Tag: Helicopter

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! šŸ™‚

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces šŸ™ I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! šŸ™‚

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown upĀ Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. ThanksĀ Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Recycling, Sliding , Rolling

Recycling, Sliding , Rolling

Hey Bumfuzzlers! Got some really nice changes coming your way and also a bunch of improvements based on your feedback! We’ve got changes to doors, recycling, treasure maps, choppers and much more! Check it out!

Treasure Maps

I’ve made a couple of updates to the treasure map functionality that make it work better.

  • Treasure maps can now be dropped on the ground and picked back up
  • Right-clicking maps is now the same as /markmap
  • Right-clicking gold coins is now the same as /sellgold

Here’s a video to show you how the right-clicking works.

There’s a couple of things to consider.

  1. You have to place the map or gold into your toolbelt
  2. Sometimes I’ve found you have to left-click it and then right-click.
  3. It may seem to go back into your inventory for a second, but it’ll do its business.
  4. The loot for the treasure is exactly the same as the boxes you find in the world. In the future it will be expanded so that these boxes have a higher quality of loot. However, keep in mind there are different maps so finding an elite map will give you an elite box and so on.
  5. I’ve enabled the Treasure Maps on Vanillatopia, but only the maps, not the gold coins because there is no economy there.

Sliding Doors

I made the decision to run this plugin a while back so when isueIt brought it up, I said why not?

Sure, the aesthetics are awesome and it feels cool, but it’s also very functional. The swinging doors are so annoying at times and it’s really hard to move around your base trying to figure out which way they swing. Sometimes you’re stuck accidentally because they block each other and so on.Ā  Additionally, because these doors slide, you can also stop them mid-slide to create a slot to look through! Very cool idea.

Once you hit Level 11 (500 /loyalty points) just look at a door and typeĀ /sdoor. This will toggle a door between swinging and sliding.

Some things to keep in mind:

  • Once you make a door sliding, you won’t be able to pick it up unless you convert it back to a regular door.
  • Some have reported losing their code locks although in testing I haven’t seen it. Please pay attention to this!
  • This only works on single doors for the moment. Double doors are not supported.
  • I haven’t tested this with the plugin that automatically closes doors when you sign off (/ofd) This ability is available to players who are Allegiance level and above (5,000Ā /loyalty). I assume it will work just fine, but let me know if you see anything to show otherwise.
  • As I mentioned, sliding doors will be available to players who are Level 11 (500 loyalty points /loyalty) and above.

Base Recyclers

I haven’t been a huge fan of the way recycling worked. The fact that players – who have permissions – can recycle anywhere is somewhat over powered if you ask me. Top that with the fact that I’ve been seeing lots of errors with it. So for a while I’ve been eyeing a solution that I decided was time to implement.

Instead of being able to simply call up a virtual recycler, you’ll now be using an actual recycler like the one you can find at various monuments. This recycler, you will craft and it will stay in your home(s) to use whenever you’d like.

Here’s some of the starting settings we’ll be going with:

  • To craft the recycler you use the command /rec
  • You’ll require the following resources: Scrap – 250, gears – 15, metal spring 15.
  • All players will be limited to 2 recyclers
  • Cooldown for crafting recyclers is 24 hours
  • Previously players would get access to recyler at Level 21 (6,000 /loyalty), crafting recyclers is gained now at Level 18 (3,500 /loyalty)

When you craft the recycler, it will look like a box in your inventory until the skin loads and when you place it, it will look like a box as well. Once placed, of course it will become a recycler as you can see below.

Initially, I’ll be starting off using the same settings for everyone, but it’s important to note I can adjust quite a bit with this new method including different settings for different levels. Each different level can have different limits, cooldowns, ratios of return, ratios for scrap, speed and some other settings too.

I mention this because a few of of you have mentioned taking issue with Facepunch’s adjustment to returned scrap on recycling. For now, I’m going to keep it simple and leave it at the default setting, but over the next couple weeks, I’ll make some changes as I hear some feedback about it.

