Tag: SuperBradley

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters 🙂 For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses – Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) – Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. – Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! – Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should – Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – Thanks ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – Thanks jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – Thanks ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Meteors, Goods, Community

Meteors, Goods, Community

I’ve made a lot of small tweaks to both Vanillatopia and Modtopia which will hopefully equate to some improved gameplay for you Bumfuzzlers! We’ve got everything from resource spawning to meteor showers! Check it out!

Resource Spawning

The resources were spawning a bit slow on Vanillatopia so I decided to take a look at resource spawning on both Vanillatopia and Modtopia to see if I could make some improvements. Here’s what I changed:

  • Vanillatopia
    • Resources respawn 2x faster
    • Resources increased by 10%
  • Modtopia
    • Resources respawn 2x faster
    • Resources decreased by 10%

I decided to lower the resources on Modtopia because resource gathering is already very high and with all the plugins, this could increase performance for some people with lower end computers. Maybe some of you will get longer distance kills even! The amount of difference in count for instance is about 30 trees over the entire map.  I doubt it will be noticed and of course let me know if you feel any pain from this change and we can change it back. Keep in mind this is a change for all resources so it affects trees, animals, mushrooms, etc. It’s critical that I get feedback from you about how this is working. (Thanks to Rayyy for feedback)

Meteor Shower Event

What would life be without the occasional weather related disaster? Well, now, every so often, meteors will rain from the sky! They are random, in random areas of the map and they may be extreme or mild. They can absolutely do damage to players and buildings (but not much) so watch out! These showers come with falling debris in the form of resources!

This video does not do it justice, but it gives you an idea.

I’ve only added this event to Modtopia for now, but I’ll consider adding it to Vanillatopia in the coming weeks.

Bumfuzzler Forum

I’ve made a few additions to the forums that will hopefully make it more usable and friendly. Please enjoy the following tweaks!

  • Increased the font size in various areas
  • Added a visual editor for posting
  • Checkbox now default to notify you on responses
  • Can now post images inline
  • Can now use @mention and person will be notified

Stop by the forums and conversate! 🙂

Loot Adjustments

I’ve made a few tweaks to the loot on both Vanillatopia and Modtopia in various forms. Here’s a run down of the changes.

  • Vanillatopia
    • Turned off blueprint spawning as they’re unlocked (I hope this time for good) (Thanks to Freshmeat911 for feedback)
    • Helicopter Pilot Eject event: the pilot now has inventory to loot (Thanks to Rayyy for suggestions)
    • Changed rarity of the Smoke Rocket to 3, the same as other rockets. It was disabled. (Thanks to Rayyy for feedback)
    • Smoke Rockets now spawn in Elite Crates. (Thanks to Rayyy for feedback)
  • Modtopia
    • Autokit for VIP: Removed food and torch, added 5 radiation pills (Thanks Orion and WRecKLeSS for feedback)
    • SuperHeli loot was weak. Now all crates will have at least 3 items each instead of sometimes 1 or 2 (Thanks to Obey Mike Opp for feedback)
    • SuperHeli loot now matches the SuperBradley loot tables (Thanks to Obey Mike Opp for feedback)
    • Ensured SuperHeli crates were set to 3 for regular and refuel events and at 1 for the pilot eject event (Thanks to Obey Mike Opp for feedback)
    • SuperBradley crates reduced from 4 to 3

Plane Crash

As has happened on Modtopia, it appears the plane was indeed crashing – into mountains! lol I’ve adjusted it’s fly height to 5 meters higher. Hopefully that will be the end to that. (Thanks to Rayyy for feedback)

As always, keep that feedback flowing Bumfuzzlers! It really helps improve the server!

 

RustNET, Terminals, WipeBlock

RustNET, Terminals, WipeBlock

I’ve got massive update for you Bumfuzzlers this week for sure cause this week, we’re rolling out the goodies! – and some other changes too! Read on for information on RustNET, automated searchlights, remote turrets, adjustments to security cameras, wipe block and more!!

RustNET

As of today, you’ll have access to RustNET – yes the Rust interwebs! On this network you’ll be able to remote control search lights, turrets and security cameras and also turn on/off turrets and searchlights as well as check the inventory of turrets and searchlights all from a single remote terminal you can access in the safety of your base!

Check out this video for a demonstration of how it works.

