased from 2 to 3)

Level 28

  • Build cost reduced by 50%
  • No longer uses fuel
  • Max floors increased from 5 to 10
  • Max lifts increased from 2 to 3
  • Max move speed (increased from 3 to 5)
  • Max placement floor (increased from 3 to 4)

I also reduced the cost for everyone so it should be more affordable to be a lazy no-stair-walkin’ Bumfuzzler!

Thanks for the feedback CannonFodder.

In-Game Store (Modtopia)

It turned out that players were able to sell a whole bunch of weapons in the in-game store when they shouldn’t have been able and it was giving some pretty good RP. This allowed for some pretty interesting selling techniques where you get one weapon and could possibly craft two you wanted! No more of that!

Also, as mentioned in a previous post, there are several changes to the store this wipe. You’ll no longer be able to buy certain items like special clothes or weapons, resources, components, etc. All of the Skin Perk related items can now only be found out in the world. I think this will be more fun and make them more valuable. Now, the majority of what you can buy will be blueprints.

Note that next wipe we’re going to be wiping economics. I’m debating about possibly crediting players who have more than 1000 RP with loyalty points this first wipe. After that they’d just get wiped. Something like that is fair since some people have saved their RP. We’ll see.

Thanks for the feedback Slim Jim and CannonFodder.

Lock-On Rockets (Modtopia)

Smoke Rockets by themselves are somewhat useless. In fact, they do absolutely no damage to anything. However, when used in conjunction with the lock-on feature, they do some hefty damage.

For a while, I’ve been considering making changes, but it required rumination (LOL). Now I finally decided on what to do.

  • Rocket Damage was set to 300. I’ve reduced this to 150
  • Rocket Damage Multiplier for Helicopters was set to 5.0. I’ve reduced this to 2.5.
  • I’ve fixed the death notes message so that if you kill a player with a lock-on smoke rocket, it won’t say the SuperHeli did it.

Originally I was going to limit lock-on rockets to work only with ‘vehicles’ – cars, Bradley, SuperHeli and Planes, but I figure, I decided not to limit them that much. I mean, if you want to waste your rockets, go for it! At least now the message is correct so it doesn’t seem like a hack. At the same time, I did limit targets.

Now you can use them on animals, cars, helicopters, planes, players, and tanks, but you can no longer use them on gun traps, loot, resources or structures. I felt they’ve been way too strong for raiding. If you want to raid, aim…and enjoy regular rocket damage!

Thanks, RaidenPeep for your help in testing.

Player Challenges (Modtopia)

Due to the fact that it’s easy to get some challenges (/pc) by using semi-expoits, I’m going to disable a few for now.

  • Architect (Structures Built)
  • Tailor (Clothes Crafted)
  • Medic (Players Healed)
  • Handyman (Structures Repaired)
  • Gunsmith (Weapons Crafted)

If I can find a way to work around the various issues with these I’ll add them back, but for now, unfortunately, they’ll be disabled. You’ll still see the kits there since I’d rather not go through the trouble to remove those with hope I’ll find a solution relatively soon.

Also, I did nerf some of the challenge kits just because I know people get on after a wipe quick and race to lead in challenges to get these powerful kits. For instance, 2 kits had Bolt Action Rifle, one had an M92 Pistol, another had 5 rockets, one had 3 armored doors, one had a salvaged pickaxe, one 3 grenades and satchels, another 2 full armor sets, one had 15 rockets!!! LOL OMG that’s too much.

So I adjusted the challenge kits for now so there are  no weapons included and if you get rockets, you get just one. I’ll adjust them back up a little, but hopefully they still add some value. I think it’s somewhat prestigious to have the titles as is.

Thanks, TheJuiceIsloose for the feedback.

Wipe (Modtopia)

Tonight we wiped around 7 pm EST and based on the results of a poll in Discord, we changed the map size from 3500 to 4000. That should give you all a bit more space out there in the wilderness 🙂

Special thanks to Reaper2980, RaidenPeep, MarsCow, CannonFodder, ironGrandy, Slim Jim, TheJuiceIsLoose and Rumguzzler for feedback this last wipe cycle. It’s deeply appreciated!

I hope these changes add to the balance and enhance the experience! You Bumfuzzlers have fun out there and keep sending me constructive feedback. It’s very useful for improving and even just maintaining the server!

Workshop, Shock, Shopping

Workshop, Shock, Shopping

Well, it’s that time of year again Bumfuzzlers! Being naughty or nice will determine whether you get coal or goodies! Lucky for you, all Bumfuzzlers are nice! That means, no matter what, you get goodies 🙂 We’ve got a Christmas event, in-game store, economy, scientists, stacking, in-game map changes and more! Read on!

