Category: Mods

Vanilla, Earl, Charmin

Vanilla, Earl, Charmin

Hey Bumfuzzlers! Got some updates for you! We’ve got the emergence of Bumfuzzlernilla, Earl takes his spot as the officially named Bumfuzzler Bot and the wipe approaches giving all the wonderful people of Bumfuzzlertopia a fresh start on Rust life! Read on for full info! ๐Ÿ™‚

Bumfuzzlernilla

This last week I worked on the vanilla-based server that I aptly renamed to shorten it – Bumfuzzlernilla. This is the old Vanillatopia, but it’s been revamped and redesigned.

The server is 3x Gather 2x Loot and it has a few plugins, but not any that will compromise that vanilla feeling.

It’s been getting some good traffic and is a nice change of pace from the fast building action on Bumfuzzlertopia. Give it a shot!

You can find the server @ 66.55.149.84 or search for Bumfuzzlernilla.

Earl

Well, the poll in Discord overwhelmingly selected Earl as the name for the bot!

You’ll find the tips that show up on the server now are called Earl tips and his name should be incorporated into the responses he gives.

The second-place runner up was Trump Jr. and since I chose Earl and snatched the win from Trump Jr., I’ll give the choice of reward to TheFireChef who chose Trump Jr – either the Christmas, Halloween or Electricity Kit for a month!

I haven’t added tips or Earl to the Bumfuzzlernilla server, but eventually, I will.

Mid-Month Wipe

Indeed we’ll be wiping the map (not economy or blueprints) on Thursday, July 18th!

I am traveling abroad Wednesday night so hopefully, everything goes well with my arrival and internet connections and such.ย  I’m going to shoot for wiping somewhere between 3 and 5pm EST., but if I’m jetlagged bad, it could be later!

Thanks as always Bumfuzzlers! I appreciate your patronage and loyalty to the server! Your feedback is always much appreciated!

SuperHeli, Darkness, Troops

SuperHeli, Darkness, Troops

Hey Bumfuzzlers! Lots of gameplay tweaks to all sorts of topics like skipping a night, Jason Voorhees, the SuperHeli, in-game store commands, power tools,ย  clans & groups, how the bot’s name voting is going, and more! Get feasting on the words below! ๐Ÿ™‚

Skip Night

I made a couple of tweaks to the way the Skip Night works to hopefully improve the usability.

Here’s what I changed:

  • The vote now stays open 90 seconds instead of 240.
    • Why have it on the screen for 4 minutes?
    • It raises the chance of a night
  • On a successful vote, it changes the time to 9:00 instead of 8:00.
    • I found the jolt of going from 18:00 to 8:00 to be jarring. 18:00 is mostly light, but 8:00 is slightly dark.
  • Now you should only be asked once to vote instead of 3 times throughout the night.

Hopefully, this makes the feature a bit more seamless.

Jason Voorhees

I’ve been meaning to make a few changes to Jason. Honestly, he’s not killing enough people!

Here’s what I changed:

  • Health slightly increased
  • Spawning radius increased
    • Now it’s harder to know where he might be
  • Accuracy was slightly increased
  • Damage was slightly increased
  • Respawn time was doubled
  • De-aggression range was increased
    • He’ll now follow you further
  • Metal Chest Plate removed in favor of road sign armor

Thanks to Doc for the feedback.

Clans & Groups

The server is a solo/duo/trio server. This means that groups of 1, 2 and 3 are acceptable while any group above 3 is not. It’s in the server title and description and it’s common terminology for Rust that most people understand.

This limitation is put in place because groups larger than 3 would easily dominate a group of two and surely a solo player. Smaller groups make up the majority of most Rust servers and they need to feel ‘reasonably’ comfortable about their chances of survival. From the server’s perspective, a group of 6 joins the server, they raid the smaller groups at will, those smaller groups leave, the large group has no one to raid, they themselves move on and leave the server without players. Thus, they ruin the experience for everyone.

Given that I recently saw behavior that violated this limitation, I posted about it in Discord and now am writing this to make sure everyone is on the same page because, afterward, it appeared some of you expressed confusion. So let me clarify further and explain some changes I made:

  1. Groups of more than 3, working together, are not allowed.
    • Working together is defined as, on multiple occasions – raiding, sharing resources, sharing bases, being friends to give access to cupboards and doors, friendly-fire, etc.
    • Trading is encouraged for anyone, clan to clan, solo to a clan, etc. Obviously trading C4 for 1 wood to share resources isn’t.
    • Sharing items and resources with new players to get them on their feet is a noble practice and is allowed.
  2. I’ve disabled the clan alliance feature in clans (/clan) to discourage groups working together.
  3. I’ve limited friends to 3 (/fmenu).

So here’s a little FAQ for those who are still confused:

Q: If two people raid who aren’t part of the same clan is that ok?
A: Sure. It’s only two people. However, if either of those people, at some other time, work together with larger groups of 3, that’s a no-no because it will equal 4 or 5 players technically. The two people may want to form a clan if they work together often (/clan) and work as a duo.