The following commands are available for all players:

/rustnet – This will give you all the help you need to get started
/terminal add – Create a new terminal (requires a terminal in your hands)
/terminal remove – Remove a existing terminal

Automated Searchlights

Now you can configure searchlights to automatically turn on and off at night and spotlight nearby animals, enemy players, NPCs, cars, tanks and helicopters. This makes it far easier to fight off a night raid in the event someone tries to sneak up on you in the dark or just go night hunting! You can also have it target friends and also yourself, but I’ve turned that off. Who wants to point out you and your buddies to enemies?

You have full control of the searchlights through RustNET. You can turn on and off automatic mode, take control of them and even access the searchlight inventory remotely!

  • Searchlights automatically turn on at night and follow a variety of objects if enabled through RustNET
  • Players can cycle through available searchlights by pressing JUMP or DUCK
  • Players can access and control the searchlight manually via a RustNET terminal
  • Maximum number of controllable searchlights is set to 6
  • Searchlights can be placed within 50 meters of the terminal (that could get interesting!)

The following commands are available for all players:

/sl add <terminal ID> – Converts the light you are looking at into a automated light that is registered to the specified terminal. Access the terminal to find the ID.
/sl remove – Removes the automation from the light you are looking at and removes link to terminal
/sl rotate – Set the lights default rotation to the direction the player is facing (for use with search mode)

NOTE: It appears when you exit out of controlling searchlights it places you in 3rd person. Just press F3 twice to get back to 1st person.

Remote Turrets

While turrets are surely effective, they may not always do what you want. Now, you can take full control of your turrets and take matters into your own hands! No more wasting bullets during a raid on enemies hiding behind a wall! Take control of the turret and shoot when you want to shoot!

Once you setup your turrets, you can access them from the RustNET terminal which allows you to remotely control your turrets, turn them on or off and access their inventory all from the coziness of your base!

  • Once remote turret is set up player can access that controller via the RustNET terminal
  • Players can cycle through available turrets by pressing JUMP or DUCK
  • Players need to be the owner, or a friend/clan mate of turret when registering turret
  • Maximum number of controllable searchlights is set to 6
  • Turrets can be placed within 50 meters of the terminal

The following commands are available for all players:

/rt – Shows help menu
/rt add <terminal ID> – Set the turret you are looking at as a remote turret registered to the specified terminal
/rt remove – Remove the controller from the turret/sign you are looking at

NOTE: It appears when you exit out of controlling turrets it places you in 3rd person. Just press F3 twice to get back to 1st person. Also, it appears you can’t cycle through turrets (I’m sure this will be resolved soon)

Security Cameras

We’ve had security cameras on the server for about a month, but because of the new RustNET plugin, I thought it would be fitting to post again about the awesomeness that are security cameras and explain how this has now changed.

RustNET now takes over for the old terminal used for Security Cameras, but it’s not a loss since RustNET is far superior. So just like you could use the Security Camera terminal with the cameras, you can now use the RustNET terminal with cameras – and turrets and searchlights!

  • Security cameras are linked to terminal via base. Any camera on base will assign to terminal
  • Players can cycle through available cameras by pressing JUMP or DUCK
  • Camera placement and controller access requires the user to be authorized on the TC
  • Maximum number of controllable searchlights is set to 4 for all players except VIPs who get 10

The following commands are available for all players:

/sc – Shows the help menu
/sc add <terminalid> – Activates the camera placement tool. (Requires a camera in the users hands)
/sc remove – Removes the camera you are looking at

WipeBlock

I’m trying something new to help avoid players from raiding so soon after a wipe and that is to disable certain items for a certain amount of time. My hopes are that this will create an early focus on building and help out players who are new to the server settle in and get ready for the veterans on the server.

Here’s how it’s going to work:

  • You can craft and find the items that are blocked.
  • You can’t place the blocked items in your tool belt to use until they’re unlocked.
  • If you place them in your tool belt before it’s time, it’ll advise you
  • You can type /wipeblock or click the icon in the lower left at any time for more info
  • All items will be unblocked in 48 hours
  • The following items will be blocked:
    • 12 hours: Assault Rifle, Bolt Action Rifle, LR300 Assault Rifle, M249, MP5A4
    • 36 hours: Satchel Charge, F1 Grenade, Beancan Grenade, Survey Charge
    • 48 hours: C4 Explosive, Rocket Launcher

It’ll be interesting to see how this turns out. Of course, I’ll adjust it as necessary based on the results and your feedback.