The North Pole (Modtopia)

Given the time of year, Santa’s Workshop is making a comeback! All the toys are being made up in the snow biome (not necessarily North) ready and waiting for you to get your dirty paws on them! Thing is, you’re going to have to get past the elves who guard the workshop, sneak in and get out quick before Santa wakes up!

There’s a couple things to note:

  1. The doors will automatically open at night. During the day they’re locked. If you try to activate on the door, it’ll tell you the time of day it opens.
  2. The doors will also close so if Santa wakes up while you’re inside, you’re going to be in big trouble. I’d suggest you get out quick.
  3. The boxes inside refresh loot automatically which could be hours or days. If they’re empty, someone might have been there before you or the loot just hasn’t refreshed yet.

The loot should be pretty good, but it should be even better after the next wipe when changes to the store make some items a little harder to get. Read more about that down below. Have fun! 🙂

Cheer and Fear (Modtopia)

If you’re big on the holidays, you may be interested in a collection of Christmas and Halloween items I’ve put together! You Bumfuzzlers can now buy a Christmas Cheer or a Halloween Fear kit that gives you access to foggers and Christmas lights, coffins and Christmas Trees.

It’s a great way to support the server and get some goodies in return! Run over to the store to check them out!

Christmas Shopping (Modtopia)

From the start of the last wipe, it became even more clear to me that the in-game store (/s) needs a bit of work as does the economic system. So, I’m going to be making changes come the next wipe (December 20th).

Here are the major changes:

  • Special items that give dodge, build or damage powers will be removed. You’ll have to find them out in the world which I think will be more enjoyable anyway.
  • Various raid related items like ladders will be removed. We don’t want to allow the in-game store to give too much of a jump on builders. Raiding day 2 is just silly.
  • Ammunition, especially rockets, C4, Satchels and such will be removed for the same reason as above. I’ll leave certain blueprints, but you’re going to have to craft.
  • Resources and components will be removed. Now you’ll have to get off your big fat fatty lol and smack a barrel or two instead of buying 10.000 RP of HQM to build a giant armored base on day 1. (You know who you are! lol)
  • Removed a lot of ‘actual’ items from the store. The blueprints will remain, but the actual items will be removed. You’re going to have to craft.

Here’s a list of some minor changes:

  • Hazmat Suit now gives 1 quantity
  • Santa hat now gives 1 quantity
  • Diving items were removed
  • Frog Boots now gives 1 quantity
  • Scientist Suit now gives 1 quantity
  • Pookie Bear was removed
  • Calling/Killing SuperHeli price raised slightly
  • Calling/Killing CH47 price raised slightly
  • Setting time to 9am/9pm price raised slightly

No doubt this all means balancing of loot will have to be spot on and I’m prepared to monitor it as well as I can. I’ll need feedback from you Bumfuzzlers about any difficulties you’re having with the changes.

Wipe Cycle (Modtopia)

On Modtopia, we’ve changed the wipe cycle to 2 weeks. Thank you to everyone who voted in Discord!

There may be some items I probably have to adjust due to the change (possibly kits and quests), but I think it’ll be for the better just because the 1 month cycle resulted in a low turnout the last two weeks even with the attempted idea of Wipe Kits (which has now been tried and buried so that won’t be happening again).

The point is, struggle along with me in balancing and continue to give me feedback. I’m confident it’ll come out better in the end, but it might take some time and effort.

Economics (Modtopia)

With the changes to the store and to the wipe cycle, I’ve also decided that everyone’s monetary balance needs to reset from time to time.

Right now players can save up their cash just before the wipe and then immediately spend it to get ahead of other players. That causes major issues for players without monies, but it dramatically hurts new players joining the server for the first time at the start of a wipe.

So on the 1st Thursday of every month, when we wipe blueprints, your money will return to 0. Sorry Rockefellers! 🙁

Money Barrels (Modtopia)

Earning money from breaking barrels wasn’t working for some levels (/loyalty), but it worked for others. After testing, it appears that anyone getting earnings per barrel lower than $0.51 received nothing! This meant anyone below Veteran level, even though promised, were a bunch of broke Bumfuzzlers!

To resolve this, you now get money for every 4th barrel instead of every single barrel. This way, the Native level who originally was set to earn $0.25 per barrel will now earn $1 for every 4 and it’ll work just fine. Legitimate levels who earned $0.50 now earn $2 every 4 barrels and so on.