Vanillatopia Improvements

There are a couple of fixes I made on Vanillatopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. ThanksĀ MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) ThanksĀ ATaXia!
  • Sign Artist, the plugin that allows you to put images on signs now has the proper permissionsĀ /sil <imagepath>Ā ThanksĀ ATaXia!
  • Skin perks,Ā  the plugin that gives items special abilities based on skin, is now working! Go get yourself a 2 x damage bolty! šŸ™‚ ThanksĀ ATaXia!
  • Auto SearchLights are now operational. You can use /rustnet and /sl to remotely control your lights!Ā ThanksĀ ATaXia!
  • With Blueprints unlocked completely, it makes no sense to have them in barrels! I reviewed the list to ensure there were none enabled.Ā ThanksĀ ATaXia!
  • Shotgun Incendiary ammo was only stacking to 64 while other ammo stacked to 256.Ā ThanksĀ ATaXia!Ā I went through the stackings and fixed a few:
    • Ammo shotgun fire stacks to 256
    • Diving Fins stacks to 256
    • Diving Mask stacks to 256
    • Diving Tank stacks to 256
    • Diving Wetsuit stacks to 256
    • Geiger Counter stacks to 256
    • Fishingrod Handmade stacks to 256 (yes, it’s coming!)
    • Hazmatsuit Scientist Peacekeeper stacks to 256
    • Horsemeat Burned stacks to 256
    • Horsemeat Cooked stacks to 256
    • Horsemeat Raw stacks to 256

Modtopia Improvements

I’ve also made a few changes to Modtopia based on some much appreciated feedback!

  • Helicopter max life cut by 50%. ThanksĀ MrNiceGuy & ATaXia!
  • Helicopter now can be harvested after 5 seconds (was 8 minutes) ThanksĀ ATaXia!
  • Quest requirements were a bit high for the 1 week wipe cycle. I cut the requirements and rewards in half. ThanksĀ ATaXia!
  • Quest cooldowns were adjusted to 2 days – previously 1 day.
  • Underwater loot and basic crates were a little weak. I’ve upped the loot in them.

WebSite Improvements

I did some work on the post comments. Now they’re better formatted, but also as the poster you have more control over what you’re posting as well. It was fairly difficult before to get a point across when unable to quote, bold words and such. Now it’s all good. Comment on this post to check them out! šŸ™‚

Thursday’s Wipe

Keep in mind another map wipe is coming up on Thursday. Blueprints will remain. I’m liking the weekly wipe cycle. Tell me what you think!

On the following Thursday I expect the monthly patch which may have some interesting goodies in it! I’ll post shortly about some of the things Facepunch is planning for all of us!

Thanks Bumfuzzlers and keep up the feedback! It’s so helpful I can’t say it enough. Keep having fun! šŸ™‚

 

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters šŸ™‚ For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses –Ā Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) –Ā Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. –Ā Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! –Ā Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should –Ā Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – ThanksĀ ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – ThanksĀ jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – ThanksĀ ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Gestures, Oak, Floaters

Gestures, Oak, Floaters

There’s a bunch of things in the Rust pipeline I wanted to make sure you Bumfuzzlers knew about. Here’s a quick rundown of some goodies coming our way!

Floaters

Finally, players won’t be able to run out into the ocean to deny attackers loot. In the coming update, bodies float in the water and will even travel down streams with the flow of the water! Very nice update to enhance the realism!

Gestures

Finally gestures seem to be closer to reality with this video posted on Twitter by one of the Rust developers. Check out the video below to see the player wave hello, give a thumbs up/down, clap, surrender, give an ok sign and even point! This is really awesome!

Motor Boats

The motor boats that we’ll see in the next patch coming on April 5th now has some updated looks as it’s been polished and textured. It now has storage and requires fuel to run.

This water craft won’t be craftable and is said to disappear after about an hour – presumably if it’s not used. You can find it spawning on beaches and near lighthouses. Should be a nice addition.

Bullet Impact

Apparently now bullets will kick up the surface of water properly, but at the moment, at least in the staging branch, it just works on the ocean. I assume this is coming to streams soon.

Chinook

The Chinook is coming in this next patch is seems! It’ll be awesome to have a new event. What’s awesome is that they seem to have made it somewhat intelligent and it’s said they will be updating the Helicopter with that same intelligent AI in the future!

Scientists

They’ve been tweaking things a bit and it seems there is now a delay between sighting players and shooting at players. Also, they should be spawning at junk piles by default.

Skin Loading Fixes

I have had nothing but issues with plugins that use skins for roughly a month. It affected the loading of Skins for players and plugins like SkinBox (allows you to change skins of items /skinbox), SkinLoot (spawns in various skins for SkinPerks), SkinPerks (gives special powers to skins – “still broken it seems :'(” ), PlayersSkins (allows players to set default skins for items) and I believe even LustyMap (the map shown using key M and in upper left).