ZLevel Changes

Lately, I’ve been hearing lots of reports of foundation wiping which suggests to me that there may be an imbalance of resources vs. defense. I’m going to be looking at this more closely, but for now I made a quick, hopefully painless yet balancing adjustment. I’ve dropped the ‘Default Resource Multiplier’ from 3 to 2.

To get an idea of the affects this may have, I tested this as a level 11 in wood gathering. Originally my swings, not playing the mini-game were getting me 150 per hit. Afterward the changes, I received 125. This isn’t much of a drop really, but maybe it will balance the server slightly.

SuperHeli Changes

I’ve made a few changes based on feedback from various Bumfuzzlers. Many complained that the SuperHeli came out too much and based on my testing it appeared that was the case.

Turns out that multiple heli plugins were not working together, but now with some help from one of the plugin authors it should now work much better.

Now, the SuperHeli will only come out every 1-2 hours and no sooner. I still have to tweak which SuperHeli comes out – for instance, the malfunctioning copter, the one that refuels at a monument or the typical one, but I’ll do that over the next week. At least the SuperHeli isn’t as overwhelming.

Additionally, I’ve bumped up the SuperHeli cargo from 3 to 4 crates.

SuperBradley Changes

I figured it might be a good idea to beef the unsociable bugger up a bit in firepower, but lower its health a little. I’ve increased the gun accuracy by 30%, bumped the speed 25%, lowered the time it takes to get at the loot by about 30% after you destroy the tank and also lowered the health 250.

Additionally, I’ve upped the crates from 3 to 4.

Assault Rifle Health Issue

Finally I was able to narrow down why the AK would craft at less than full health. It turns out there was a very unassuming plugin – Magazine Boost that allows VIP players to crates weapons with 3 times the clip size. I didn’t even realize it allowed the settings for weapon health. Now I do! And it’s fixed 🙂

Lots of good stuff here ya Bumfuzzlers! Please enjoy the changes and have some fun! Keep the feedback coming so the server can

Offline Raids, Supers, Loots

Offline Raids, Supers, Loots

Bumfuzzlers, again, we’ve got lots to talk about! On the heels of all the recent changes, I have a new batch of modifications that I hope you like. Here we go!

Anti-Offline Raiding

I was going to wait on this, but DJRYFY put it in my ear and I figured maybe making changes before a wipe is better than waiting a week. With the new absence of ladders inside of building blocked zones, it’ll be harder to raid and even without that fact, I’ve been wanting to change the offline raiding for a while now. My goals were two-fold. 1) give less protection time and 2) make it easier to understand. So here’s what I came up with:

As always, once you sign off, protection will kick in 15 minutes from that time. Once it kicks in, it will initially go to 100% and decrease each hour by 10%. This will give you Bumfuzzlers some protection for up to 10 hours so you can go to work, eat your TV dinner and still have some bonus to spare! In the previous mode you’d have some protection up to 36 hours so this is a major change.

Here’s an example based on a sign off of 11:45pm:

  • 11:45pm you sign off
  • 12:00am 0-1 hours 100% protection
  • 1:00am 1-2 hours 90% protection
  • 2:00am 2-3 hours 80% protection
  • 3:00am 3-4 hours 70% protection
  • 4:00am 4-5 hours 60% protection
  • 5:00am 5-6 hours 50% protection
  • 6:00am 6-7 hours 40% protection
  • 7:00am 7-8 hours 30% protection
  • 8:00am 8-9 hours 20% protection
  • 9:00am 9-10 hours 10% protection
  • 10:00am protection has ended

SuperHeli Adjustments

To me it seems like some big ticket items – and a lot of them – are really easy to get. For instance, the Helicopter Refuel and Pilot Eject events are really easy to complete successfully. So I got to thinking it would be a good idea to start trimming around the edges a little. I didn’t adjust the loot in the crates, but I did adjust the crate amounts. For the Helicopter Refuel I cut the crates from 6 to 3 and for the Pilot Eject event I cut the crates from 3 to 1.