Thanks for the feedback datWaffle21 and Skyy.
Thanks to Shining tradeit.gg for testing.

In-Game Map (Modtopia)

You’ll now be able to see the SuperHeli and the Bradley on the in-game map (press G) displayed as a red dot. You can mouse over the dot to make sure which one it is.

I have the ability now to show any items on the map so I am considering it, but I don’t want to show too much. I appreciate the whole process of discovery and adventure and while it might be useful to show cars, boats and balloons, it’s no fun when you know where everything is. I’m not even sure I like showing the SuperHeli and Bradley, but let’s give it a shot.

Item Stacking (Modtopia)

Recently, a bunch of new items were added to the game, so I had to adjust who those items stacked in inventory.

Here are a list of items that now stack:

  • “barrelcostume”: 256,
  • “cakefiveyear”: 256,
  • “clatter.helmet”: 256,
  • “electric.andswitch”: 256,
  • “electric.battery.rechargable.large”: 256,
  • “electric.battery.rechargable.small”: 256,
  • “electric.blocker”: 256,
  • “electric.cabletunnel”: 256,
  • “electric.counter”: 256,
  • “electric.doorcontroller”: 256,
  • “electric.generator.small”: 256,
  • “electric.laserdetector”: 256,
  • “electric.orswitch”: 256,
  • “electric.pressurepad”: 256,
  • “electric.simplelight”: 256,
  • “electric.solarpanel.large”: 256,
  • “electric.splitter”: 256,
  • “electric.switch”: 256,
  • “electric.timer”: 256,
  • “electric.xorswitch”: 256,
  • “electrical.branch”: 256,
  • “electrical.combiner”: 256,
  • “electrical.memorycell”: 256,
  • “habrepair”: 256,
  • “wiretool”: 256,

Thanks CannonFodder for bringing it to my attention.

Electricity (Modtopia)

With the newness of electricity, I know lots of you probably want to mess around with it. Thing is, it might take you some time to find all the pieces and then to have enough to truly experiment like you’d want to. So I figured I’d put up a package in the store that allows you to purchase all the components and then some. You get goodies, server gets supported and it’s not OP. Worst case, it allows you to better defend your base against pesky raiders.

The kit includes big items like solar panels, batteries large and small, a wind turbine, components, switches and even a generator which isn’t even in the loot rotation right now (only admins can spawn it).

At the least, you’ll have light, at the most, you’ll have experience with making traps or useful time savers like auto lights and doors.

Go check out the Electricity package in the store!

Scientists (Modtopia)

I didn’t like scientists spawning at the junk piles (and based on feedback neither did many of you), but I think it’s appropriate to have them in the Military Tunnels and on the Cargo Ship – and now they are. Hopefully this makes those coveted areas a little more challenging.

Thanks Lancelot50 for your feedback

My Corpse? (Modtopia)

I’ve been having nothing but issues with the /where command. I’ve worked with it several times and sometimes it works for me, it doesn’t for someone else, and vice versa. I’m going to work on this more in the coming weeks, but for now I just disabled it. I hope to get it, or something like it working soon.

Ore Counts (Modtopia)

For some reason ore counts reset during the last wipe which is a bit of a pain since I couldn’t remember what they were set to (lol) and it was balanced really well! I think now the ore counts are slightly higher than I’d like, but it’s better than being too low.  I’ll work at balancing them out over the next few days/weeks.

Please let me know how you feel the balance is. That’ll help me adjust the levels.

M39 Rifle (Modtopia)

Some of you have asked where you can find the new M39 Rifle so I had a closer look. It was available in the Locked Crate and Elite Crate, but now I’ve added it to the Bradley and SuperHeli loot as well. It’s considered rare, but not very rare which means it’s more rare than a pick axe, less rare than C4, and exactly as rare as a Python.

Patch Installed (Modtopia)

There was an optional patch I installed on Modtopia and Vanillatopia around 11am today with the following changes:

  • Fixed LS red card puzzle
  • Several exploit fixes
  • Clatter helm craft enabled

Christmas Update

You can expect the official Rust Christmas update to come on this Thursday, December 13th. I’ll try my best to get the server updated as soon as it drops, but as always I don’t know exactly when Facepunch will work their magic. I’m excited to see what they add this time around. I thought the Halloween update was very creative!

Thank you Bumfuzzlers for supporting the server and for all your feedback. Keep having fun out there! 🙂

Special mention to Three-Fingered Willie, Wuckfit, RaidenPeep, lookits69, and Doc for various feedback!

