Tag: Zombie Horde

Mazzini, Meteors, Signals

Mazzini, Meteors, Signals

Hey Bumfuzzlers! I’ve got some server tweaks for you for both Modtopia and Vanillatopia. I’ve listened to feedback from a lot of you and peppered that with some things I noticed to hopefully make the servers work a little better. Check it out!

Custom Map (Vanillatopia)

I’ve loaded a custom 3k map called Mazzini Islands over at Vanillatopia and it’s pretty interesting. It really gives Rust a totally different feel and makes Rust feel newer since you don’t really know what to expect. There are lots of islands and things seem spread out a bit more. If you’re up for some good old fashioned vanilla Rust, go try it out.

I’m toying with the idea of putting it up on Modtopia in November. Let me know what you think.

Thanks for suggesting the map WRecKLeSS!

Animal Density (Vanillatopia)

I’ve gone ahead and raised the animal density on Vanillatopia to be the same as Modtopia. Now there’s 33% more bears, chickens, etc. It seemed they were a little scarce out there and without animals, surely Rust peoples will die 🙁

In-Game Store (Modtopia)

There were a couple of items that seemed out of alignment so I touched them up. It’s important that the Pasta Salad is priced appropriately!

  • Creedence 2x damage crossbow changed from 4 to 6 RP
  • Armored Door changed from a quantity of 3 to 1
  • Armored Double Door changed from a quantity of 3 to 1
  • Ladder Hatch changed from a quantity of 3 to 1

Thanks Doge for the feedback.

Zambie Hordes (Modtopia)

I lowered the zambie count a few weeks back, but now it seems like there just ain’t enough of those undeaders. I increased the amount of hordes from 12 to 15. That should add a little more excitement. Hope they scare you 🙂

Loot (Modtopia)

I’ll be tweaking the loot every so often. My goal is to find a good balance between vanilla and modded so that you have to grind a little, but it’s not overwhelmingly boring and repetitive.

  • Code Locked Crate bumped number of items from 6 to 8, blueprints from 1 to 2
  • Elite Crate bumped the number of items from 2 to 4
  • Mine Crate bumped the number of items from 1 to 2
  • Mine Cart bumped the number of items from 1 to 2

Added the following blueprints to barrels:

  • small oil refinery
  • spinner wheel
  • reactive target
  • binoculars
  • bear trap
  • tuna light
  • high external wall
  • top tier window bars
  • water barrel
  • large water catcher
  • small water catcher
  • water purifier

Thanks to Twisted Rhythm for feedback

Meteor Showers (Modtopia)

If you haven’t learned yet, Meteors fall into the Rust atmosphere and bring with them space resources! Yes, I’m super serial. Space resources! 🙂

Anyways, the amount of space resources were pretty crazy high so I had to cap it a little to make it a little more reasonable. We’ll see how it goes to know if I’ll need to cap it again.

There are three types of Meteor Showers that happen randomly – mild, optimal and extreme. Here are the changes I’ve made to each of them:

  • Mild
    • Drops stone, metal ore
    • Changed ranges of drops
      • stone 300-3000
      • metal ore 100-1000
    • Changed meteor count from 60 to 175
    • Changed storm radius from 200 to 100
    • Storm duration stays at 240
  • Optimal
    • Drops stones, metal ore, high quality metal ore
    • Changed ranges of drops
      • stone 400-4000
      • metal ore 200-2000
      • high quality metal ore 50-500
    • Changed meteor count from 45 to 100
    • Changed storm radius from 300 to 100
    • Changed storm duration from 150 to 100
  • Extreme
    • Drops stones, metal ore, high quality metal ore and sulfur ore
    • Changed ranges for drops
      • stone 500-5000
      • metal ore 300-3000
      • high quality metal ore: 100-1000
      • sulfur ore: 100-1000
    • Changed meteor count from 125 to 50
    • Storm radius stays at 100
    • Storm duration stays at 30

I’m working on letting players know about the location of the showers so it’s easier to find then.

Kits (Modtopia)

A while back, I changed the Subscriber Kit, a kit given to players who subscribe to the website, to give supply signals instead of C4, Rockets and giant goodies like that. For some reason I noticed that didn’t take effect. Doh!

Now the subscriber kit will give players 5 supply signals. Since you can use the kit 3 times per wipe, that’s – you did the math already didn’t you? – 15 supply signals! That is quite a lot of goodies. I recommend subscribing.

Environmental Saves (Modtopia)

No it has nothing to do with that Al Gore stuff. A few weeks ago we had an issue with server lag. We’ve since figured it out, but during that process I had set the server to save the environment less frequently thinking it could be related.

