Tag: Jason Vorhees

Loot, Perform, Balance

Loot, Perform, Balance

What’s up Bumfuzzlers?! The last couple weeks I’ve been trying to find some time to get back to tweaking! After changing to a 1 month wipe and resetting the loot tables, there’s a lot I still had to do. Thing is, my schedule has been rather hectic so it’s been delaying me. Rest assured I am getting your feedback! Here’s just a few tweaks I’ve made over the weekend.

Loot (Modtopia)

I’ve done a bunch, focusing on barrels and availability of certain items. There’s no doubt I have a lot to go, but I’m going to let these changes settle in, get feedback and then continue. I’m trying to adjust things cautiously and carefully because, with the longer wipe cycle, I’m trying to create a little grind, but not grind-age.

  • Adjusted the rarity of key cards. Both green and blue are now common, but red is uncommon and slightly harder to find.
  • Fuses were adjusted from rare to uncommon. Right now there’s 16 in the world. They will vary slightly from that count.
  • Mining Quarries can now be found in loot as rare
  • Survey Charges will now be found in loot as rare
  • Also the following items were added to the loot table that were previously unavailable:
    • Hammer (Common)
    • Pickle (Common)
    • Bone Arrow (Uncommon)
    • Small Battery (Uncommon)
    • Blood (Uncommon)
    • Angry JackoLantern (Uncommon)
    • Happy JackoLandern (Uncommon)
    • Paper (Uncommon)
    • Pookie Bear (Uncommon)
    • Research Paper (Uncommon)
    • Santa Hat (Uncommon)
    • Scarecrow (Uncommon)
    • Skull Fire Pit (Uncommon)
    • Snowball (Uncommon)
    • Snowman (Uncommon)
    • Large Stocking (Uncommon)
    • Small Stocking (Uncommon)
    • Salt (Uncommon)
    • Christmas Baubels (Uncommon)
    • Christmas Candycanes (Uncommon)
    • Christmas Gingerbread Men (Uncommon)
    • Christmas Lights (Uncommon)
    • Christmas Pinecone (Uncommon)
    • Christmas Star (Uncommon)
    • Christmas Tinsel (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Lightstring (Uncommon)
    • Christmas Large Present (Uncommon)
    • Christmas Medium Present (Uncommon)
    • Christmas Small Present (Uncommon)
    • Christmas Tree (Uncommon)
    • Christmas Garland (Uncommon)
    • Christmas Door Wreath (Uncommon)
    • Water Purifier (Rare)
    • Frog Boots (Rare)
    • Door Closer (Rare)
    • SPAS12 Shotgun (Very Rare)
  • Scrap can now be found in piles from 0 – 60

Remember, if you put up a Christmas tree in your house and decorate it, you’ll get presents from Santa! 🙂

Thanks to Twisted Rhythm for the feedback.

Hordes (Modtopia)

I’ve made a couple changes to Zambies to make them a little more interesting in terms of loot, but also to help avoid the constant cat and mouse chase that goes on when you hear them grunting.

  • I’ve increased the horde count by 2 for a total of 12 hordes
  • I’ve modified the number of zambies in each horde to start at 1 instead of 4. This should mean you’ll encounter smaller groups.
  • I’ve left the max zambie count in the hordes to 15 so they will still grow over time.
  • Zambies now drop additional items that can be used for quests (/q)
    • Small Battery
    • Blood
    • Paper
    • Pookie Bear
    • Research Paper
    • Glue
    • Sticks
    • Duct Tape
    • Camera
    • Bleach

Keep in mind the quests (/q) for these items, when completed, will give you Skin Perk items. For instance, increased dodge, harvest, damage and building abilities!

Thanks to Twisted Rhythm for the feedback.

Blueprints (Modtopia)

I’ve added more blueprints to barrels to make it easier to get crafting. I still have to add a few more and review boxes and crates.