Boost, Sell, Liftoff

Boost, Sell, Liftoff

Bumfuzzlers! Got some updates including the impending Wipe Boost, big updates to the store and also quests, resource spawn counts, elevators and more! Read on!

Wipe Boost (Modtopia)

Tonight, Sunday 12/2, around 7pm EST, for the first time we’re going to enable ‘Wipe Boost’ for the last week of the wipe cycle! I’m hoping it’s intense! Here’s what changes for the Wipe Boost week:

  • Players will have access to 2 kits (/kit) designed for raiders and builders. The raider’s kit will give players offensive items they can use to raid and the builders will get defensive items they can use to defend. I’m hoping it will create some last minute battles!
  • Base building limits will be disabled. Currently players are limited to bases up to 2,500 building blocks. That will be turned off until the wipe! Build big! 🙂

Here’s what will be in the kits:

Builder Kit

  • 60,000 Wood
  • 50,000 Stone
  • 40,000 Metal Frags
  • 30,000 High Quality Metal
  • 8 AutoTurrets
  • 16 Shotgun Traps
  • 25 Bear Traps
  • 25 Land Mines
  • 5 Supply Signals
  • 2,000 5.56 Rifle Ammo
  • 2,000 Handmade Shell

Raider Kit

  • 50 Rockets
  • 10 Smoke (Lock-on) Rockets
  • 25 Timed Explosives
  • 50 Satchel Charges
  • 1 Rocket Launcher
  • 5 Supply Signals
  • 3 Smoke Grenades
  • 10 Medical Syringes
  • 1 Binoculars
  • 10 Ladders

Each kit will have a cool down of 12 hours. 24 hours might be more reasonable, but we’ll see. To use the kits just type /kit and locate the kit you’d like to receive!

These kits will be available right up until the wipe, but then on Thursday 12/6 (wipe day) things will go back to normal.

Cargo Ship

For both Vanillatopia and Modtopia, I’ve adjusted the duration of the Cargo Ship from 50 to 60 minutes. This should give you all a little more time to get aboard.

Thanks holydiver for the feedback.

Pilot Eject (Vanillatopia)

On Vanillatopia we run the Pilot Eject plugin where every so often a damaged SuperHeli spawns, crashes and leaves a wounded pilot near the wreckage. Unfortunately it seems like the pilot’s despawn time was somewhat low. I’ve now upped the time he’ll hang around from 5 to 10 minutes.

Thanks holydiver for the feedback.

Population (Vanillatopia)

I’ve done some tweaking to the resource population on Vanillatopia to make sure it’s easier to harvest the goodness.

Here’s what was changed:

  • All Ores were raised by 33%
  • Mushrooms were raised by 33%
  • Hemp was raised by 33%
  • Collectible Stone was raised by 33%

Thanks holydiver for the feedback.

Store (Modtopia)

I’ve made a significant amount of changes to the in-game store (/s) over at Modtopia and I’ll be making more in the days and weeks to come.

Here’s a list of changes:

  • The exchange rate between economics and RP has been changed to be one to one. This means converting $50 to RP will give you 50 RP. This makes it much simpler to understand when buying and selling (more on that below). I’ve updated everyone’s RP to reflect the new exchange rate so you shouldn’t lose anything. If you suspect you did, let me know.

Here’s how the exchange screen looks now:

  • You can now sell weapons, both the garden variety and the special Skin Perk weapons. You won’t get full price for the sale, but you didn’t get anything before so… lol Right now I have the items set to give you half the buying price.

Here’s how the sell screens look:

Note that you must have the item you want to sell in your main inventory, not your hot bar. If it’s in your hot bar it won’t show up when you try to sell the item. Also note the numbers on the side like +10 and +100 is there to help you choose the amount of the item you want to sell.  They’ll be used more in the future if I make resources sell-able.

  • Last week I enabled the command /transfer <name> <amount> to allow players to transfer money to one another. You still have that option, but now I’ve enabled this functionality via the store. To use it, just open the store, click the Transfer tab, choose the name of the player you’d like to transfer to and boom! 🙂

Here’s how the transfer screens look:

Thanks MADSWORDGAMING for your feedback.

  • I’ve updated all the items in the store to match the new exchange rate. This means items that were 2 RP will now be 100 RP.
  • I’ve added the Custom SMG Skin Perks to the store which were mysteriously missing. Now you can find the following models for purchase:
    • Peacemaker 1.25x damage
    • Army Greaser 1.5x damage
    • Striped Shark 2.x damage
  • I’ve raised the cost of the Double Barrel Shotgun 2.x damage (Fire). It was lower than it should be.
  • I’ve lowered the quantity of the F1 Grenade to 1 and changed prices for 1.25x, 1.5x and 2.x variations. They were too cheap.
  • The Meteor Shower cost was raised.