Now that the lag issue is resolved, I’m adjusting the saves to occur more frequently. This is important in the event that the server does crash for any reason, your progress should not be lost.

Saves should happen now every 5 minutes as opposed to every 10 and you should even see a chat message stating it’s happening.

Server Restarts (Modtopia)

Server restarts were set to 12PM and 12AM EST, but I’ve found they might not be the best times. I’ve changed this to 4AM and 4PM Eastern Time to hopefully avoid interrupting anyone. Let me know if you find the server restart interrupts your playtime!

As always Bumfuzzlers, please send me your feedback. It helps to continually improve the server. Have fun out there! Let me know if you think I should run a custom map next month.

Goods, Melt, Build

Goods, Melt, Build

Hey Bumfuzzlers, I have some changes to report on! We’ve just wiped Modtopia today and I’ve got some massive changes to zambies, kits, loot, crafting, smelting and the wipe cycle! Dig in!

Map Size (Modtopia)

For the last couple map wipes I’ve been going with a size 2700 map and this week is no different. I figured I’d give it a shot for a while and see if there’s any interesting increased action. Next wipe on September 6th will be a large map. I’m thinking 3000 or 3500. This is due to the wipe cycle changing.

Zambies (Modtopia)

Due to the map size reduction, I’ve lowered the amount of zambies to 10 hordes of 15 zambies max. This should ensure players don’t spawn into a group of the undead and that it’s manageable if you get caught off guard. As the map size increases again I’ll be increasing the zambies also, but it will be proportional.

Backpack Issue (Modtopia)

It turns out medium backpacks weren’t working for Level 21, 22, 23 and 24. Not sure what caused it, but fiddling with permissions fixed it. Now we’re all good and you early 20 levels can carry more stuff as planned!

Thanks to Slim Jim for reporting the issue!

Loot Tables (Modtopia)

I’ve been wanting to drastically change the server for a while. It seems like there’s no difficulty in gaining access to items and that’s probably due to the fact that there’s a 5 times multiplier on all loot. Well, I’ve gone and reset the loot back to the original settings with the expectation that I would increase them back up a little over time. Scrap is slightly more increased, but I still have to work on that a bit. Due to this reduction I’ll be changing the wipe cycle at the next wipe.

Kit Changes (Modtopia)

I’ve removed some of the default kits like Build, Weapons and Medical. This is in line with what I mentioned above regarding the reduction of items in the world. The other kits still exist so Trump kits and challenges will still pack a punch to your inventory.

Smelting (Modtopia)

Along with the loot and kit changes, I’ve increased the time it takes to smelt resources. The multiplier was set to 2.5, but I’ve lowered it to 1.5. Sure as the other items are subject to change so is this, but I felt that players were quickly getting access to crafted items far too quickly.

Crafting (Modtopia)

Yes. You may hate me for a few moments (don’t make me cry!), but I’ve slightly increased the time it takes to craft items. Seriously it doesn’t feel like it’s that much increased.

Now it will take 25% of the default crafting speed. It shouldn’t be harsh, but it won’t insta-craft. Again, I don’t want people have 50 c4 and 200 rockets on the second day of the wipe. It’s just too outrageous. It also makes things a bit less valuable.

Wipe Cycle (Modtopia)

Along with these changes, as soon as we wipe on September 6th, we’ll switch over to a 1 month wipe cycle. This will make the reduced item count a little easier to swallow as players will now have more time to build and such. Mind you, by next week, I hope to increase items a little bit and hopefully I get feedback from players so I know if it’s tolerable or they are freaking out.

While I make these changes, please bear with me and provide me with feedback. If you hate it, let me know. If you love me let it show. I want to try to make the server a little more serious than just an experimental sandbox server and give players a reason to struggle just a little bit more than they do now.

 

Garbage, Deathmark, Challenge

Garbage, Deathmark, Challenge

For both Modtopia and Vanillatopia we had wipes last week! Along with that I have some updates and additions for you Bumfuzzlers to nibble on! Here’s a run down of what’s going on with the servers.

Raid Sympathy (Modtopia)

For those who don’t know, Raid Sympathy, is a custom plugin for Modtopia that gives people who were raidedd back a portion of the resources for destroyed items!

An issue was found where incorrect messages were being sent to players acting as if they were raided and had items to claim, but there were no items. That…was…a…bug! lol Now it’s fixed! Now you’ll only get messages if you were actually raided because we are boohooing with you and want to make you feel better 🙂

For some reason I don’t have notes on who reported that to me, but thank you!!