  • Concrete Barricade
  • Wood Barricade
  • Sandbags
  • Large Furnace
  • Candle Hat
  • Hoodie
  • Machete
  • Pants
  • Salvaged Sword
  • Shelves
  • Metal Shutter A
  • Metal Shutter B
  • Wood Shutter
  • Sign Post
  • Small Sign
  • wall.frame.cell
  • wall.frame.cell.gate
  • wall.window.bars.metal
  • wall.window.glass.reinforced

Again, these are all fairly low level blueprints. I’ll choose from the uncommon items soon and add a few higher levels to the barrels when I have time.

Thanks to Twisted Rhythm for the feedback.

Grilling (Modtopia)

There was a weird bug with the grill where phantom versions of meat and wood would pop out of the grill when the cooking was done. I tracked this down to a plugin that seems to have screwed the pooch and now you the BBQ ghosts are gone!

Thanks to Twisted Rhythm for reporting the issue.

Jason Voorhees (Modtopia)

Our long-time resident horror movie terror was MIA. For some reason he stopped roaming the countryside! He’s now back and ready to machete so be careful. He packs some hefty health and is very stealthy.

Thanks to [CyanN] Lichh for your feedback.

Prestige (Modtopia)

For some reason it seemed notifications were being doubled which can be somewhat annoying. I think I’ve resolved that now. Thanks Hazmad for the feedback.

Also, in an early version of Prestige it was set to play an explosion when earning a new level. That’s been disabled, but I must have rolled back the version on that so it became enabled again. I’ve disabled it again so you don’t think you walked over a landmine! Thanks Twisted Rhythm for the feedback.

Kits (Modtopia)

Changing to a 1 month wipe means having to adjust a lot of other things – like kits. They were still setup as if we had a 1 week wipe cycle. Here are the changes I’ve made:

  • Signal Nachos kit: 4 hour cooldown, 3 usage max –> 3 day cooldown and 9 times max
  • Trump Wall Builder: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Trump Border Wall: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary Jail Break: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Hillary E-mail Server: 24 hour cooldown and 3 usage max –> 3 day cooldown and 9 times max
  • Subscriber: 1 usage max –> 2 day cooldown and 3 times max
  • VIP M249: unlimited –> 2 times max

Thanks soundklown for the feedback.

Death (Modtopia)

There are two plugins that help you find your body when you die. Both of them were having issues. For instance, you might have been seeing a message like this when you die: “Your corpse was last seen 1378 meters from here, in the unknown”

Obviously this isn’t very helpful. Now it will identify your body’s grid number to make it easier. The other plugin is meant to highlight your body on the G map, but it’s not working. I’ll work on that. For now I’ve just disabled it.

Restarts (Modtopia)

Recently the server has crashed twice unexpectedly. I’m looking into locating the cause. In the meantime I’ve set the server to restart 2 times per day. No worries, you’ll get 30 minutes warning with a nice countdown and the server will be back up usually within 5 minutes.

Expect the server to restart at 12pm and 12am EST. Hopefully this doesn’t cause the map and other graphical items not to work, but if it does please Steam me so I know and then I’ll fix it. That’s part of the reason I haven’t had automated starts.

Meanwhile I’ve set the map to save every 5 minutes instead of 10 so that if it does crash, the rollback won’t be quite as severe.

Thanks to Annyu and Lichh for the feedback. 

Plugins (Modtopia)

With the two server crashes I decided to disable some plugins that I don’t think are used much in an effort to see if the issue is related to any of them. A couple of them simply aren’t even working anyway so I figure I can disable them now to see if they’re issues.

I disabled the following (and a few more you wouldn’t know about):

  • Barrel Points
  • Blood Trail
  • Cupboard Messages
  • Death Marker
  • Decay Notifications
  • Easy Vote Highest Voter
  • Flare Gun
  • Proximity Scanners
  • Rafts
  • Target Practice
  • Survey Info
  • Viking Boat
  • Visual Cupboard

If you are heartbroken that any of these are disabled, please let me know and I’ll make it an effort to enable it again.

Performance (Modtopia)

I just received an answer from my server provider and they said the server had hit the memory limit which is why it crashed. They’ve extended that limit so I’m hoping things will get better. Please let me know if the server crashes in case I miss it.