Q: I raided with one player last week, then a different player today, and tomorrow I’m raiding with someone else. Is that ok?
A: It’s not a direct violation, but I would suggest not giving off the impression that you’re part of a larger group. It would seem as though you’re in a group with 4 people.

Q: I’m in a clan with two members. Can I raid or take down the SuperHeli with a solo player?
A: Sure. That’s only 3 players. I would however strongly suggest you make them part of your clan and don’t change out that 3rd person every other day. It’s like the previous situation.

Q: What if I was part of a clan, then I left and now I’m still friends with one of them? They have 3 members and I’m playing solo now.
A: You need to unfriend them (/fmenu). Otherwise, you’re still sharing resources because you’ll have access to each other’s locations, doors, cupboards, friendly-fire, etc.

Q: Is giving a player items a violation of this rule?
A: No, it’s not, but there’s a difference between giving a new player or a recently raided solo player an item or two out of kindness and giving another group items in an effort to work together somehow. The intention here is important.

You get the idea I think. You is all smarwt poeple. The idea is to ensure you don’t leverage the strength of a group larger than 3 people because it would be considered ‘ganging up’. If players believe they’ll be steamrolled, it’s doubtful they’ll want to play.

I’ll do my best to be fair about this, investigate and ask questions, but if you screw with me and you’re dishonest, I’ll know. Please be reasonable and fair with me and you’ll get that same fairness in return. For this wipe and for first-time offenders, I’ll be giving warnings. After warnings, I’ll be giving out temporary bans of longer and longer duration.

Super Heli

There were a couple of things that needed changing so I did a little review of the SuperHeli settings.

Here’s what I changed:

  • I modified the way the SuperHeli is purchased from the store (/s) so now it’s more reliable than /callheli
  • Napalm is disabled for now. It causes too much lag. This, unfortunately, disables fires at the crash site. It’s a temporary fix.
  • I’ve raised the SuperHeli’s health slightly.
  • I’ve given the SuperHeli more rockets so it doesn’t run out.
  • The SuperHeli will now stick around for 10 minutes instead of 7. /callheli however may not abide by this.
  • The /callheli cooldowns have been adjusted:
    • Level 17 (/loyalty): 6-hour cooldown
    • Level 23 (/loyalty): 3-hour cooldown
    • Level 27 (/loyalty): 1.5-hour cooldown

Keep in mind buying the SuperHeli from the store is far more reliable than using the /callheli command, but that doesn’t mean it’s perfect. In testing, I’ve never had it fail to come, but some players suggested that does happen. This happens far more with the /callheli command, but that of course is free.

Be careful not to call the helicopter when another one is present. There’s a limit of 1 SuperHeli in the world and exceeding that will ensure your called /callheli will go bye-bye automatically.

Thanks to Doc and Fakiee for the feedback.

In-Game Store

For a while, there’s been some less than desirable behavior from the store when purchasing commands. For one, calling the SuperHeli was spotty at best. Secondly, some commands like buying night and day left players completely confused since day just switched to night without warning.

Here’s what I’ve changed:

  • As mentioned, the SuperHeli on call is more reliable.
  • Every command you buy, with the exception of Turbo Boost, will send a message to the server letting them know you purchased it.
  • The SuperHeli purchase was raised from $250 to $300
  • The Meteor Shower was lowered from $500 to $450

Thanks to Doc for the feedback.

Power Tools

The Jackhammer and Chainsaw may have been a little too easy to find so I’ve done a little tweaking to it.

Here’s what I changed:

  • The chainsaw is slightly rarer
  • You can only find the Chainsaw and Jackhammer in the following places
    • Code Locked Crate
    • Military Crate
    • Advanced Underwater Crate
  • I’ve removed the blueprints for chainsaw and jackhammer from the store (/s)

Now that these work with Z-levels, they should be more important and accordingly no one should get 8 of them at the start of a wipe.

Thanks for the feedback TheFireChef and DFGSlimJim.

Various Issues & Fixes

After this recent patch, we had a few issues and there are still some outstanding, but I’m working on them. Here’s a quick listing.

Fixed

  • Recycler (/rec) wouldn’t craft – Thanks for feedback Naraskgrim
  • /up command doesn’t work – Thanks for feedback Doc

Outstanding

  • Duel (/duel) kit isn’t available when being in top 3 spots – Thanks for feedback Naraskgrim
  • /fireworks command doesn’t work – Thanks for feedback Howdy
  • Leaderboard (/pc) tags aren’t working – Thanks for feedback Doc & TheFireChef

I’m sure there’s more issues waiting to be found, but this is what I know or remember right now. Let me know if you find anything else and I’ll work on them.

Server Promotion

I’ve had a couple of you ask how you can help promote the server and I’m extremely humbled and grateful you would do that.