In-Game Store (Modtopia)

There were so many store icons that were missing. Most of them were related to the Skin Perks for some reason. I think originally the plugin would go out to the Steam workshop and get them, but then stopped? I dunno. Either way, I painfully made the images and uploaded them to my host, linked them and vwalaha! You have nice images to gander at!

Pickaxe Axe? (Modtopia)

For some reason (probably my mistake) there was a Stone Pickaxe that would spawn out in the world from time to time, with the skin of an axe! But it wasn’t an axe! It was a Stone Pickaxe! This caused some confusion since hitting a tree would cause the supposed axe to be destroyed in a matter of minutes.

I’ve since fixed this and now the Stone PickAxe will look and act like a Stone Pickaxe! Thanks soundklown for catching this!

NPC Challenge (Modtopia)

We’ve had a kit for the NPC Kill challenge (/pc) for some time, but unfortunately, there was no way to get it because it wasn’t working. Now when you type /pc, you’ll see it there and whoever kills the most zambies, gets the kit!

Thanks to soundklown for reminding me about it!

DeathMarker (Modtopia)

I’ve added a new plugin to the mix that will hopefully be easier to use than the /where command when you need to find your Bumfuzzlered corpse. Now all you have to do is launch your map using G and look for the yellow dot. There lies your mutilated body!

For some reason it doesn’t say ‘You died here’ like the picture above. I’ll try to figure out why at some point. For now just look for the yellow dot. It should stand out.

Rust Performance

A few of you have been having issues with Rust and it appears everyone is, but people with more monstrous computers are typically immune to them since their hardware can absorb it a bit better. It appears the issue has to do with GC or Garbage Collection.

Rust loads items into memory and really should release those items from memory at some point when they’re unneeded. Unfortunately Rust is like a clingy x-girlfriend who never lets go. This causes your computer to be overloaded with ‘Garbage’ until it chokes because it has no more memory available. Chances are at that point you’ll be kicked.

Fear not! There are a few things you can do to help the issue.

  • Press F8 to monitor your memory usage
    • Take note what the memory is at when you crash or get kicked

Go into the console (F1) and do the following:

  • Bind the global.free console command to a key by simply typing bind ‘key’ global.free
    • Just replace ‘key’ with the key of your choice like k or j or l
    • Use this new key to free up garbage before the memory gets to the level where you get kicked
    • Note that when you using global.free stuttering will occur so don’t do it during a squabble with a chicken.

I hope that helps! Thanks to soundklown for the testing on this. I’m hoping this will help those of you with challenged computers!

Zambie Increase (Modtopia)

A little birdy told me they couldn’t find zambies so I increased them ever so slightly. Now they will spawn in groups of 4 instead of 3, but the groups won’t grow every 30 seconds. Instead they’ll grow every 60. I’m thinking this might cut down any performance issues they could cause.

As always, thanks for playing on the servers and giving me feedback. I always appreciate it! Have fun out there Bumfuzzlers!

 

Over-Power, Kits, MassAir

Over-Power, Kits, MassAir

Hey Bumfuzzlers! I have a bunch of changes to Modtopia to give you a heads up about! There are changes to airdrops, decay, hordes, the store and more! Also, it’s a fresh wipe tonight so let’s take a look!

Airdrops

It appears that timed airdrops were dropping directly to players due to an oversight in the configuration. Now that should be stopped. The airdrops will drop randomly in the map. Thanks MrNiceGuy for the feedback.

In addition, I’ve made it so that there is a mass airdrop of 3 total airdrops at a time, a few times per day. Enjoy!

Mag Boost & Life Stealer

I’ve finally decided to heck with certain plugins since they are a bit overpowered. Magazine Boost and Life Stealer now have been removed from VIPs and from the store.

Zambie Hordes

I had the zambies set to 40 hordes of 3 to 10 zambies each. I’ve now set them to 15 hordes of 3 to 25 each. This should create more dynamic sizes, but allow people to spawn without getting mauled by the undead.

Spawn Kits

When you spawn, depending on your Prestige level (/loyalty) you start with certain items. For instance, VIPs would start with full armor. This has now been changed. Now you’ll spawn with shorts or pants and a few items. Going forward I’ll probably add additional clothes, but of low worth. Hopefully this ensures veteran players are not overpowered.

Thanks MrNiceGuy, Doc, JoePerry. Special thanks to KBKiller18 for making sure I included a rock in the spawn kits!