Population

Although the server provider increased the memory which is likely running down due to the various memory leaks Rust has, I do hear players talking about higher than normal client crashes so I decided to tinker with the population limits which I set relatively higher a while back. It could very well be that the extra entities in the world are causing clients to hold on to more things in memory and then…kablooey.

So I reset the limits back to defaults. This means some items might be harder to find. For instance, bears were at a max of 27 and now they’re 18. Ore and trees also had higher limits. Additionally, the tickrate (the rate at which items respawned – not necessarily in the same place) was 60, but now I raised it to 90 (the default is 120)

Let’s see how it goes.

Thanks everyone for your patience while I reconfigure things. With your feedback, I’m confident the server will be better than it was before the loot table was reset. Again, the hope is to give the server back a bit of that survival feeling while still maintaining that modded server feel. Stick with me and we’ll get it to that point for what I hope is a great balance.

Keep the feedback flowing Bumfuzzlers! I’m paying close attention and listening! Have fun out there!

Protection, Prestige, Blacklist

Protection, Prestige, Blacklist

Hello Bumfuzzlers! Again I have some pretty big changes for you to be aware of! We have some nicey nice updates to the interface, smelting adjustments courtesy of the latest patch apparently, signage punishment, offline raid protection, raid sympathy, and the toughening up of Mr. Jason Vorehees! Buckle up! 🙂

Info Toolbar (Modtopia)

With the addition of the recent patch’s compass, it screwed up the toolbar a little bit. The toolbar I’m talking about shows the time, player count, heli/airdrop/radiation indicator, currency, coordinates and direction. So, I had to painfully arrange it. At the same time, I figured I’d take the time to make it look nicer with color images, adjust the font sizes, etc.

It still needs more tweaking, but it’s good for now. I hope you like it!

Melting & Smelting (Modtopia)

When the patch hit, it apparently doubled all of the output and speed of the furnaces 🙁 I’m unsure if this was the patch itself or the plugin I was using to control smelting. Some of you surely got away with some good cookin’, but now, I’ve cut production and even a little speed as well.

The by product, like charcoal and high quality metal, should now be back down to a realistic output and as I mentioned I lowered the speed just a little. I’ll likely tweak this slightly higher by next wipe, but we’ll play it by ear. I was just concerned with ensuring resources weren’t out of control.

I’m going to possibly consider changing smelting plugins so that I can better control the way it’s all handled. For instance, I can foresee large furnaces not only holding more items (as they do already), but maybe yielding more returns and smelting much faster.

Thanks for heads up MrNiceGuy!

Sign Blacklist

Too many fools, too little time. I’m getting a little tired of people making signs that are just downright evil. So I have a present for everyone including those fools.

If you’re found making signs that are vulgar, racist or the like, I will personally deface your sign to make it something I doubt you’d want, and I’m going to add you to a list so you can’t work with signs again. No mercy! Grow up or shut up! 🙂

Jason Vorhees

It appears the zambies are killing Jason. He doesn’t have a chance. All these Freddy vs. Jason movies were somewhat balanced (even though I think Jason is the man — or err something of man), but this zambie vs. Jason setup just ain’t!

I’ve adjusted Jason in the following ways to give him a chance against the zambies:

  • Health raised by 250 for a total of 750
  • Damage raised by .1
  • Accuracy raised by .1
  • Now that I have more control over agression:
    • Aggro range is 100
    • Deaggro range is 50

Hopefully this means you can find him in places other than beneath piles of zambies!

Raid Protection

You’ve been warned! Raid Protection is dropping for some of you. As of this post, I’ll be reducing the Anti-Offline Raid Protection to Prestige levels 1-9 (/loyalty). This should give newer players protections for a short while, but remove it from the more savvy, veteran players. Hopefully this results in more grown up Bumfuzzlers!

This means, as soon as you hit Level 10 (Legitimate), you’ll no longer have Anti-Offline Raid Protection (!offline). Be careful out there!

Additionally, to compensate for some easier raiding, I’ll be further modifying Raid Sympathy.

Raid Sympathy

Until now, Raid Sympathy has been set to 75%. This means if someone destroys your base during a raid, you’d get 75% of the resources back for walls, furnaces, boxes, doors, etc.