I also adjusted the SuperHeli to make it easier to take down in terms of health, but I adjusted it slightly in aggression. I cut the health in half (now 7,500), but increased speed by 25%, upped blunt damage 40, explosive damage 40, explosion radius from 5 to 7.5 and increased max rockets by 5. I did cut you Bumfuzzlers a break by adjusting the time between rockets from 0.35 seconds to 0.50 seconds 🙂

Loot Rarity

There were some items that I felt were a little off in terms of rarity. There were also some situations where items never even spawned out there in the world and I figure why not? Let’s do it. For the sake of discussion, keep in mind the rarity is on a scale of 0 to 5 like so:

  • Never Spawn = 0
  • Common = 1
  • Uncommon = 2
  • Rare = 3
  • Very Rare = 4

The following items never spawned:

  • bbq adjusted 0 > 1
  • fireplace adjusted 0 > 1
  • floor grill adjusted 0 > 1
  • floor ladder hatch adjusted 0 > 1
  • wooden box adjusted 0 > 1
  • large wooden box adjusted 0 > 3
  • flare adjusted 0 > 2
  • snowball adjusted 0 > 1
  • snowman adjusted 0 > 2
  • all Christmas tree and decorations adjusted 0 > 2

The following items I always thought were strangely set:

  • furnace adjusted 3 > 2
  • furnace large adjusted 1 > 3
  • code lock adjusted 3 > 2

The following were adjusted to make quests (/q) a little easier:

  • bleach 2 > 1
  • blood 2 > 1
  • glue 2 > 1
  • duct tape 2 > 1

Running Man Change

For the last few weeks I’ve been thinking this plugin gives players a free reward for sitting on their bums in their base trying to avoid someone from killing them. On the other hand, it gives them a reward for revealing their location since other players use it to find out where a players base is. Well, right now at least, I think this whole thing is a bad idea. I want players to be able to keep their bases secret, I want others to explore and I don’t want to give Bumfuzzlers rewards for sitting on their tookus.

So for now, I’ve disabled this plugin until I can consider adjustments.

Teleportation Adjustments

I’ve given everyone 10 more teleports. By default, Bumfuzzlers now get 30, Legitimate 32, Veteran 34, Allegiance 40 and VIP 50. This should help out getting around better!

SuperBradley Changes

The SuperBradley has for a long time despised the NPCs and felt the need to torture them with an endless barrage of relentless damage! It never really made sense to have the tank fire on what would most likely be his own team! Now, the Bradley will play nice with the NPCs and only hate you 🙂

I’ve also made some changes to the Bradley as well. The SuperBradley now respawns after 30 minutes, has a start health 500 higher, it’s turrets were adjusted to shoot 20 meters further and the speed was adjusted down 20%. Additionally, crates were adjusted down to 3 to match the SuperHeli.

Lifetime Packages

After some careful thought and a couple requests, I’ve added lifetime packages to the Bumfuzzler store. However, for now, I’ve only added this to the Warp Master, Blueprint Master,  Builder, Gather, Hunter & Raider packages. You’ll now find these packages available in 1 month, 2 month or lifetime varieties. I’ll consider expanding this to the other packages in the near future. Check out the store for more information!

I hope you like the adjustments and continue to have great fun! Stay tuned for fun things coming in February! (I hope. School starts again for me so I might be too optimistic lol)

Sort, Skin Perks, Research

Sort, Skin Perks, Research

As always Bumfuzzlers, we have lots of goodies for you!

Absolute Sorter

If you’ve got OCD or just like to have your loot in order, you’re going to love this plugin. You can specify what a box is for and then easily, with the click of a button, dump only those items in that box! You can also have drop boxes so when you come in from gathering, simply accessing a box will dump all your content! Tremendous time saver for the truly organized! I would advise you take a look at the video below. It’s somewhat long-winded, but it’ll help you get the full potential out of this great addition!

Skin Perks

I’ve added 100 new Skin Perks for a total of 180 different Skin Perks! You should start finding them out there as you play. This batch are all clothing as we’ve already covered the weapons and tools. These items, for now until I balance them, will give you anywhere from 3% to 7% dodging damage ability. I personally like the potato head ski mask 🙂  One player found a sweet looking LR Skin Perk today! It was  a beauty! 🙂 Here are just a few of the many!

Instant Research

I’ve changed the research times back a little towards defaults to give the players with higher loyalty more benefits. For players just joining, it’ll take 10 seconds to research, for Legitimate and Veteran loyalty groups, it’ll drop down to 5 and then Allegiance and VIP loyalty groups instantly research!