Here are a couple of ways to promote:

  • Vote daily
    • Click Vote in the website menu at the top
    • This ranks the server at www.rust-servers.net
    • This gives you daily signals and a few economy bucks in the game.
    • Did you know the more you vote the more you get? There are tiers of 50, 100 and 250 for voting counts. If you vote 250 times you get 5 signals each time.
  • Upvote Steam Group Posts
    • When I post on the website, I post in the Steam Group
    • Give the posts a thumbs up so it shows in your Steam feed
    • Leave a comment and/or subscribe to the thread
  • Use www.bumfuzzler.net elsewhere on the net
    • If you make posts or drop links, it helps boost the ranking among search engines for the website
  • Reddit posts
    • I make posts on Reddit to promote the server
    • Upvoting these posts creates tremendous visibility, most posts get 1 upvote at most so even two help a lot
  • Stream playing on the server
    • Stream yourself playing on the server
    • If you have a Twitch account and you regularly steam, send it by. I’ll promote you too.
  • Tell your friends
    • Word of mouth is probably the best way to promote
    • Gift Rust, it’s just $8 until July 9th with the Summer Sale

Be creative! I just ask that you don’t romote Bumfuzzlertopia on other servers or in any way disparage other server admins or servers in order to promote. That’s not cool and I wouldn’t like it if someone else did that the other way around.

Ore Population

A couple of people complained that ores were hard to come by. Most likely that was due to them being in the snow or desert because, after a review, it appears they were low in those biomes. The grassy areas had a good amount already.

I’ve gone ahead and raised the density of ores:

  • Raised ores in snow biome 166%
  • Raised ores in desert biome 201%

This should make ore a lot easier to find.

Naming the Bot

We’ve had the poll up for a few days now and we have some clear front-runners! I’m going to let it run until the next wipe I think.

Here’s what we have for the top 3:

  1. Earl
  2. Trump Jr.
  3. Donald, Donald Jr., Otis (tied for 3rd)

If you haven’t voted, don’t miss out! I’ve put a new poll up that only includes these 5 values for the final run!

The feedback has been flowing mightily and for that, I am truly appreciative. I can’t stress how important it is that I receive your thoughts. I can’t stress enough how important it is that you know I am always open to hearing what you think and I’ll strongly consider all suggestions. I try my best to carefully listen. Keep it flowing and we’ll constantly adjust the server for the better.

All you Bumfuzzlers have fun out there!

Boobies, Blocks, Duel

Boobies, Blocks, Duel

Hey Bumfuzzlers! Sink your teeth into some of these tasty updates! We’ve got an arcade game addition to loot,ย  enhanced booby traps, a contest for naming the bot,ย  raid material stacking changes, foundation health changes, a new feature for raiders, fixes to crafting, raid alerts and more! Read on for more information!

Booby Traps

I’m happy to say we’ve got some great improvements with booby traps that will ensure they become a true defensive ability.

Here are some of the changes:

  • Traps are no longer triggered by the owner
  • Traps are no longer triggered by friends of the owner
  • Traps are no longer triggered by clan mates of the owner
  • Depending on your level you can booby trap using:
    • Level 16: Elements (Fire, Shock, Radiation)
      • Fire: Requires 100 lowgrade fuel
      • Shock: Requires 1 Fuse
      • Radiation: Requires 5 Radiation Pills
    • Level 22: Deployable (Landmines, Bear Traps)
      • Bear Traps: Requires 3 Bear Traps
      • Landmines: Requires 3 Land Mines
    • Level 29: Explosives (Beancan, F1Grenade, C4)
      • Beancan Grenade: Requires 1 Beancan Grenade
      • F1 Grenade: Requires 1 F1 Grenade
      • C4: Requires 1 C4

These traps are meant to make things difficult for raiders either by killing them or by delaying them enough for you to defend. For instance, the fire trap can make a large area unusable because it takes a while until the flames go out. Whether booby-trapped boxes and doors are opened or destroyed, the trap is triggered either way. Set a fire trap on your front door and it will immediately delay raiders for a couple of minutes or at least force them to take a different course.

Also, in case you’re curious, the landmine and beartrap traps will scatter those items around the affected area. This is great for boxes since the moment someone opens a box, they are surrounded by traps and they may not realize one is behind them. Best not to set this near boxes you care about though since someone stepping on one may destroy the others.

Happy trapping!

Chippy Arcade Game

You may have noticed the Chippy Arcade Game was placed into the loot. Maybe you even got it already!

You should find it easily out there in crates! Play a few games while you wait for those metal frags to cook! It appears to keep high scores too!

Raid Alerts

There was an issue with raid alerts, you know – the feature that allows you to get Discord and mobile alerts when someone is raiding you? Yeah, that one.

Now when you’re sleeping in your base,ย  while you’re at work bringing home the bacon, you’ll know when someone is taking your Pookie Bears!

In the game, type /pbreg “Your Username#xxxx”, you’ll get a message from PoundBot in Discord on how to complete the setup. The #xxxx is a four-digit number you’ll find is attached to your Discord account.

Thanks to Viper and TheFireChef for the feedback.

Hammer Crafting

For some reason, hammers were crafting slowly while everything else was instant crafting.

Now it’s resolved so you can craft hammers in the blink of an eye.

Thanks to Doge for the feedback.

Also, it appears there is some conflict with the crafting Quests (/q) and instantly crafting. It appears at best, that Quests will count 10 crafted bandages as 1, but that may not even work. I’m not sure how to resolve this yet, but I’ll do more testing when I have more time.

Thanks to Lieutenant Rum, Thot Police for the feedback.

Teleporting

Welp, I realized I had a setting turned on that I didn’t want on.