I’m going to be adding more items for sale starting with Tools and Clothes with a focus on Skin Perks, but it’s a painfully slow and arduous task so it’ll take me some time.

Elevators

Previously, building an elevator meant that the top floor of the elevator was the top floor of your base. This is because you couldn’t build above the elevator. That’s now a thing of the past! Now you can completely encapsulate the elevator inside your base and no one will have a clue it’s there!

Quest Adjustments (Modtopia)

I’ve gone ahead and upped the requirements for gather quests, but then I’ve also upped the rewards.

The following quests were adjusted:

  • Lumberjack: Gather 100k wood, get 50k wood (was 20k)
  • Stoner: Gather 70k stone, get 35k stone (was 10k)
  • Frag Shagger: Gather 50k metal ore, get 25k metal ore (was 5k)
  • Yellow Ore: Gather 50k sulfur ore, get 25k sulfur ore (was 3k)
  • Heavy Metal: Gather 20k high quality metal ore, get 10k high quality metal ore (was 2.5k) [NOW FIXED]

Thanks CannonFodder and Rumguzzler for your feedback and testing.

PS – I was hoping to find time to add quests to Vanillatopia, but I simply couldn’t find the time. Maybe soon.

Server Restarts

For a while I had the Modtopia server restarting at 4pm and 4am EST, but since the performance has been good, I’ve removed the 4pm EST restart. Now the server will only restart at 4am EST each day. Vanillatopia was restarting at 12pm EST, but now I’ve made it so it restarts at the same time as Modtopia, 4am  EST.

I found that the multiple restarts were interrupting players game time. If it’s not needed what’s the point? Let me know if you find the performance to be an issue with either server.

Hope you Bumfuzzlers enjoy the Wipe Boost and the other changes! Don’t forget the wipe is coming up on Thursday! I’m curious what we’ll get in this next patch. I don’t expect the electrical systems to be ready, but ya never know! Have fun out there!

 

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die 🙁

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you 🙂

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! 🙂

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Garbage, Deathmark, Challenge

Garbage, Deathmark, Challenge

For both Modtopia and Vanillatopia we had wipes last week! Along with that I have some updates and additions for you Bumfuzzlers to nibble on! Here’s a run down of what’s going on with the servers.

Raid Sympathy (Modtopia)

For those who don’t know, Raid Sympathy, is a custom plugin for Modtopia that gives people who were raidedd back a portion of the resources for destroyed items!

An issue was found where incorrect messages were being sent to players acting as if they were raided and had items to claim, but there were no items. That…was…a…bug! lol Now it’s fixed! Now you’ll only get messages if you were actually raided because we are boohooing with you and want to make you feel better 🙂

For some reason I don’t have notes on who reported that to me, but thank you!!

In-Game Store (Modtopia)

There were so many store icons that were missing. Most of them were related to the Skin Perks for some reason. I think originally the plugin would go out to the Steam workshop and get them, but then stopped? I dunno. Either way, I painfully made the images and uploaded them to my host, linked them and vwalaha! You have nice images to gander at!

Pickaxe Axe? (Modtopia)

For some reason (probably my mistake) there was a Stone Pickaxe that would spawn out in the world from time to time, with the skin of an axe! But it wasn’t an axe! It was a Stone Pickaxe! This caused some confusion since hitting a tree would cause the supposed axe to be destroyed in a matter of minutes.

I’ve since fixed this and now the Stone PickAxe will look and act like a Stone Pickaxe! Thanks soundklown for catching this!

NPC Challenge (Modtopia)

We’ve had a kit for the NPC Kill challenge (/pc) for some time, but unfortunately, there was no way to get it because it wasn’t working. Now when you type /pc, you’ll see it there and whoever kills the most zambies, gets the kit!

Thanks to soundklown for reminding me about it!

DeathMarker (Modtopia)

I’ve added a new plugin to the mix that will hopefully be easier to use than the /where command when you need to find your Bumfuzzlered corpse. Now all you have to do is launch your map using G and look for the yellow dot. There lies your mutilated body!

For some reason it doesn’t say ‘You died here’ like the picture above. I’ll try to figure out why at some point. For now just look for the yellow dot. It should stand out.

Rust Performance

A few of you have been having issues with Rust and it appears everyone is, but people with more monstrous computers are typically immune to them since their hardware can absorb it a bit better. It appears the issue has to do with GC or Garbage Collection.