Due to the reduction in Anti-Offline Raid Protection, I’m going to increase the Raid Sympathy to 100%. It’s still not much because when people raid, you only lose some resources through destruction. Most of it’s from losing your loot. However, it is nice to get some goodies back!

Cross-hair

It turns out Prestige Level 14 and Level 15 (/loyalty) were unable to use cross-hairs. I’ve resolved this thanks to feedback from Doc and JoePerry. Aim away!

Prestige Levels

I’ve made a few adjustments to the Prestige levels by assigning various permissions across a few levels instead of just giving them out like candy to all players.

Here are the changes:

  • Level 1 – Level 10
    • Anti-Offline Raid Protection
  • Level 9
    • Tame horses, extend your inventory
    • Trigger multiple C4 at once (!tec)
  • Level 12
    • Easily grab loot with Loot All box function
  • Level 14
    • Tame wolves, extend your inventory
  • Level 16
    • Tame stags, extend your inventory
  • Level 17
    • Create an automatic dump box
  • Level 21
    • Tame bear, extend your inventory

SuperHeli

Originally, players complained the SuperHeli was always hanging around so I dropped it’s lifespan from 15 to 7 minutes. Unfortunately, I believe this caused an unintended consequence. What might be happening is that at 7 minutes, whether you’re in a battle with the chopper or not, it flies away. For the Bumfuzzler who is fighting a smoking, nearly destroyed SuperHeli, that can be frustrating!

I’ve increases the time one more minute to 8 minutes. It’s not much, but it’s something. I’ll adjust it more and more in time as needed to get the balance right. Thanks Obey Mike Opp for the feedback!

Thanks all you Bumfuzzlers for the feedback and your loyalty (/loyalty). Please have fun out there and let me know if you need anything!

Vorhees, Adventures, Hordes

Vorhees, Adventures, Hordes

I’ve got some tweaks Bumfuzzlers! We’ve got store commands, changes to zambies, Jason is back, blueprint wipe schedule changes and more! Let’s take a look at what we got!

Pesky Scientists (Modtopia)

Ok, so I hope these buggers are finally disabled! I’m not a huge fan of how they act and they seem rather useless as many of you have echoed to me.

I didn’t change them on Vanillatopia since they’re the vanilla feel, but you ‘nilla Bumfuzzlers let me know what you think. I’ll keep tabs on them to see if they improve over the next couple patches and if they do I’ll consider enabling them again.

Stalled Animals (Vanillatopia)

I had reports of animals not moving on Vanillatopia. That should now be resolved and you can ride horses again!

Jason Vorhees (Modtopia)

Heeeeee’s back 🙂 I disabled him along with the other NPCs while I setup the zambie hordes, but I think it’s time he returns. I’ve made a couple of tweaks to him though so hopefully it makes him a little different – beware! – mwhahaha! Chh, chh, chh, hah, hah, hah.

  • He’s now ‘scientist’ type instead of ‘murderer’. This means:
    • he’ll be silent
    • he’ll be a little smarter
    • he’ll fight the zambies
  • he’ll spawn every 45 minutes
  • his attack range was lowered from 150 to 75 (same as zambies)
  • there will only be 1 of him, instead of 2
  • lowered health from 500 to 250
  • slightly lowered loot
  • I’ve extended his range from 1,000 to 1,500 so he’s more dynamic and hard to pin down

I’m curious how he’ll fair against the zambies. He does have stronger weaponry, more health and a scary hockey mask so let’s see what happens.

I am considering enabling NPCs at certain monuments, but we’ll see. It might help keep the zambie population at bay and create somewhat of a safe zone (sorta) since zambies will be drawn to those monuments and be cleared out somewhat by the NPCs.

Store Reductions (Modtopia)

Due to the high RP requirement for resources and ammo, I think it was too hard for new players to use the store. So, I’ve lowered the RP requirement for all ammo and resources, but I also lowered the quantity you get.

For instance, if it used to be 3 RP to buy 150 HV Pistol Ammo, it now costs 1 RP to buy 50. So, the price is not technically lowered, but the prices will allow people who may not have much money to buy ‘something’.