Apparently this last Thursday they’ve made some updates which have allows many of the plugins to work again. I’ll be tweaking all of this stuff soon and posting separately about it, but I’m hoping to see the server getting back to normal soon!

Oak Trees

The Rust landscape should get a great makeover soon with some new trees. In the next patch we’ll see Oak trees of all variations of leafy to bare, to dead.

In the future we’re going to see birch and beach trees too! You can see a pic of them below.

They’ve made some really nice graphical improvements over the recent months. I’m very impressed from where it’s come.

Hair Styles

Facepunch wants to ensure we get an assortment of player look and feel. They’re going to be adding shaved heads with larger beards, short afro’ish hairdos and even ginger setups!

I’ll keep you Bumfuzzlers updated as I have more news about upcoming changes.

Here’s a great overview of some of the things I’ve mentioend!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.Ā  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! šŸ™‚

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks toĀ Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to lootĀ (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled.Ā (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates.Ā (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSSĀ for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks toĀ Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks toĀ Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject eventĀ (Thanks toĀ Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!

 

Stacking, Refueling, Airdrop

Stacking, Refueling, Airdrop

Thanks to feedback from you Bumfuzzlers, I’ve made a couple of updates to the servers which should hopefully make things purr a bit better.

Item Stacking

I noticed that several new items were added to the game that I didn’t account for in the stacking plugin settings. Now I have. The following items now stack up to 256.

  • arrow.bone
  • arrow.fire
  • attire.reindeer.headband
  • boots.frog
  • candycaneclub
  • fireplace.stone
  • flashlight.held
  • hazmatsuit_scientist
  • jar.pickle
  • male_hairstyle_03
  • snowball
  • snowman
  • wall.window.glass.reinforced
  • xmas.decoration.baubels
  • xmas.decoration.candycanes
  • xmas.decoration.gingerbreadmen
  • xmas.decoration.lights
  • xmas.decoration.pinecone
  • xmas.decoration.star
  • xmas.decoration.tinsel
  • xmas.door.garland
  • xmas.lightstring
  • xmas.tree
  • xmas.window.garland
  • xmasdoorwreath

Additionally, I had most items stacked at 200 (except for weapons which are not stacked). This seems to be fairly good. Most items didn’t originally stack at all and ammo was stacked at either 64 or 128. Now I’ve bumped everything up to 256.

Additionally, I’ve changed two items:

  • Crude Oil was originally stackable to 500, now it’s 100,000
  • Scrap was originally stackable to 1,000, now it’s 100,000

These changes were made for Bumfuzzler Modtopia and Bumfuzzler Vanillatopia. Thanks to Orion for his feedback about this!

Blueprint Spawning

With blueprints being unlocked for everyone on Bumfuzzler Vanillatopia by default, I turned off having them spawn in the loot. This way, it’ll make way for some other items instead. It’s like a loot boost because there will always be another usable item in the loot instead of a blueprint.

Helicopter Refuel Event

It appears the Helicopter Refuel event creates a bit of an issue at the Launch Site as it spawns NPCs which are very difficult to kill on top of that main building due to space. Because of this, I’ve decided to remove the Launch Site as one of the refueling options. Now the helicopter will only land to refuel at the Airfield, Powerplant and Harbors. Hopefully this eliminates the issues of NPCs bunching up together as those monuments are more wide open.

Airdrop Loot

I’ve made a couple tweaks to the airdrop thanks to some feedback fromĀ WRecKLeSS, but I’ll be looking for feedback to see if they need more adjusting.

  • I finally found where the Pump Jack was spawning. That worthless item is now gone from the loot tables
  • Airdrops now drop between 4 and 8 items instead of 6 and 8 making it slightly more dynamic. You could get 4 items, you could get 8.
  • I removed several low value items from airdrops to make the loot slightly better

Night Gather Rates

More feedback fromĀ WRecKLeSS proved valuable as it appeared the night bonus wasn’t working as expected. I took a look at it and realized I needed to do it in a completely different way with a different modification.

NOTE: These rates are fixed, but due to Zlevels, your rates will rise. For instance, 125% of Zlevel 10 in Wood is of course not the same as 125% of Zlevel 20 in Wood. Take notice of the Quarry boosting.