Rust loads items into memory and really should release those items from memory at some point when they’re unneeded. Unfortunately Rust is like a clingy x-girlfriend who never lets go. This causes your computer to be overloaded with ‘Garbage’ until it chokes because it has no more memory available. Chances are at that point you’ll be kicked.

Fear not! There are a few things you can do to help the issue.

  • Press F8 to monitor your memory usage
    • Take note what the memory is at when you crash or get kicked

Go into the console (F1) and do the following:

  • Bind the global.free console command to a key by simply typing bind ‘key’ global.free
    • Just replace ‘key’ with the key of your choice like k or j or l
    • Use this new key to free up garbage before the memory gets to the level where you get kicked
    • Note that when you using global.free stuttering will occur so don’t do it during a squabble with a chicken.

I hope that helps! Thanks to soundklown for the testing on this. I’m hoping this will help those of you with challenged computers!

Zambie Increase (Modtopia)

A little birdy told me they couldn’t find zambies so I increased them ever so slightly. Now they will spawn in groups of 4 instead of 3, but the groups won’t grow every 30 seconds. Instead they’ll grow every 60. I’m thinking this might cut down any performance issues they could cause.

As always, thanks for playing on the servers and giving me feedback. I always appreciate it! Have fun out there Bumfuzzlers!

 

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Clips, Kits, Fish Guts

Clips, Kits, Fish Guts

Heya Bumfuzzlers! I’ve got a bunch of balancing going on this week so bare with me while I try my best to get it right 🙂 We’ve got kit changes, zambie curbing, metabolism, magazine boosting and some awesome buys added to the in-game store! Let’s get cracking 🙂

Zambie Hordes (Modtopia)

There were zambies everywhere! I love em, but unfortunately I think it was lagging the server a little. Because of that, I’ve reduced the zambies to 40 hordes which start of in groups of 3 and grow to 10. Again, you will see zambie hordes join forces when they come in contact with each other so beware! You never know when a giant group will hit!

Thanks MrNiceGuy for the feedback!

Metabolism (Modtopia)

For a while I was toying with metabolism, but as of the last patch it seems people were starving way too quickly. I was using it to try and mimic what real thirst and hunger would be like and it worked, but as with many things in Rust, and certainly in modded Rust, things don’t necessarily keep working 🙁

I’ve disabled it for the time being. I’m not sure it’ll make a comeback 🙁

Thanks MrNiceGuy for the heads up!

Base Recycler

I’ve lowered the crafting requirements for the recycler (/rec) a bit to make it easier to craft.

  • Scrap 250 > 225
  • Gears 15 > 10
  • Metal Springs 15 > 10

Just type /rec after reaching level 18 (/loyalty) or find one out there in a box. There’s a 14% chance you’ll find one!

Subscriber Kit (Modtopia)

For a while now, I’ve been dissatisfied with the subscriber kit contents. I love that Bumfuzzlers subscribe to the site and our Steam group to get it, but it’s simply over-powered with players getting C4 and rockets immediately at a wipe start.

Now the subscriber kit gives players 5 supply signals and it can be used 1 time per wipe. It’s not C4, but it will still give you a leg up at the start of a wipe and it’s somewhat random.

For now I’ve left the standard supply signal kit intact and you can still /vote to receive more supply signals. However, I may be removing that supply signal kit in the coming weeks. If you haven’t already, subscribe so you can keep up on Bumfuzzler happenings!

Thanks Joe Perry, Soundklown and Doc for your feedback!

Challenge Kits (Modtopia)

Similar to the subscriber kit, I’ve believed some of the challenge kits (/pc) are a bit over-powered for some time. I’ve tweaked almost every one of them with some getting more items and others getting less. It’ll still pay to be on top of those leader-boards for sure!

Magazine Boosting (Modtopia)

VIPs have had the power of the clip and it’s a great ability, but it’s time to tweak it a little. Having a 3x clip size over the other players on the server is a bit over-powered and I should have changed this earlier. For now, I’ve reduced its power to 2x. It’s still strong, but as you’ll see next, I think this will balance out.

Thanks to Joe Perry and Doc for the feedback!

In-Game Store (Modtopia)

Now any player can purchase the Magazine Boost and the Life Stealer ability from the store (/s). Up until now, VIPs were the only players who have had access to these abilities, but now anyone can have them. Magazine Boost is as I mentioned before. It gives you 2x the normal clip size for all weapons. Life Stealer, gives you the ability to fill your health when damaging other players.

If you think about it, PVP already awards the player with the most hits on the other. Life Stealer just gives players who land hits that much more of an advantage. Seems like the first few shots will make a major difference in the battle.