Store Commands (Modtopia)

One nice feature for the store is the ability to buy ‘commands’. This allow players to purchase commands that might be otherwise only available to administrators. To check out what’s available, type /s for the store and look at the commands tab.

You can buy any of the following items:

  • Call Superheli
  • Kill Superheli
  • Call CH47
  • Kill CH47
  • Call Meteor Shower
  • Switch on Turbo Gather
  • Call Morning
  • Call Night

 

I’ll work on adding additional items to this list. I have some idears 🙂

Decay Slowdown (Modtopia)

I halved the decay a few weeks back, but it was reset, possibly due to the recent server situations going on. Now it should be set in half again. Let me know if anything changes.

Keep in mind, a few patches back they made it so that stone walls outside the cupboard coverage decay very quickly. I think mostly everything decays quickly in that case. Just be careful. In a very short time you’ll be without walls!

Thanks for the feedback MrNiceGuy, KBKiller18 and one other person who mentioned it but your name escapes me! Sorry lol

Blueprint Wipes (Modtopia)

I’ve decided to change the blueprint wipe schedule to 1 month instead of 2 weeks. So we’ll still wipe the map every week, but the blueprints will stick around until the 1st Thursday of each month. Thanks for the feedback soundklown.

Zambie Hordes (Modtopia)

Some were asking for some challenge with the zambies, so I’ve changed some of the settings with the hordes.

  • Zambies will still spawn in groups of 3, but now instead of maxing out at 15, they’ll grow to numbers of 20.
  • They’ll smell you from 75 meters away instead of the previous 35 meters.
  • A few zombies had crossbows. I’ve removed those so they all now have melee weapons.
  • Zambie Hordes now increase in size every 45 seconds, instead of previous 60.

Best watch your back! They can be very powerful in numbers and sometimes, multiple hordes will come at you at the same time! Thanks for the feedback MrNiceGuy.

Quest Items (Modtopia)

With the removal of monument NPCs, it became impossible to find the items you’d need to complete quests (/q). Due to this I’ve added the required items to the loot table as uncommon. This means they’ll spawn more often than rare items, but not as often as common ones.

Here’s a list of the following items you’ll find out there.

  • battery
  • duct tape
  • bleach
  • glue
  • blood
  • paper
  • research paper
  • sticks
  • camera

 

For players who will ask, what is the battery for? I’ve added some bot responses to ensure it’s clear.

Thanks soundklown for the feedback.

Scrap Count

I had a couple of players suggest scrap was scarce, but as I write this “There are 74,803 of ‘scrap’ in game!” That’s a lot! Keep in mind this includes player loot, boxes, barrels, etc, but dayum, that’s a lot.

Regardless, I’ve boosted the scrap returned by personal recyclers to 25%. You can craft personal recyclers at level 18 (/rec) or you have a 14% chance of finding one in loot. That will help out a bit for sure! Thanks for the feedback soundklown.

Server Header Image

It’s a seemingly small change, but it makes me feel all warm and fuzzy. I can’t believe it’s taken me so long to reset the header image players see when joining Modtopia and Vanillatopia.

As always thanks to everyone for the feedback. I truly appreciate it. As I always say, it helps a lot to make sure the server is running well and everyone can enjoy themselves! Good to see some old faces playing again! Keep it up Bumfuzzlers!

Rewards, Gather, In-Game Store

Rewards, Gather, In-Game Store

Hold on Bumfuzzlers! We’ve got a new wipe cycle and a bunch of changes that I hope will change the way Modtopia game play works in a good way. We’ve got store expansions, resource gather changes, kit changes and more! Check it out.

Resources

For a while now, I’ve known I needed to take a look at the resource rates and kits. When people are finishing the wipe cycle with 100’s of rockets and C4, it says to me the gather rates are out of control. I’ve also seen full bases go armor on the second day of the wipe which should not be happening unless you’re playing 48 hours straight! So, now that some of my schedule has been freed up, I’m going to get back to basics and dial things down just a little.