Duelist

I’ve enabled Duels again for those of you who’d like to challenge a fellow Bumfuzzler to a beat down! Type /duel for more information and be ready to fight! If you see a giant round high wall stacked arena, that is in fact the very same place you’ll rumble!

Cupboard Messages

I’ve added a simple alert you’ll see when placing Tool Cupboards down. It’s mean to remind you that you need to put resources into the cabinet to prevent the decaying of your buildings. If you’re unsure of how to decay works, check out my post from the other day.

The North Pole

Santa is back with his little helpers up in the snow biome! There’s presents and boxes and wonderful things, but fear the elves! They aren’t too happy about you trying to take the toys they built from young children from across the world! You monster 🙂 I haven’t tested it thoroughly so let me know if you have issues.

Loot Adjustments

I’m still adjusting loot. Tonight I was working on the Bradley and Airdrops. It’s gotten better, but may still need some tweaking. I’ll await your feedback and go from there.

Enjoy Bumfuzzlers! 🙂 More updates to come, but please provide feedback!

 

Loot, Authorize, Bradley

Loot, Authorize, Bradley

Hey Bumfuzzlers! I’ve made a couple of tweaks to the server and will be as usual continuing to tweak as I get feedback from everyone. Here’s a couple of the latest changes.

Monument NPCs

I overheard some chatter about how the bots were still a bit strong so I made two changes.

  • Raised respawn time to 15 min (was 10 min)
  • Lowered NPC count 1 or 2 per site

Thanks Jayden White for your feedback!

CCTV and Targeting Computers

On a scale of 1-5 where 5 is the rarest, these items were marked as a 4. I’ve lowered them to a 3 so they should be seen more frequently out there.

Thanks Saintbob & DjRYFY for your feedback!

Automatic Authorization update

Until now, Automatic Authorization simply worked and you had no way of turning it off. Now you can decide if making friends, or being in a clan will determine if friends and clan mates are automatically authorized on your turrets and cupboards.

I have to check if /autoauth will show you some help for this plugin, but in the meantime, here are the commands available to you.

/autoauth clan – Add your clans mates to the auth list
/autoauth friends – Add your friends to the auth list
/autoauth autoclan – Toggles automatic authorization for clan members when placing objects
/autoauth autofriends – Toggles automatic authorization for friends when placing objects

Super Bradley

It appears the Bradley accidentally was not only super – it was super super and the health was accidentally set far too high. The health is now back where I intended it which is 3 times the normal health. At the same time, I made sure the crates were filled with extra wonderful items – I hope you agreed.

  • Lowered health to 1500 (normally 500)
  • Adjusted loot tables (more crates, more items per crate, better items)

Loot Tables

A week or so ago the loot tables got screwed up and I’ve been trying to find time to fix them all since. Unfortunately time has been an issue and this is a time consuming process. I am chipping away at it situation by situation though and I appreciate your patience. Items in boxes and barrels I think are now back to 5x and the Bradley is set. I still have to optimize the supply drop and elite crates and such. I’ll see what I can do. Please keep providing me with feedback about what seems to be off. I keep a list and certainly do listen.

Thanks as always for being a Bumfuzzler! 🙂

Coords, Elite Drop, Stone Spear

Coords, Elite Drop, Stone Spear

As always, Thursday brings updates and while there’s not anything major, here are several smaller updates that may add up to something good. I’m interested to see the new Map Coordinate feature for instance. Also it appears the Bradley will now drop Elite creates and certain items like the Stone Spear will now be a default blueprint. That and other balances might make for a nice updates.

The server has been updated! Enjoy! 🙂 As always I’ve highlighted in orange the updates I find to be important.