You can no longer teleport to another player who is in a building blocked zone. This should help make raiding slightly more challenging. Whoops!

Thanks for feedback TheFireChef.

Naming Bot

So I’m thinking the bot needs a name. I know he’s just a bot, but ‘bot’ is a little boring and I can’t imagine he likes that very much.

Get me over what you think would be the best name, I’ll take which ones I think are best and put them in a Discord poll. If yours wins, I’ll give you either the Christmas, Halloween or Electricity package from the shop for 2 weeks! I’ll also build in a couple of sayings for the bot that include your name ๐Ÿ™‚ For instance, “How did you get your name <BotName>?

Couple guidelines thought:

  1. Be unique. It should be a name that players wouldn’t say naturally. For instance, his name wouldn’t be Gear.
  2. Something easy to remember and spell. For instance, Earl.
  3. If possible, it might fit with the server theme. This is challenging!
  4. Submit as many as you want!

I found this site that generates potential robot names that might help. Scroll down and click Get Robot Names in the white box.

Raid Materials

It might be a little much to allow raiders to have multiple stacks of 256 rockets. Think?

I’ve lowered the stacking size of the following items from 256 to 16:

  • Basic Rockets
  • Fire Rockets
  • High-Velocity Rockets
  • Satchel Charges
  • C4 Explosives

Given that we have backpacks, this change shouldn’t have a huge effect, but at the least, it’ll prevent raiders from having tons of inventory space to haul stuff away. Maybe base owners will have the opportunity to keep some of their stuff.

Let’s see how things go. Give me feedback on this.

Raid Blocking

Since the beginning of Rust, I’ve believed that raiders have, at least, a slight advantage. It takes far less time to destroy a base than it does to build and maintain one even when you consider farming for charcoal and such. Due to this, I’m tinkering with something new.

If you destroy someone’s stuff, you’ll be automatically blocked from using certain abilities for 3 minutes.

  • Remove Tool (/remove)
  • Teleport (/tp or /home)
  • Trade (/trade)
  • Shop (/s)
  • Kit (/kit)

This block will affect the raider immediately, but also anyone within the general area and those who enter the general area who are friends or clanmates of the raider and also anyone who is authorized on any cupboard the raider owns. The owner of the building will not be blocked.

The raid block will end:

  • After 3 minutes
  • On the blocked person’s death
  • On the blocked person’s respawn

The raid block will restart at 3 minutes if the raid continues.

Hopefully, this can give base owners a little more time to defend and/or sign on after being alerted by the Raid Alert. If you’re going to raid, you’re going to have to make sure you planned it well!

Foundation Wipes

A while back I raised the health of foundations to prevent the demoralizing “foundation wipe”. When it happens to someone it’s really discouraging and many times they leave the server – sometimes to never return or at least they typically won’t return until next wipe cycle. This current wipe cycle, it seems to have happened at least once.

The ability to wipe a foundation defeats the purpose of base defenses and all the effort put in by a builder to protect their stuff. Why bother with turrets and shotgun traps if you can just disregard it all from a rocket’s length away? It even makes the new and improved booby traps a waste of time.

I’ve raised the health of foundations another 50%. This should make it a little less lucrative to spend rockets on making someone’s day miserable.

Bot Tips

Over the last week, I’ve made a concerted effort to expand the random messages that pop up in the chat but also to use them to highlight some of the lesser-known features.
So, I’ve expanded the number of messages, tried to make them more informative, cover more topics, renamed them to be Bumfuzzler Bot Tips (soon to be replaced with the name of the bot), and I made the message more prominent so they stand out. Hopefully, players will better know the benefits of all the features we have.

Dueling

Some of you have been discovering how much fun the duels are. For those of you who haven’t partaken, I highly recommend it! It’ll help you polish those PVP skills without the fear of losing gear, items or resources.
I decided to mix things up a bit and add some new features to it.
  • Added 2 new loadouts to the mix
    • Mace Loadout: Gives that melee battle opportunity
    • Rocket Launcher, Pistol, and Build Loadout: Spawns players with enough resources to build structures, but also destroy them
  • Top 3 Duelists will now have access to the Duelist kit (/kit)

You can type !duel for more information about getting involved in duels!

If you have any weapon combination ideas, please let me know! I’ll add them!

Event Messages

There are certain events that get lost in chat and that’s unfortunate because that will likely cause you to miss out on things. So, just like the Bot Tips, I’ve tried to highlight these events better in chat.

Hopefully, messages for events will now grab your attention as they have bold colors and larger font.

I’m hoping that this increases the usability of certain features and improves communication. It’s been annoying for some time that it’s possible to miss teleport requests for instance. No more!

Fuel Requirements

It appears that the Level 26 (/loyalty) perk to not require fuel in certain items like candle hat, lanterns, miners hat, searchlight, and tuna light hasn’t been working as expected which meant fuel was required even when it shouldn’t have been.

It appears some permissions that were there before, were missing!?! Weird. Anyhow, I added them back.

Mind you, this one I was unable to find time to test. I assume the permissions were the issue. Please let me know if it doesn’t work as expected.