I’ve adjusted the multipliers as follows:

  • Day Rate Quarry Multiplier: 250%
  • Day Rate Pickup Multiplier: 100%
  • Day Rate Resource Multiplier: 100%
  • Day Rate Resource Bonus Multiplier: 100%
  • Day Rate Resource High Quality MetalĀ Multiplier: 100%
  • Day Rate Crop Gather Multiplier: 100%
  • Night Rate Quarry Multiplier: 500%
  • Night Rate Pickup Multiplier: 125%
  • Night Rate Resource Multiplier: 125%
  • Night Rate Resource Bonus Multiplier: 125%
  • Night Rate Resource High Quality Metal Multiplier: 125%
  • Night Rate Crop Gather Multiplier: 125%

I’ll keep adjusting multipliers as I receive feedback. Hopefully this should increase the desire to let the sun go down.

Please continue to give me feedback. I’ll continue to try my best at keeping the server running as goodliest as possible! Viva la Bumfuzzlers! šŸ™‚

Chinook, Bushes, Chainsaw

Chinook, Bushes, Chainsaw

While Facepunch has left early access and patches will be reduced to once per month (on 1st Thursday of each month) they are still making changes to the code in preparation for that patch so we can know what they have upcoming! So, Bumfuzzlers, let’s take a look at some of the things they’re working on! Keep in mind I can’t promise all these items will be in the next patch, but they are currently working on them.

  • Spotlights will now require Building Privileges
  • Bandages and syringes have info panels
  • Repair benches no longer require wood to build
  • Repairing now costs 20% of items full cost instead of 50%
  • New graphic setting for world reflections improves look
  • Chinook Airdrop Event is in the works
  • AI Improvements, how they interact and where they spawn
  • New bushes added, willow and spice color variances
  • Chainsaw fully textured and animated to be added
  • No-Recoil scripts are officially declared cheats. You’ve been warned!

All in all, it appears they are continuing work on the game and are prepared to make some pretty epic additions like the Chinook event and the Chainsaw! It’s going to be awesome to find someone with a wood base and cut down their door like the Texas Chainsaw Massacre! šŸ™‚

Well, Bumfuzzlers, enjoy! I’ll update weekly about how their work goes! Have fun!

Early Access, Boss, Flips

Early Access, Boss, Flips

Big things going on with Rust and the server! I’ve got some updates on quarries, cars, plane crashing, the superheli and Rust leaving early access! Check this out for what you Bumfuzzlers need to know including a Valentine’s Day event preview!

Boss of Hearts

Well, Valentine’s Day is coming up and the server wants you to be its valentine šŸ™‚ I’ve placed a February preview on one of the islands, but be careful. It’s called the Heart house and it’s home to the Boss of Hearts! She’s a little more of a brute than the other NPCs on the server. Get close enough to the Heart House and you’ll get yourself a hearty (get it? lol) kit haha Go at it and have some fun. I’ll be working on it a little more as I have time!

SuperHeli <3

I made a few small changes to the helicopter refuel event as it appeared to be somewhat easy for players. All you had to do was kill a few easy NPCs and then the SuperHeli sat there like a sitting duck waiting to be destroyed. I’ve made the following changes:

  • Max time it will decide to refuel was lowed to 500 from 600
  • Min time it will decide to refuel was lowered to 200 from 300
  • Time to refuel is now 120 lowered from 180
  • NPC Spawn Radius is now 5m instead of 4m

Hopefully it will give people less time to take out the NPCs and the SuperHeli which will make it slightly more challenging. I was going to enable the guns on it while refueling, but after testing it was too over powered. Thanks to Orion for his feedback and testing on the event.

Also, after speaking with the plugin author of HeliControl, it appears that the reason sometimes it appears the SuperHeli spawns so often is due to the fact that it spawns based on a timer and that timer doesn’t use the death of the last SuperHeli to determine the next spawn.

This means if the Superheli spawned at 4pm and is set to spawn every two hours and the pilot ejection event happens 4:20pm and then the refuel event happens at 4:59pm, the SuperHeli may still spawn at 5pm as it isn’t aware of the other events. The plugin author is going to detect the time of the last SuperHeli death and change the spawning to work based on that last death. I can’t promise when that will happen. In turn, expect sometimes the SuperHeli may haunt you.

Quarry Loot Fix

I believed the Quarries were set to output 5 times the normal amount, but the setting I used actually meant that it would spit out 5 of whatever item every 30-60 seconds. This made for some very slow earnings. I’ve now changed it so it’s 5 times that. Thanks to Jarl Balgruuf for noticing the slow trickle of resources.