Here’s what I’ve changed:

  • ZLevels are now capped at 50
  • ZLevel level multiplier reduced from 2.00 to 1.25 (each level gained will multiply less)
  • Quarries have been boosted to 10x during the day, 12.5x during the night

My hope is to make Quarries more valuable and reduce the high level resource multipliers for individuals. The drop from 2 to 1.25 should result in a 37.5% cut in resource gathering which shouldn’t be massive, but it will surely be a reduction that I hope will make building more meaningful and raiding a little more frequent.

Kits

Some of the kits were just way too generous and they went against what I was trying to accomplish. For instance, starter kits were giving people enough to not only get a starter base up, but build a retirement home. That simply can’t stand. It’s critical that players have to do ‘some’ work to get resources and build their homes.

Here’s what I changed:

  • Startup Build kit
    • Wood: 10k lowered to 5k wood
    • Stones: 10k lowered to 2.5k
    • Changed usage to 1 times per wipe
  • Aid kit
    • Changed from 6 hour cooldown to 24 hours
    • Removed meats, left medical supplies
  • Weapon kit
    • Removed ammo
    • Removed Waterpipe Shotgun
    • Removed Custom SMG
  • Tools kit removed (tools are given when you spawn)
  • Weekly kit removed (it wasn’t very valuable anyway)
  • Trump wall kit
    • Stone: 25k lowered to 7.5k
    • Stone Walls: 25 lowered to 7 walls

Bradley Loot

With the lowering of gathering, I raised up the loot for the Bradley. The loot it gives, should you live to see it, should be Bumfuzzler good!

Rockets, ammo, weapons, C4 and a bunch of scrap!

In-Game Store

This will need balancing over time, but so far I’ve gotten the things in there at reasonable starting points. Some things might be too expensive or vice versa, but that will need some feeling out and some feedback from you all.

What’s really great about the store is that you can buy blue prints and also Reward Perks so that item that’s eluding you like the Large Furnace blueprint or the Bolty with 2 times the damage can now be yours for a price! Thanks to soundklown for requesting blueprints!

So you’ve noticed that you’ve been gaining money as you play. This is what you’ll use to buy items in the store. Once you have money, simply type /s in game to open the store. Once open, you’re going to need what’s called Reward Points or RP. You can convert your money into RP by clicking on exchange. Right now it takes $50 to gain 1 RP. Items in the store range from 1 RP to 6 RP. The reason for the conversion requirement is simply that money can be will be used for other things in the future. For instance now, you can use money for /skin shop which allows you to buy default skins for your items.

Remember, you automatically get money every certain amount of minutes played, but you also get them for breaking barrels. Furthermore, don’t forget you can steal it from other players, get money for damage dealt to other players and of course killing them.

Here are some of the items in the store:

 
 

You can even buy the swim wear there which are hard to find items!

Plane Crash

It used to be that the plane would crash into the highest mountains in the map so I raised it up 10 meters. Now it appears that’s not enough so I raised it another 5 meters. I think it’s hitting structures that people are building on those mountains. Well, just be careful. I’m going to see about making the plane create some serious damage to whatever it hits 🙂 Thanks MrNiceGuy for pointing out the plane was still crashing!

Anti-Offline Protection

Last week I made changes to the offline protection. Now instead of 10 hours it lasts for 5 as each hour it lessens by 20%. Unfortunately I missed the automated message which some were confused by. Thanks to MrNiceGuy to letting me know about it!

NPCs

A few of you have told me that it appears the NPC health is way too high requiring multiple bolty shots to kill them. It turns out health:100 in the settings refers to 100% of their default health. Scientists have 100 health, but murderers – the dumber zombie AI we currently have on our server due to Facepunch bugginess – have 150 health by default. This means 100 is really 150 health.

Let’s try out setting them a little lower. I’ve reduced their health 30% to 70. This should lower their health just around 100 health. Let’s see how it is. Thanks to MrNiceGuy and soundklown for the feedback!