Thanks to Lieutenant Rum, Thot Police for the feedback

Text Symbols

You might notice we have exclamation marks next to a lot of text. They used to be nice symbols. Facepunch screwed that up with a patch or two ago so now symbols don’t work. I’m going through now and removing all my hard work which sucks, but what can you do?
If you have a minute, please upvote my suggestion at Facepunch to fix this https://rust.nolt.io/3715 so we can have purty symbols again!

Wipe

Our next wipe is Thursday, July 4th, unless Facepunch delays it due to Independence Day – which I doubt since they’re Brits! ๐Ÿ™‚ You can expect the map, blueprints, and economy to wipe, but of course, all other things like Z levels and Loyalty will remain – they never reset.ย Usually, Facepunch drops the patch between 3 pm and 7 pm EST so there’s a large window there. Unfortunately, I can’t promise time exactly.
I’m excited for July as it brings Independence Day! The server will celebrate by keeping the Flag Memorial monument, but I have something special planned that I hope will work out. It’s a completely custom plugin for Bumfuzzlertopia! Never before seen and awesomely American! ๐Ÿ™‚ Think fireworks!

Thanks as always for all your feedback. It’s really helpful. With these changes, I’ll need more of it to ensure we’re going in the right direction of achieving balance while maintaining fun! Until next time Bumfuzzlers! Enjoy yourselves out there!

Instacraft, AutoSkin, Quests

Instacraft, AutoSkin, Quests

Hey Bumfuzzlers! I’ve got a couple of changes to tell about before Thursday’s map wipe! News on randomized skins, crafting instantly, scuba gear availability, quests and more! All that and info on tomorrow’s wipe, plus another mandatory Facepunch patch on Friday? /crosses fingers lol Give a read to find out more!

Diving Gear

I reviewed the diving gear availability and it seemed a little low. Also, it was spawning in the underwater loot which seemed weird lol

I changed the following:

  • removed from underwater crates
  • increased availability slightly

Thanks for the feedback Non-Existant

Instacraft

We had instacraft a while back and then adjusted it to require some crafting time. It feels like it’s time to go back to instacraft and apparently the majority of you agree.

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We had a poll in Discord and while the nays valiantly voted, the yes sirs had double them. Now Instacraft is enabled so there won’t be any more waiting to craft individual items or bulk items.

Let’s see how it turns out.

Skin Randomizer

Skins have been messy lately and the last major patch broke some stuff. For instance, you probably noticed that skins no longer randomized on crafting.

Well, I just fixed it this morning. Now every time you craft, you’ll get a randomized skin on items that support skins. Glad this is working again. I love the varied look of bases!

Quests

It’s time for new quests! After all, you’re on an adventure ๐Ÿ™‚

Here’s a list of the new Quests I added:

  • Lighthouse Collector – Gather 25 Blue Rustige Eggs
  • Dome Collector – Gather 25 Red Rustige Eggs
  • Easter Morning – Gather 25 Easter Baskets
  • Radioactive Personality – Gather 25 Geiger Counters
  • Happy Birthday – Gather 25 Five Year Cakes
  • Up in Flames – Destroy 3 Flame Turrets
  • Shotty Defenses – Destroy 3 Shotgun Traps
  • Air Offence – Destroy 1 SAM Site
  • Run with Scissors – Craft 100 Bandages
  • Grand Injection – Craft 50 Medical Syringes
  • First Aid Kit – Craft 25 Large Medical Kits
  • The Machine – Craft 25 Gears
  • Snappy Dresser – Craft 25 Snap Traps
  • Spikey Proposition – Craft 10 Wooden Floor Spikes
  • All Mines – Craft 10 Land Mines
  • Laser Red – Craft 1 Auto-Turret
  • Fire in the Hole – Craft 3 Flame Turrets
  • Riding Shotgun – Craft 3 Shotgun Traps

I expect to create more of them in the future so that each quest page is full!

Wipe Info

Thursday 6/20, Bumfuzzlertopia will be wiping the map. Blueprints and economy will stay in place as they only wipe on the first of the month. For those who don’t know, we wipe twice a month.

  • Wipe #1: First Thursday of the month – wipes map, economy, and blueprints
  • Wipe #2: Third Thursday of the month – wipes map only

I considered wiping economy on this 3rd Thursday, which is why I started that Discord poll, but players are broken down the middle and truth is I tend to think it’s a reward for playing the entire month instead of just a 2-week wipe cycle. Also, it doesn’t matter because the economy is only really good for buying blueprints which players will have at the start of the second monthly wipe cycle anyway.

I’m hoping to wipe around 4 pm EST at the latest and we’ll be going with this map if you’d like to get a head start planning your base!

As always Bumfuzzlers, please have fun and keep the feedback pouring in! It really helps fix issues and also improve gameplay!

P.S. – Friday brings a mandatory Facepunch patch. I haven’t gotten the time yet. This means I’ll have to update the server for you to join after your clients auto-update. I’ll do my best to communicate the planned time. I’m waiting on them.