Plane Crash off Center

There’s been a few times where the low-flying plane would crash into the mountains and this seemed mostly due to it flying over the very center of the map each time it spawned. A few of you asked to have it more varied in its flight path too. Now there’s a fix to ensure the plane doesn’t spawn over the center of the map each time like it once did. Hopefully this gives more players a chance at it.

Flippin’ Cars

The vehicles have had a bunch of issues, but most glaringly is the fact that sometimes you can get stuck and screwed up if the car flips upside down! Well now, it will automatically eject players from the car when it goes upside down and there’s now a command (/flipcar) that you can use to flip an upside down car over!

Rust Leaving Early Access

It’s hard to believe it, but Facepunch has finally declared on February 8th they will be leaving early access, but what does this mean to you? There’s surely some things that will change. They suggest one of them won’t be staff dedicated to the game and cite the reasons for making the change that they finally can say for sure they know where they are going with the game lol Sure took them long enough to do that! Two main things stand out to me as major changes:

  • Game updates will be changed to once per month instead of once per week
  • The game price will increase from $19.99 to $34.99

Surely this will save time for server admin like me as I can say updating the server every week can be challenging. For you Bumfuzzlers, you should have a more stable game with more meaningful patches each month. At least, that’s my expectation šŸ™‚ I could be wrong.

Thank you for all your support as usual. You guy and gals rock!

Offline Raids, Supers, Loots

Offline Raids, Supers, Loots

Bumfuzzlers, again, we’ve got lots to talk about! On the heels of all the recent changes, I have a new batch of modifications that I hope you like. Here we go!

Anti-Offline Raiding

I was going to wait on this, butĀ DJRYFY put it in my ear and I figured maybe making changes before a wipe is better than waiting a week. With the new absence of ladders inside of building blocked zones, it’ll be harder to raid and even without that fact, I’ve been wanting to change the offline raiding for a while now. My goals were two-fold. 1) give less protection time and 2) make it easier to understand. So here’s what I came up with:

As always, once you sign off, protection will kick in 15 minutes from that time. Once it kicks in, it will initially go to 100% and decrease each hour by 10%. This will give you Bumfuzzlers some protection for up to 10 hours so you can go to work, eat your TV dinner and still have some bonus to spare! In the previous mode you’d have some protection up to 36 hours so this is a major change.

Here’s an example based on a sign off of 11:45pm:

  • 11:45pm you sign off
  • 12:00am 0-1 hours 100% protection
  • 1:00am 1-2 hours 90% protection
  • 2:00am 2-3 hours 80% protection
  • 3:00am 3-4 hours 70% protection
  • 4:00am 4-5 hours 60% protection
  • 5:00am 5-6 hours 50% protection
  • 6:00am 6-7 hours 40% protection
  • 7:00am 7-8 hours 30% protection
  • 8:00am 8-9 hours 20% protection
  • 9:00am 9-10 hours 10% protection
  • 10:00amĀ protection has ended

SuperHeli Adjustments

To me it seems like some big ticket items – and a lot of them – are really easy to get. For instance, the Helicopter Refuel and Pilot Eject events are really easy to complete successfully. So I got to thinking it would be a good idea to start trimming around the edges a little. I didn’t adjust the loot in the crates, but I did adjust the crate amounts. For the Helicopter Refuel I cut the crates from 6 to 3 and for the Pilot Eject event I cut the crates from 3 to 1.

I also adjusted the SuperHeli to make it easier to take down in terms of health, but I adjusted it slightly in aggression. I cut the health in half (now 7,500), but increased speed by 25%, upped blunt damage 40, explosive damage 40, explosion radius from 5 to 7.5 and increased max rockets by 5. I did cut you Bumfuzzlers a break by adjusting the time between rockets from 0.35 seconds to 0.50 seconds šŸ™‚

Loot Rarity

There were some items that I felt were a little off in terms of rarity. There were also some situations where items never even spawned out there in the world and I figure why not? Let’s do it. For the sake of discussion, keep in mind the rarity is on a scale of 0 to 5 like so:

  • Never Spawn = 0
  • Common = 1
  • Uncommon = 2
  • Rare = 3
  • Very Rare = 4

The following items never spawned:

  • bbq adjusted 0 > 1
  • fireplace adjusted 0 > 1
  • floor grill adjusted 0 > 1
  • floor ladder hatch adjusted 0 > 1
  • wooden box adjusted 0 > 1
  • large wooden box adjusted 0 > 3
  • flare adjusted 0 > 2
  • snowball adjusted 0 > 1
  • snowman adjusted 0 > 2
  • all Christmas tree and decorations adjusted 0 > 2

The following items I always thought were strangely set:

  • furnace adjusted 3 > 2
  • furnace large adjusted 1 > 3
  • code lock adjusted 3 > 2

The following were adjusted to make quests (/q) a little easier:

  • bleach 2 > 1
  • blood 2 > 1
  • glue 2 > 1
  • duct tape 2 > 1

Running Man Change

For the last few weeks I’ve been thinking this plugin gives players a free reward for sitting on their bums in their base trying to avoid someone from killing them. On the other hand, it gives them a reward for revealing their location since other players use it to find out where a players base is. Well, right now at least, I think this whole thing is a bad idea.Ā I want players to be able to keep their bases secret, I want others to explore and I don’t want to give Bumfuzzlers rewards for sitting on their tookus.

So for now, I’ve disabled this plugin until I can consider adjustments.

Teleportation Adjustments

I’ve given everyone 10 more teleports. By default, Bumfuzzlers now get 30, Legitimate 32, Veteran 34, Allegiance 40 and VIP 50. This should help out getting around better!

SuperBradley Changes

The SuperBradley has for a long time despised the NPCs and felt the need to torture them with an endless barrage of relentless damage! It never really made sense to have the tank fire on what would most likely be his own team! Now, the Bradley will play nice with the NPCs and only hate you šŸ™‚

I’ve also made some changes to the Bradley as well. The SuperBradley now respawns after 30 minutes, has a start health 500 higher, it’s turrets were adjusted to shoot 20 meters further and the speed was adjusted down 20%. Additionally, crates were adjusted down to 3 to match the SuperHeli.

Lifetime Packages

After some careful thought and a couple requests, I’ve added lifetime packages to the Bumfuzzler store. However, for now, I’ve only added this to theĀ Warp Master, Blueprint Master,Ā  Builder, Gather, Hunter & Raider packages. You’ll now find these packages available in 1 month, 2 month or lifetime varieties. I’ll consider expanding this to the other packages in the near future. Check out the store for more information!

I hope you like the adjustments and continue to have great fun! Stay tuned for fun things coming in February! (I hope. School starts again for me so I might be too optimistic lol)

Refuel, Perk Kits, Run

Refuel, Perk Kits, Run

Updates abound my good Bumfuzzlers! There are new skin perk kits, an exciting new SuperHeli event and Running Man changes! Read on!

Skin Perk Kits

A couple of you have been asking me to add more goodies to the shop and now that I’ve finished implementing the Skin Perks version 2.0 (180 in total!) it seems like a good time. You Bumfuzzlers have been scouring the country-side trying to get your hands on special perk goodies and you still can – they’re out there! – however, I’ve added 4 groupings of Skin Perks to the store based on your play style so you can get your hands on some of the rarer perks, but alsoĀ support the Bumfuzzler ModtopiaĀ server at the same time!

Here they are!

Each one is tapered to the role you play. The Raider kit, high in building damage, will give you powerful tools for Raiding, Hunter, high in player/animal damage, will make you formidable on the battlefield, Gatherer, high in gather rates, will ensure you have the best tools in the land and Builder will give you the powerful Cool Swinger, a hammer that reduces required upgrade resources by 10%!

Each kit comes with 11 Skin Perks in all and can be used 2 times per wipe over the course of 2 wipe cycles!

Enjoy! And as always thank you all for all the support you show the server. All money from purchases go directly back into the server! So get over to the shop and choose one!

Heli Refuel

I’ve added a new plugin that I believe is going to be load of fun! After a set time, the SuperHeli will need to refuel and it will make a pit stop at the closest monument where it will land. For instance, it will land on top of the Launch Site’s main building. When it lands, several NPCs will jump out and protect the chopper, but if you are able to defeat those NPCs, the SuperHeli won’t take back off and it’s all yours!

Check out this video for more information!

FYI, this plugin is a great example of howĀ donations and purchases from the Bumfuzzler.net shopĀ are used to improve the server!

Running Man

Recently, it seems people have been ducking out on the Running Man event. Due to this I’ve changed it so that it nominates someone without warning! This should make it more sudden and alarming! Hopefully it’s a positive thing and adds to some surprising situations.

As always keep the Bumfuzzler feedback coming!