Devblog 181 October 12 2017

  • NEW Upgraded to Unity 2017.1.2
  • NEW Added debug.log convar to toggle log output
  • NEW Miner / Candle Hat provides protection
  • NEW Caves have a good chance of spawning stone tools
  • NEW Added toggled map grid coordinates (off by default)
  • NEW Added Debris Field marker on map when heli/bradley is destroyed
  • NEW Boonie/Bandana/Cap provides minimal protection instead of none
  • NEW Miner hat has emissive blinding flare
  • NEW Added radial map marker (mod support)
  • FIXED Pickaxe vm – Fixed hands intersecting when aim running
  • FIXED Fixed launchsite exploit allowing to hide in the wall
  • FIXED Big cleaver vm – Fixed hands intersecting when aim running
  • FIXED Satchel charge wm- Fixed wrong texture appearing when thrown
  • FIXED Satchel charge vm – Fixed arms clipping when thrown
  • FIXED Beancan grenade vm – Fixed arm clipping when thrown
  • FIXED Bone club vm – Fixed popping from throw cancel to idle
  • FIXED m249 vm – fixed arms clipping at max FOV
  • FIXED Fixed packet exploit to bring down servers
  • FIXED Fixed stone ore scarcity
  • FIXED Sawnoff shotgun vm – Fixed arm clipping at max FOV
  • FIXED Fixed indoor shadow issues introduced by viewmodel shadow changes
  • FIXED Fixed missing viewmodel shadow feet
  • FIXED Fixed node hotspots invisible during med-high fog
  • FIXED Fixed some water reflection artifacts
  • FIXED Fixed not being able to pick up items outside of any TC
  • FIXED Fixed Vending Machines not displaying if item for trade is a blueprint or not
  • FIXED Fixed Steam Inventory Items not unlocking their blueprint
  • FIXED Miner hat no longer emissive to other players when switched off
  • FIXED Fixed workbench status everywhere exploit
  • FIXED Fixed candle hat having a 30m light radius (!)
  • FIXED Fixed peacekeeper turrets not firing
  • UPDATED vm hierarchy and folder structure
  • UPDATED new vm arm mesh
  • UPDATED All viewmodels set to use base mesh vessel, all anims contain anim data only
  • UPDATED Bow vm – anim tweaks
  • UPDATED Salvaged axe, hammer & icepick vm – Removed attack2 lerping blends
  • UPDATED Water jug vm – removed static left hand in view when thrown at max FOV
  • UPDATED Sawnoff shotgun vm – Removed wobble at end of deploy anim
  • UPDATED Ak47 vm – Updated base pose, transition additions
  • UPDATED Increased speed of outro anim blend on ironsights
  • UPDATED Supply signal vm folder restructure
  • UPDATED Only allow drinking when water has certain depth
  • UPDATED Improved water intersection test performance
  • UPDATED Added process memory usage to system info
  • UPDATED Tweaked high external wall and gate deploy volumes
  • UPDATED Reduced scrap tier of many decorative items
  • UPDATED Can now pick up research / repair benches
  • UPDATED Broken items now have a minimum recycle yield of 10%
  • UPDATED Items now remove attachments/ammo when recycled
  • UPDATED Sewing kit is made of less rope (less recycle yield)
  • UPDATED Lantern and Tuna Can Lamp provide more light
  • UPDATED Lantern costs 25 Metal Fragments (was 40)
  • UPDATED Less fuel / hqm in caves
  • UPDATED Small/Medium wooden signs default blueprints
  • UPDATED Stone Spear default blueprint
  • UPDATED Workbench radius tripled
  • UPDATED Workbenches can be rotated with hammer
  • UPDATED Radsuit leaks small amounts of radiation at NPP/LSR
  • UPDATED Lowered HQM yield from heli/bradley gibs
  • UPDATED Satchel has slightly less chance to be a dud
  • UPDATED Flamethrower Requires Workbench Tier 2
  • UPDATED Hoodie/Pants require 75 scrap to research ( Was 250 )
  • UPDATED Snow Jacket/vagabond more common and much cheaper to make
  • UPDATED Elite crate spawns half as much stuff
  • UPDATED Elite crates spawn every 2 hours instead of 20 min at LSR
  • UPDATED Bradley drops elite crate loot
  • UPDATED Hapis site B now has a chance to spawn elite creates
  • UPDATED Cluttery deployables drop as blueprints instead of full items
  • UPDATED Bradley begins healing much slower
  • REMOVED Bolt rifle vm – removed unused anims
Lusty, Bot Nerf, Loot, Remover

Lusty, Bot Nerf, Loot, Remover

What an awesome bunch of updates do I have for you Bumfuzzlers! 🙂 Check a look see here!

Lusty Map

The in-game map now shows quite a few more items including unmanned cars! Hopefully this makes it easier for you to get your ride on 🙂

  • Gas station monuments
  • Super Market monuments
  • Bradley Tank position
  • Unmanned car positions

Remover Tool

I can’t tell you how many times I forgot I had the remover tool still active and removed something I didn’t mean to. Now when you activate the remover tool, it disables your active item and won’t let you reactivate it until the timer runs down or you disable it. Thanks to DjRYFY for this suggestion.