Generator, Spooky, Gather

Generator, Spooky, Gather

Hey Bumfuzzlers! Seems we had a somewhat tumultuous patch this last Thursday as the powers at Facepunch were giving us some tough love! Despite that, the storm was weathered, and changes have been made! We’ve got loot modifications, gather rate changes, a new power source, new server listing description, stacking changes, server menu updates, a spooky mask and 2 discord polls begging your opinion and more!

Patch Overview

For those of you who would rather not read the list of changes in the last patch, here’s a solid overview of what we got.

Server Browser

Not sure why, but I’ve been contacted by a few people who say they can’t connect to the server, mainly due to not seeing it in the server list. Maybe this shouldn’t be surprising due to the recent changes to it.

If you find you have this issue, you can connect directly via the console.

  1. Press F1
  2. Go to the console
  3. Type connect 216.155.140.108:28016

That’ll do it.

Also, I’ve been trying to make the server’s representation in the server list better. That means I’ve updated the server description and modified the title to include common keywords for searching. I’ve also changed the name to Bumfuzzlertopia in case you were looking for the old name. This was only to give me more room in the server title – saved 4 characters lol

Language Filter

Now when you curse, it will show the word Bumfuzzler in orange so at least others know you cursed and didn’t type Bumfuzzler intentionally. This also ensures I’m no longer confused as to whether you’re talking to me ๐Ÿ™‚ but then maybe you are talking to me saying nasty things? Yikes! I hope not lol

As the resident bot says, “It’s not a restriction. It’s meant to be funny and promote the server name. Why not expand your vocabulary? I know how to say 1,534,201 English words! You know about 4 :)”

Is it better without the color? It might be. Let me know.

Stacking

There were a couple of items I forgot to set up for stacking earlier so now I’m swinging back to get them straight.

I changed the following items:

  • Grenade launcher Buckshot: changed from 24 to 256
  • Grenade launcher HE: changed from 12 to 256
  • Grenade launcher Smoke: changed from 12 to 256
  • Heavy Scientist Suit: changed from 1 to 256

Thanks Non-Existant for the heads up on an exploit regarding stacking.

Gathering ZLevels

I’ve been looking at the resource gathering because I’m trying to market the server better in the server list. Most servers advise what the gather multiplier is, like 3x or 5x, but the way the server was setup, it’s hard to do that.

If my math is correct, which it might not be lol, on joining, the server was almost a 3x gather rate when you’re at Level 0. As you work yourself closer to Level 50, that 3x grows slowly towards 6x. This seems a bit too close to an experimental server if you ask me. So, I set my sights on making the server a 5x server as I think that’s much more reasonable.

Here’s what I changed:

  • The initial multiplier of 2.8 was changed to 3.0
  • The percentage per level was changed from 0.75% to 0.40%

Theoretically, this means for new players they should have 3x gather rate, but over the course of 50 levels, it should be possible to get 5x gather rate.

If you find my math is wrong, please let me know :/ lol

Server Menu

It appears the menu you see as you join the server needed a bit of updating so I took a moment to do that. The hope is it’s now accurate, but also provides an improved overview of server features. Here are some snaps of what it’ll look like next time you join.

The main menu you see when joining (/ui) should now showcase a bit more of the features the server has.

The plugins tab had a few plugins we no longer used so I removed them and added a bunch more!

The sightings tab showed Trump Tower and Hillary House, but neglected to show the latest addition – The Southern Border!

Hopefully, this gives new players an understanding of the depth of features on the server and gives veteran players the ability to point unanswered questions to the menu in certain situations.

Loot Changes

I had a couple of comments on the loot so I jumped into it and tried my best to balance things out. It’s not an easy task and it’s an ongoing process so this requires constant feedback from you Bumfuzzlers.

Here’s what I changed:

  • Adjusted mine crates to have higher quality tools. Previously it had only the lower level hatchet and pickaxe.
  • Adjusted medical crates to give more medical items. It gave extremely low quantities and only 1 item.
  • Adjusted components specifically increasing gears and springs
  • Adjusted component spawning areas. Some items spawned in barrels that shouldn’t and the opposite in crates.
  • Decreased the amount of beancan grenades. They can only now be found in the better crates.
  • Removed scrap from food crate to ensure food always spawns there. Sometimes it spawns only 1 item.
  • Loot in the Elite, locked, and Underwater Advanced crates should be much better now.
  • Moved some better items like Large Furnaces out of barrels and into higher level crates.
  • The spooky Dragon Mask was added to the loot. You should find it in barrels.

Thanks for feedback Viper,ย Non-Existant and Kreeperlink

Color Fiasco

Facepunch changed the way text is displayed in the game and in turn they made changes to how text colors are displayed. This game used to accept red text to be coded simple as <color=red>RedText</color>, but now it has to use proper HTML like <color=#FF0000>RedText</color>. This meant, before the patch hit, I had to go through several hundred files and change every mention of color, which was typically written as red, green, blue, purpose, etc. to its hexadecimal value.

I’m just mentioning it because if I missed one, you’ll see <color=red>TheText</color> in chat instead of seeing TheText. If that happens, let me know what the text said and I’ll track it down.

Steam Workshop

Apparently, there were some changes in Rust and/or Steam as of late and this has caused some problems for various plugins. I expect it has to do with the new menu with the store integration we received in the last patch. Most likely something was changed there which borked everything else.