Decay

Now buildings should require even less upkeep. Overall, the server is now set to 66% lower decay and it was just lowered 33% from what it was. This should help everyone relax a bit more around the fireplace. Thanks MrNiceGuy, nrf3rd3r for the feedback.

Raid Sympathy

Everyone feels bad for your sorry Bumfuzzler, but not that bad. I’ve lowered the amount of sympathy you get back to 75%. Originally it was 100% for testing. Now you’ll get something, but you certainly won’t be rewarded for being a victim you whiner. I suspect I’ll continue to lower it until it feels right. Thanks nrfh3rd3r for the feedback.

In-Game Store

The store is a balancing act. I recently raised things up in price and lowered quantity, but it still needed some work. I’ve now made another bunch of changes, but I’ll assume more will be needed. Obviously getting these prices right requires finesse and time. I’m trying to find a reasonable price that isn’t too low, but certainly seems purchasable.

Here’s the changes:

  • Supply Signal cost raised from 1 to 2 RP
  • Camera is now 1 for 1 RP
  • Binoculars is now 1 for 1 RP
  • Flashlight is now 1 for 1 RP
  • Components were tweaked
  • Removed all food and water
  • Small stocking cost raised from 1 to 2 RP
  • Bandages quantity lowered from 50 to 25
  • Medical Syringes quantity lowered from 100 to 10
  • Large Medkit raised to 15 for 1 RP
  • Cloth quantity changed from 500 to 250
  • Crude Oil quantity changed from 750 to 250
  • Explosives quantity lowered from 50 for 5 RP to 1 for 2 RP
  • Gun Powder quantity lowered from 250 to 50
  • HQ Metal Ore quantity lowered from 300 to 150
  • Sulfur Ore quantity lowered from 1,500 to 150
  • Leather quantity lowered from 500 to 250
  • Low Grade Fuel quantity lowered from 500 to 150
  • Metal Ore quantity lowered from 500 to 250
  • Scrap quantity lowered from 200 to 150
  • Stones quantity lowered from 2,500 to 1,250
  • Wood quantity lowered from 4,000 to 2,000

Thanks MrNiceGuy for store feedback.

I have a lot more to balance, but I hope this brings some things in line. My goal is to reduce overpowered stuff and also the ability to get certain items too easily. After all, it’s no fun if you can get too many things without effort. Some items must be sought after. Looking for feedback from you Bumfuzzlers on the changes! Have fun out there!

P.S. Special thanks to WRecKLeSS for the map choice this wipe and the last!

Clips, Kits, Fish Guts

Clips, Kits, Fish Guts

Heya Bumfuzzlers! I’ve got a bunch of balancing going on this week so bare with me while I try my best to get it right 🙂 We’ve got kit changes, zambie curbing, metabolism, magazine boosting and some awesome buys added to the in-game store! Let’s get cracking 🙂

Zambie Hordes (Modtopia)

There were zambies everywhere! I love em, but unfortunately I think it was lagging the server a little. Because of that, I’ve reduced the zambies to 40 hordes which start of in groups of 3 and grow to 10. Again, you will see zambie hordes join forces when they come in contact with each other so beware! You never know when a giant group will hit!

Thanks MrNiceGuy for the feedback!

Metabolism (Modtopia)

For a while I was toying with metabolism, but as of the last patch it seems people were starving way too quickly. I was using it to try and mimic what real thirst and hunger would be like and it worked, but as with many things in Rust, and certainly in modded Rust, things don’t necessarily keep working 🙁

I’ve disabled it for the time being. I’m not sure it’ll make a comeback 🙁

Thanks MrNiceGuy for the heads up!

Base Recycler

I’ve lowered the crafting requirements for the recycler (/rec) a bit to make it easier to craft.

  • Scrap 250 > 225
  • Gears 15 > 10
  • Metal Springs 15 > 10

Just type /rec after reaching level 18 (/loyalty) or find one out there in a box. There’s a 14% chance you’ll find one!

Subscriber Kit (Modtopia)

For a while now, I’ve been dissatisfied with the subscriber kit contents. I love that Bumfuzzlers subscribe to the site and our Steam group to get it, but it’s simply over-powered with players getting C4 and rockets immediately at a wipe start.

Now the subscriber kit gives players 5 supply signals and it can be used 1 time per wipe. It’s not C4, but it will still give you a leg up at the start of a wipe and it’s somewhat random.

For now I’ve left the standard supply signal kit intact and you can still /vote to receive more supply signals. However, I may be removing that supply signal kit in the coming weeks. If you haven’t already, subscribe so you can keep up on Bumfuzzler happenings!

Thanks Joe Perry, Soundklown and Doc for your feedback!