Loot Tables

Due to the new blueprint changes, I had to redesign the way the loot works. This will take a few weeks to get perfect – if that’s possible – and the changes Facepunch makes could increase that time. Please give me your feedback on what works and what doesn’t. Now, you can find at least 20 scrap in all containers and 3 – 4 different items. Hopefully all items will spawn in the world so you can make blueprints of them, but of course some are more rare than others.

Bradleys, Elite Crates and the Heli now all have 8 items per container! That’s some nice loot 🙂

Monument Bots

I reduced the Accuracy, Damage and Range of the bots you’ll find at all the monuments to make them less potent. Hopefully it’s a good balance between excitement and death! Please provide me with feedback on how they feel. I’ll continue to adjust them. Thanks to DjRYFY for this suggestion.

I hope you all enjoy the changes. It’s a work in progress as you know!

6 mods, new VIP lvl, more!

6 mods, new VIP lvl, more!

Hey Bumfuzzler! There are TONS of changes since I last posted!

We’ve got 6 new plugins, a new VIP level called Legitimate and several adjustments based on some of the feedback you’ve given me! If you haven’t yet, make sure to add me on Steam to ensure you get me your feedback! 🙂

Here’s some of the server changes:

New Plugins

  • Handyman mod added: Allows repair of entire structure from anywhere within the structure (/HandyMan on|off) (Thanks to DjRYFY)
  • Team Deathmatch event mod added: Join in recurring TDM events
  • Deathmatch event mod added: Join in recurring DM events
  • BradleyControl mod added: Allows for more control of the Bradley tank
  • Old School Quarry mod added: Other loot added to quarries, allows for /getdeposit command (Thanks to DjRYFY)

SuperHeli

  • SuperHeli now comes every 3 hours instead of 2 and leaves after 15 minutes instead of 30 (Thanks MrNiceGuy)
  • SuperHeli health lowered by 25%

SuperBradley

  • BradleyControl mod added: Allows for more control of the Bradley tank
  • Bradley now provides more than double the loot
  • Bradley health raised 30%
  • Bradley damage and accuracy raised slightly

Quarry Changes

  • Old School Quarry mod added: Other loot added to quarries, allows for /getdeposit command (Thanks to DjRYFY)
  • Quarry now generates 5x the resources (Thanks to DjRYFY)

Offline Protection

  • Nerfed 100% protection from 3 to 1 hour (Thanks to Squidwart, DjRYFY)
  • Nerfed 80% protection from 6 to 2 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed 65% protection from 10 to 6 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed 50% protection from 18 to 9 hours (Thanks to Squidwart, DjRYFY)
  • Nerfed damage after 168 hours from 200% to 125%

AI Bots (Temporarily disabled due last patch)

  • Added scientists, soldiers and agents at all monuments
  • Soldiers now spawn with airdrop to guard it
  • Soldiers and agents now spawn via parachute

VIP Levels

  • New VIP level called ‘Legitimate’ earnable at 420 loyalty points
  • Legitimate VIP level (420) unlocks the following plugins: Bounty, Dynamic Signs, KDGUI, Keep Active Item, Night Lantern, Old School Quarries, Show Crosshair, Sign Artist, Sleeper Animal Protection, Teleport increase
  • Recycler plugin now available at Allegiance level (2,880), removed from Veteran
  • Proximity Alert plugin now available at Allegiance level (2,880), removed from Veteran
  • Bloodtrail is enabled for all players except Allegiance and VIP
  • Veteran VIP level (1,440)and up have access to Handyman mod (/Handyman on|off)
  • New Legitimate VIP level (420) and up have access to additional Quarry loot
  • Veteran VIP level (1,440) and up have access to /getdeposit, checks ground content like survey charge w/o requiring survey charge

Website – www.bumfuzzler.net

  • Redesigned the Plugins page to better explain the plugins and VIP levels
  • Redesigned the store pages for products to reflect new changes

I truly hope you all enjoy the new changes to the server! I’ll continue to work to make it an even more enjoyable experience for everyone! 🙂 Please tell your friends, donate or purchase VIP levels to help out!

P.S. – New VIP kits are coming soon! 🙂