This means some plugins like Skinbox may not function properly or at all. I was able to fix a couple, but the changes could be far-reaching and not initially noticeable.

If you find something not to be working as expected, please let me know.

I appreciate all the feedback I received so far more notably AxelsAntagonist who went through much of the plugin list to test what was and was not working. Thanks!

Small Generator

We’ve had the small generator available for some time, but I didn’t add it because it’s a really powerful tool. After all, it’s unlimited power which can give some nice abilities.

The point was made that cave base designers can’t really take advantage of many electricity options so I finally caved.

Here’s the lowdown:

  • Unlimited power, great for caves
  • Can be found everywhere electrical components are found
  • Rarer than solar panels so slightly harder to find

This should be a great perk for everyone and it’s not something you’ll find on most servers.

Thanks for feedback Viper

Economy Wipe

I’m toying with the idea to wipe the economy at every wipe as I’m not sure if it’s fair to give some players to have such a large advantage. Starting off with a ton of RP, after you’ve found all the blueprints is maybe too much. Blueprints already give a large advantage.

To vote, join Discord and you’ll find the poll in the #polls channel. So far it’s tied!

The question for the poll is:

‘Should I wipe the economy at every wipe? I’m thinking someone starting at the 2nd wipe cycle has a disadvantage and that may not be fair’

Instacraft

Another poll on Discord is about Instacraft. We used to have instant crafting, but I modified it down to be slower because I felt it was way too easy to quickly amass a serious arsenal.

If the response strongly favors having it, I’ll likely be persuaded. Consider how it affects gameplay though. It’ll likely ensure early raids go up. Then again, so might early defenses.

The question for the poll is:

‘I believe instacraft is an important feature to have. I don’t like waiting for items to craft and think it should be immediate’

No Fuels

It turns out that the entire server was fueled up unintentionally.

Now it’s not until Level 26 (/loyalty) that players don’t require fuel for various lights and whatnot.

Thanks to AxelsAntagonist for catching it.

Flag Day Kit

Apparently, the kit for the Flag Day Monument wasn’t working. Thanks for the heads up AxelsAntagonist and for testing Non-Existant. It should be all good now.

This last patch wasn’t quite a disaster, but it certainly had its moments lol Today, I optionally patched the server which will hopefully alleviate some of the issues that have been going on, but tomorrow, Thursday 6/13, Facepunch is dropping a mandatory server and client patch. We won’t have to wipe as far as I know, but once your client is updated, you won’t be able to connect until I update the server. As long as I can keep on top of when it’s released, I’ll have it patched up in 10-15 minutes. The trick is, the patches drop whenever Facepunch feels the itch.

Have fun out there Bumfuzzlers and keep the feedback flowing!

Performance, Flag, Packs

Performance, Flag, Packs

Hey Bumfuzzlers! Big updates coming your way! We’ve got additional backpack storage, offline door fixes, furnace changes, early raid tweaks, a new monument and a serious attempt at improving server performance – which appears to be working really well so far! Read on to get all the info!

Backpacks

A few updates ago, the ability to have extra rows presented itself, but I didn’t have time to take advantage of it until now.

Now we’ve got upgrades!

  • Allegiance level [level 20] (/loyalty) backpack size goes from 2 storage rows to 3
  • VIP level [level 25] (/loyalty) backpack size goes from 3 storage rows to 5
  • Level 28 (/loyalty) backpack size is now 7 storage rows!
  • Veteran level [level 15] remains the same with backpack size at 2 rows.

That should help you carry all that crap around ๐Ÿ™‚

Offline Doors

Starting at Allegiance level [level 20] (/loyalty) players get the ability for doors to automatically close when they sign off. Unfortunately, this wasn’t working from levels 21 through 24.

This should now be fixed. Simply type /odf once you reach Allegiance level to toggle it on and off. Not sure why you’d want it off, but I can’t remember if it’s on by default. How many people you think this saves from easy raids per year! haha

Thanks to Whompmaster for noticing the issue.

Furnaces

I’m still trying to reduce the very early raiding, but it takes time as small adjustments need to be made over multiple wipes to ensure a good balance. This go around, I’ve reduced charcoal byproduct slightly and increased cook time slightly. I doubt you’ll even notice.

Beancan Grenades

In another effort to slow the early raiding, I’ve changed where Beancan Grenades are available as they’re an essential component of Satchel Charges.

I’ve changed the following:

  • The Beancan Grenade blueprint was removed from crates, barrels and present drops
  • Beancan Grenades are only available in crates now

So basically, you can find Beancan Grenades, but only in crates and you’ll have to research them.

Bumfuzzler Lodge

It’s been a couple of weeks since I put the Bumfuzzler Lodge into testing mode and certainly, there are some kinks to work out.

I think the following changes are in order:

  • Reworked the building to prevent double boxes and other items
  • Storage in the rooms will be reduced to two small boxes
  • There will be a charge for the room using economy (If I can get that working – I had issues with it last time)

Keep in mind, the lodge was meant to be used when starting out, getting yourself together after a raid or simply if you’re homeless for one reason or another. You’re not really supposed to continue to live there forever! lol

Thanks to Non-Existant for the feedback.