I’ve also made changes to Jason Vorhees:

  • Health was reduced by 50%
  • Reduced his inventory
    • Wood went from 5k to 2.5k
    • High Quality Metal Ore went from 5k to 250
    • Stone went from 5k > 1.5k
    • Metal Ore went from 5k to 500
    • Removed C4
    • Removed bones

Jason still has some cool clothing and some valuable Skin Perk tools. Just remember, if you don’t kill him, he’ll track you down and kill you when you least expect it 🙂

Wipe Schedule

Last night was a wipe so get building! 🙂 I hope the weekly schedule makes things a bit more fresh for you all. It certainly will give me the ability to fine tune the server and get an idea of how changes will affect gameplay. I’m hoping for better balance between builder and raider. I’m sure I’ll be making several adjustments over the next couple wipes based on observation and feedback from you all.

Btw, I know I rarely mention Vanillatopia, but that’s just because the Vanilla experience requires few changes. I am planning on adding some new plugins to it, but of course the foundations of it will remain as pure as I can keep them. Modtopia is another story. Please as always keep the feedback coming. I appreciate it Bumfuzzlers!

 

Tank Hunter, Challenges, Perks

Tank Hunter, Challenges, Perks

Phew! Got a lot of stuff for you Bumfuzzlers! Bunch of fixes to a few situations on Modtopia thanks to some great feedback and also some changes I think you’ll all like! Especially you big game hunters 🙂 For everyone else, Skin Perks is back to full strength! Read on!

Various Improvements

  • Code lock auto placement to boxes, doors, lockers, cupboards now works. It was a permission issue due to recent loyalty level changes (/code) – thanks CannonFodder!
  • Added ability to keep loot logs, but after a few players got kicked, I suspected it and disabled it!
  • Replaced Tempered Steel hatchet and Muddy Converse boot skins in the Hunter kit and in the Loot. They were removed from the Steam workshop. They should now work as Skin Perks with proper dodge and upgrade bonuses – Thanks ATaXiA!
  • Spaz 12 Shotgun was added to the hunter kit for player challenges (/pc) – Thanks ATaXiA!
  • Christmas items added to Christmas presents and stockings such as trees, garland, etc. – Thanks ATaXiA!
  • Jason Vorhees NPC now gives Halloween related items so he can be more spooky! – Thanks ATaXiA!
  • Skin Perks should now work properly. For some reason only a few were, but now all 100+ of them should – Thanks ATaXiA!
  • Handyman was thought to repair without resources. I verified it does in fact use resources and enabled it again (/handyman) – Thanks MrNiceGuy!
  • Explosive distance kills will no longer be recorded in Player Challenges (/pc) – Thanks ATaXiA!

Outstanding Issues

  • Walking on a moving drawbridge will result in getting kicked due to a fly hack violation. The plugin author is aware and says he’ll look into it (/bridge.help) This also effects Vanillatopia – Thanks jarbar113 & ATaXia!
  • You can accidentally remove tuna can lamp from elevator and break it. Plugin author believes it’s due to a plugin conflict so I’m trying to track it down. Best advise, don’t use the elevator with your hammer out. If it’s not out, you won’t get the open to remove the tuna lamp (/newlift /liftaid) – Thanks CannonFodder!
  • The SuperHeli sometimes comes out at the same time as Chinooks. It’s believed the issue may be related to skipping night – Thanks ATaXia!

New Player Challenges

Along with the fixes to explosive distance kills, we now have 3 more titles – Tank Killer, Heli Hunter and Bot Hunter.

  • APC Kills [TankHunter] – most Bradley kills
  • Helicopter Kills [HeliHunter] – most SuperHeli kills
  • NPC Kills [BotHunter] – Most Bot/NPC kills

Check Player Challenges (/pc) to see who the leaders are! Each title will get you a kit (/kit) that will give you some goodies! I expect I’ll be updating the kits for challenges over the next couple weeks. I think they can be better, but we’ll see.

Awesome feedback and suggestions everyone! I truly appreciate all the Bumfuzzling going on. It really helps ensure the server runs well and everyone has fun!