Challenge Kits (Modtopia)

Similar to the subscriber kit, I’ve believed some of the challenge kits (/pc) are a bit over-powered for some time. I’ve tweaked almost every one of them with some getting more items and others getting less. It’ll still pay to be on top of those leader-boards for sure!

Magazine Boosting (Modtopia)

VIPs have had the power of the clip and it’s a great ability, but it’s time to tweak it a little. Having a 3x clip size over the other players on the server is a bit over-powered and I should have changed this earlier. For now, I’ve reduced its power to 2x. It’s still strong, but as you’ll see next, I think this will balance out.

Thanks to Joe Perry and Doc for the feedback!

In-Game Store (Modtopia)

Now any player can purchase the Magazine Boost and the Life Stealer ability from the store (/s). Up until now, VIPs were the only players who have had access to these abilities, but now anyone can have them. Magazine Boost is as I mentioned before. It gives you 2x the normal clip size for all weapons. Life Stealer, gives you the ability to fill your health when damaging other players.

If you think about it, PVP already awards the player with the most hits on the other. Life Stealer just gives players who land hits that much more of an advantage. Seems like the first few shots will make a major difference in the battle.

Given that reaching VIP requires a bit of loyalty (/loyalty), this should be a big seller. Both items will require 15 Reward Points which is not cheap, but you know it’s worth it! Start saving! 🙂

Thanks to Joe Perry and Doc for the feedback!

Fish Galore

Hey fisherman, I just updated the fishing mod which should now be more streamlined with easier commands and such.

To fish, head off and find some water. You need to be within a few meters or even standing in it. Take your Spear and jab the water floor and haul in a fish. You can also use your Bow or Crossbow to get near the water and shoot at it!

You can also use a fishing pole! While holding a spear, type /makepole to make a fishing pole, then when looking at water, type /castpole. A bobber will appear out in water and a countdown bar will appear onscreen. When the bar disappears, you will either catch something or not!

Bonuses are granted depending on time of day, quality of weapon, what you wear and have on you. By default, there is a very small chance to random loot crates as well!

Happy hunting! err fishing! 🙂

Performance (Vanillatopia)

Over the last week or so, I’ve been having issues with performance on Vanillatopia. I’m working with my host to get it squared away. There were a couple of times it restarted without warning and then afterwards, the plugins wouldn’t load. I just reinstalled some things and the host took at a look at it. I’m hoping the issues will subside, but let me know!

As always thanks to you all for the great feedback. Last minute thanks to MrNiceGuy for helping me fix (crossing fingers) a Raid Sympathy situation. Have fun Bumfuzzlers!

Host, Resolution, Wipe

Host, Resolution, Wipe

The image related issues are now officially resolved. It’s been frustrating battling for 2 weeks with these issues which turned out to be host related. They had connectivity issues that they denied for several days (of course) only to finally recognize they were wrong. This caused me to chase my tail for a while and for you to have a less than stellar experience.

Now, Bumfuzzlers, they’re resolved and I’m sorry for the delay and for my temporary, longer than usual, absence. I was just fed up quite honestly. I’ll consider changing hosts, as much of a pain as that is, but in the meantime, here’s a quick recap of the fixes.

The following now have been tested and work perfectly (as far as I know):

Modtopia

  • Skip Night (/voteday)
  • Crosshairs (/crosshair)
  • Kits (/kit)
  • Server Rewards (/s)
  • Bounty (/rustnet)

Vanillatopia & Modtopia

  • Graphical menu (/ui)
  • RustNET (/rustnet)
  • Automatic Search Lights (/sl add <terminalid>)
  • Remote Turrets (/rt add <terminalid>)
  • Security Cameras (/sc add)
  • Player Skins (/skin shop)

Bounty NET

I found an issue on Vanillatopia with Bounty NET that I’ll work on over the next couple days. It works fine on Modtopia, but for some reason, Vanillatopia has an unexpected error.

Zambies

I’ve made an adjustment to the zambies. Originally, they would notice you if you were 100 meters away. I’ve changed that to 30 meters to give players the ability to potentially hide from them if they wanted to.

Scientists

I was sure I turned them off, but it appears they are back. My guess is during the recent futzing with the server, the setting reverted as MrNiceGuy was nice enough to advise me on decay. I’ll look at that.

Wipe

I believe everything else is working well and tonight’s wipe should go as planned. Both Vanillatopia and Modtopia will get a wipe tonight. Hope everything is now back to normal for you Bumfuzzlers and this wipe is more enjoyable! Sorry again for the inconvenience.