Given that reaching VIP requires a bit of loyalty (/loyalty), this should be a big seller. Both items will require 15 Reward Points which is not cheap, but you know it’s worth it! Start saving! 🙂

Thanks to Joe Perry and Doc for the feedback!

Fish Galore

Hey fisherman, I just updated the fishing mod which should now be more streamlined with easier commands and such.

To fish, head off and find some water. You need to be within a few meters or even standing in it. Take your Spear and jab the water floor and haul in a fish. You can also use your Bow or Crossbow to get near the water and shoot at it!

You can also use a fishing pole! While holding a spear, type /makepole to make a fishing pole, then when looking at water, type /castpole. A bobber will appear out in water and a countdown bar will appear onscreen. When the bar disappears, you will either catch something or not!

Bonuses are granted depending on time of day, quality of weapon, what you wear and have on you. By default, there is a very small chance to random loot crates as well!

Happy hunting! err fishing! 🙂

Performance (Vanillatopia)

Over the last week or so, I’ve been having issues with performance on Vanillatopia. I’m working with my host to get it squared away. There were a couple of times it restarted without warning and then afterwards, the plugins wouldn’t load. I just reinstalled some things and the host took at a look at it. I’m hoping the issues will subside, but let me know!

As always thanks to you all for the great feedback. Last minute thanks to MrNiceGuy for helping me fix (crossing fingers) a Raid Sympathy situation. Have fun Bumfuzzlers!

Host, Resolution, Wipe

Host, Resolution, Wipe

The image related issues are now officially resolved. It’s been frustrating battling for 2 weeks with these issues which turned out to be host related. They had connectivity issues that they denied for several days (of course) only to finally recognize they were wrong. This caused me to chase my tail for a while and for you to have a less than stellar experience.

Now, Bumfuzzlers, they’re resolved and I’m sorry for the delay and for my temporary, longer than usual, absence. I was just fed up quite honestly. I’ll consider changing hosts, as much of a pain as that is, but in the meantime, here’s a quick recap of the fixes.

The following now have been tested and work perfectly (as far as I know):

Modtopia

  • Skip Night (/voteday)
  • Crosshairs (/crosshair)
  • Kits (/kit)
  • Server Rewards (/s)
  • Bounty (/rustnet)

Vanillatopia & Modtopia

  • Graphical menu (/ui)
  • RustNET (/rustnet)
  • Automatic Search Lights (/sl add <terminalid>)
  • Remote Turrets (/rt add <terminalid>)
  • Security Cameras (/sc add)
  • Player Skins (/skin shop)

Bounty NET

I found an issue on Vanillatopia with Bounty NET that I’ll work on over the next couple days. It works fine on Modtopia, but for some reason, Vanillatopia has an unexpected error.

Zambies

I’ve made an adjustment to the zambies. Originally, they would notice you if you were 100 meters away. I’ve changed that to 30 meters to give players the ability to potentially hide from them if they wanted to.

Scientists

I was sure I turned them off, but it appears they are back. My guess is during the recent futzing with the server, the setting reverted as MrNiceGuy was nice enough to advise me on decay. I’ll look at that.

Wipe

I believe everything else is working well and tonight’s wipe should go as planned. Both Vanillatopia and Modtopia will get a wipe tonight. Hope everything is now back to normal for you Bumfuzzlers and this wipe is more enjoyable! Sorry again for the inconvenience.

Kits, Nights, Zambies

Kits, Nights, Zambies

Whew! This last week has been rough! The patch and my host have been giving us all agita! Unfortunately, much of the graphical parts of the server have been having issues and in many cases I’m hamstrung by my host who has been dragging their arses on the issue that is clearly theirs. At the same time, hey, it’s Rust. We keep moving Bumfuzzlers! We fight through the stupid issues and keep it going. Aside from the various issues, I did make some changes to the server that should improve gameplay so let’s talk!

AI Changes

I get lots of complaints that NPCs shoot through rocks across 100’s of meters and so on. This isn’t anything I can fix as it’s a Facepunch issue left over from the days where animals ran through rocks. Who knows when they’ll fix it.

  • I’ve disabled the monument NPCs for now.
  • I’ve increased the zambie horde quite a bit. Now, there is a max of 50 zambie hordes, each starting with 3 zambies each. They have the ability to grow up to 10 zambies per horde.
  • I’ve disabled the blue scientists. I personally found them annoying and mostly useless. They don’t offer much challenge, they’re all over the place and they’re predictable. You know they’re at certain monuments and at junk piles, etc. I’d rather have a much more dynamic situation.