Elevators, Jason, Gifts

Elevators, Jason, Gifts

Hey Bumfuzzlers, some truly awesome updates today! I know you Bumfuzzlers are going to love it! We’ve got a ton of changes and fixes and we’re going to have a wipe tonight, but the star of this update is going to be elevators. Yes, that’s right I said elevators 🙂 Read on!

Various Modtopia Fixes

  • Bunny Ranch now gives access to the Bunny Ranch kit – Thanks CannonFodder!
  • Recycle is now working for levels 22, 23 and 24 – Thanks CannonFodder!
  • Teleport back (/tpb) function (part of Warpmaster package) now works – Thanks CannonFodder!
  • Christmas presents should no longer be empty when spawning – Thanks CannonFodder!
  • Christmas presents message/jingle now appears/plays – Thanks Ataxia!
  • Crosshair images replaced, no more errors – Thanks Ataxia!

Notable Modtopia Changes

  • Several people would like to see more Jason! Jason Vorhees is now 200% less scarce
  • The SuperHeli and CH47 were spawning at the same time.
    • Now only one will spawn at a time
    • CH47 spawns between 2 hours and 2 1/2 hours
    • SuperHeli spawns between 2 1/2 hours and 8 hours – Thanks Ataxia!
  • Lusty Map going black at times
    • After the 4:30am EST restart, LustyMap will be reset twice to make sure it’s not black
    • Process may kick players with Packet Flooding error, just rejoin
  • Plugins aren’t loaded after a restart
    • After the 4:30am EST restart, all plugins will reload to make sure they’re loaded
  • Trade cooldown was lowered from 5 minutes to 1 minute – thanks CannonFodder!

Elevators

Modtopia and Vanillatopia players are going to love this update! The Elevators are truly awesome! I can’t say enough how much fun they are going to be for everyone and how much they will change the way you build bases. Hatches and stairs will now be more preference than requirement as you can build elevators up to 10 stories! (That’s the limit I set which I’m sure is good based on stability) Here’s some information about them:

  • You can build up to 10 stories
  • You can have 1 floor at every level
  • You can create elevators on foundations and floors
  • The elevator runs on fuel
  • You can have up to 2 elevators
  • You can share them with friends, clanmates or the public
  • Individual floors can be accessible by friends, clanmates, public, hidden, etc.

Here’s a video and a quick and dirty explanation of how you’ll create an elevator and generally operate it.

  1. Look at a foundation or floor and type /newlift
  2. You’ll get a menu (explained below)
  3. Put fuel in the tuna lamp to power it

The menu you get when using /newlift is going to present to you the following:

  • How many stories will the elevator be?
  • At which floors should doors be placed?
  • What will it cost you to build it?
    • Stories will require wood and metal fragments
    • Each door will require gears (not shown here)

After the elevator is built, using the Activate Key on the tuna lamp gives you the menu below

This menu allows you to

  • Floor # – Door- : Add/remove doors from your elevator shaft
  • Floor OnHold: Change how long the elevator will hang around
  • Move Speed: Change move speed
  • Lighting: Change lighting (off/always on/dynamic – comes on when you enter)
  • Operating Panel: Access the panel that is inside the elevator
  • Pull down lift: Allows you to destroy the elevator in total
  • Door Skin: Change the skin of the door (seems a little buggy)
  • Floor Sharing Options: Change who can access each floor
  • Share Mode: Change who can access the elevator
  • Power State: Absolutely unsure lol
  • Idle Close: How long does it take the door to close on it’s own

Accessing the Floor Sharing Options within this menu will give you the menu below. This menu gives you the ability to change the access to each of the floors individually.

Lastly, when accessing the panel inside the elevator, you’ll get this menu

  • Numbers when selected go to that floor
  • On the right side:
    • Gives you tuna lamp menu
    • Opens fuel storage
    • Unsure what this does lol
    • Closes door
    • Opens door

This is completely new so I expect some issues to creep up. In fact, I know of some things that could easily be used as exploits that I’m hoping are addressed soon. I didn’t feel like waiting until it got perfected because I saw the massive impact this plugin would make. That means, please as always, report to me the things you find with it.

Thanks for all the Bumfuzzling feedback as always! You guys are awesome! Have fun! 🙂