There’s one thing I’m concerned about that you’ll have to give me feedback about. The zambies are set to kill animals right now. I have it that way because it seems more realistic, but I fear this will create fisherman out of all of you lol If they kill too many animals, there won’t be much animal meat, fat or leather around. This could cause issues.

Also, in the future, if the zambies work well, I may still enable a few NPCs here and there who don’t ‘belong’ anywhere, but simply wander around. Chances are however, because I’ve configured NPCs to shoot at zambies and vice versa, they’ll be killed by zambies due to sheer numbers, but it may create a more interesting environment.

Recyler

As you know a few weeks back I changed the /rec command to allow you to craft a recycler instead of being able to use a virtual recycler. This is only available for players who have reached level 18 – 3,500 loyalty points – (/loyalty). So that some players, at lower levels might get lucky, I’ve put the recycler into the loot tables so everyone has a 14% chance of finding a recycler in boxes. It’s certainly nice to have!

Loyalty Surprise

By default when you reach a new level, an explosion sound would play. It was a great idea that didn’t turn out the way I planned since it surprises the crap out of players and may alert other players you’re near. It was originally only intended to play for the player themselves, but that seems impossible based on how sound works in Rust.

Anyways, I’ve disabled that sound. Thanks JoeKillera for the heads up!

Plane Crash

I don’t know why, but that dang plane keeps crashing into mountains and I keep raising the height of it! I’ve gone ahead and raised the height again, but it seems to defeat the purpose since the plane is meant to be a low flying plane! Well, I have to ensure it doesn’t crash since MrNiceGuy will be scooping up all the loot like he was doing last night! Thanks MrNiceGuy for the heads up 🙂

Kit Menu

Due to image related issues on the server, the kit menu (/kit) doesn’t work. I have however gotten the command line to work fine. This means you’ll have to go old school in order to get the kits instead by typing /kit <name>. You should also be able to type /kit list to see a list of kits available, but it might be long preventing you from seeing them all.

For your convenience, here’s a list of all the kits.

  • build
  • aid
  • tools
  • weapons
  • signal
  • trumpborderagent
  • trumpbuildwall
  • hillaryjailbreak
  • hillarymailserver
  • subscriber
  • vip_m249
  • pc_murderer
  • pc_sniper
  • pc_swordsman
  • pc_fighter
  • pc_gunslinger
  • pc_deadshot
  • pc_archer
  • pc_assassin
  • pc_rocketeer
  • pc_handyman
  • pc_architect
  • pc_lumberjack
  • pc_farmer
  • pc_miner
  • pc_gunsmith
  • pc_hunter
  • pc_tailor
  • pc_bombtech
  • pc_adventurer
  • pc_medic
  • pc_apckiller
  • pc_npckiller
  • pc_helikiller

The kits starting with pc_ are related to the Player Challenges (/pc) so if you’re not leading you won’t have permissions to them. Hopefully this will hold us over until the issue is resolved.

Skip Night

Sorry guys, but unfortunately for now the Skip Night plugin doesn’t work. I’m not sure if it’s entirely due to the same image related issue as kits (the voting menu has images in it), but I can say during testing it flat out crashed the server so I’m not bothering with it for now.

I’m going to try to create a workaround using the store (/s) where players can buy the option to skip night, but that will take me a few days.

In-Game Store

The In-Game Store does in fact work (/s), but unfortunately there won’t be any images. This is again due to the image related issue. So it should work as you expect. It just won’t look at pretty.

Skin Shop

Unfortunately, the skin store (/skin shop) is also a casualty on both Modtopia and Vanillatopia. Yes, the image related issue. You can expect other items like the startup graphical menu (/ui) also not to work.

Server Issues

Overall, considering the amount of plugins we have on the servers, it could be worse. I was able to get much of the plugins going again including the map. However, the image related issues are out of my control at this point.

The issue was triggered by the patch, but it seems to be some combination with the patch and my host – who says they’re working on it, but I fear they have no clue. I have been shopping around for another host, but that’s not a comfortable process to undertake so I’m trying to be patient.

I’m considering a full wipe tonight (entirely reinstalling everything) to see if that helps, but I’m not very optimistic as I believe it’s a connectivity issue at the server level. Others who are having these same issues say they tried a full wipe so I might not bother.

Wipe

Tonight Modtopia is a wipe so the world starts a new! It might not happen until later in the evening since I have to be somewhere around 9pm EST and I’m not sure how long it’ll take. Regardless, this time around it’ll be interesting how things go with the zambies! Be careful out there Bumfuzzlers!