Raiding Balance

Rust has its flaws. For one, too many players are compelled to leave servers with their tail between their legs when they get raided and others leave servers when there’s no one left to raid. It’s a system built with the premise that you need a crapload of fresh meat joining the server on a regular basis. That’s one reason I created Raid Sympathy. Unfortunately, that helps, but people still leave in tears when they lose their Teddy Bears.

To compensate, I’ll revisit something I tried a while back which is to add a couple of bases out there in the world that will provide raiding opportunities of varying difficulty. This will:

  • give players who raid something to break into
  • divert some raiding energy away from player bases
  • ensure there are fewer tears on the server

Thanks for feedback Non-Existant and Viper

Performance

Lately, some of you have been complaining about lag and there have been unexpected crashes that I’ve seen firsthand. It’s likely the performance issues are caused by a combination of Rust’s horrible optimization and plugins eating up resources that Rust didn’t expect.

To counter that I’ve, made a major change that should have a giant impact on your gameplay. I’ve decided to up the slot count to 200 players. This will result in more dedicated memory and a smoother play if it works as expected.

So far I’ve heard positive feedback about the performance!

Flag Day

The next wipe brings a new month and with it a new holiday to celebrate! That means the Cinco De Mayo celebration goes bye bye and we’ll have a new special monument!

In the United States, Flag Day is celebrated on June 14th to commemorate the adoption of the American flag. Da dada daaa daaa daaa! ๐Ÿ™‚ This new monument will be themed after this holiday.

I won’t tell you what it is or how it works, but keep your eyes peeled for anything out of the ordinary ๐Ÿ™‚ I’m hoping to have an extra special treat for Independence Day.

Thanks for the feedback from hur2rld about a potential skin issue with the monument.

Upcoming Wipe

Tomorrow, Thursday, June 6th, you can expect a wipe as there’s a new patch coming from Facepunch. We’ll be wiping map, blueprints, and economy so it’s a fresh slate!

As usual, their patch usually drops between 3 pm EST and 7 pm EST with some fluctuation. I’ll do my best to wipe as close to patch drop as possible and will keep everyone posted in Discord on the status.

There are some interesting changes coming our way. Below is a quick overview of what you can expect to see in the next release. I wonder if we’ll see that new digger monument!

Please keep having fun and giving me feedback! The server gets better each wipe with your help! Thanks Bumfuzzlers!

Recycler, Border, Building

Recycler, Border, Building

Howdy Bumfuzzlers! I’ve got some gameplay tweaking updates for you all! Recycling has been extended, zambie horde counts have been reviewed, building health is gently upped for you weak of heart, the southern border got some immigration policy and tomorrow’s upcoming wipe will give all of you a fresh new beginning! Take a read to learn more!

Zambies

I tried having more hordes of smaller numbers, but it seemed a little boring being attacked by groups of 3.

I’ve now reduced the horde count from 40 to 30 and increased horde zambie count from 3 to 6. They’ll still only grow to groups of 8 unless they join together to form larger groups.

Building Health

In the past, we raised the health of foundations to prevent foundation wipes which can be really lame.

Now, to make it slightly harder to raid, I’ve increased the building health of non-foundation parts by 10%. It’s not much, but it’s a little something to help balance things out a bit.

Thanks for the feedback Viper

Southern Border

I found the Southern Border to be a little too challenging so I took a look at the numbers.

I’ve reduced the number of NPCs to 20 but tightened things up by reducing the radius from 100 to 60. This means they should be in higher concentration around the wall.

Recycling

In the hopes to make recyclers a little more important, I’ve made a couple of changes.

  • Recyclers now yield twice the amount for recycled items
  • Recyclers now recycle blueprints for scrap
    • Common: 25 scrap
    • Uncommon: 50 scrap
    • Rare: 125 scrap
    • Very Rare: 300 scrap

Don’t forget that at Level 18 (/loyalty) you get the ability to create a recycler in your base (/rec)!

Vanillatopia

For a while now Vanillatopia has remained unchanged which makes it unsurprisingly very low population. I’ve been trying to think of a creative setup for the server and that includes even changing the name along with the approach.

I have a few ideas I’m kicking around, so stay tuned! If you have ideas of your own toss them my way. I’d be interested to hear them! If you come up with a great idea I can actually achieve, I may run it for a couple of weeks to see how it goes.

Upcoming Wipe

This month has a slightly different wipe schedule. Given that May has 5 weeks, I took a poll in Discord where it was decided to wipe after the first week. That means we’ll be wiping the map tomorrow, Thursday 5/23 so it lines up nicely with the first Thursday of next month’s patch release wipe.

The wipe will be a map only wipe, leaving blueprints and economy intact.

I’m hoping to do the wipe early, but I have somewhere to be at 2 pm EST and I don’t know how long it’ll take. If it runs me later than 5pm EST, I might not be able to wipe until 7:30 pm EST. I’ll update Discord when I start and finish the process so you can all get a jump on it!

Have fun out there Bumfuzzlers and please continue to provide the feedback as you have it!

Hotel, Alerts, Cinco

Hotel, Alerts, Cinco

Hey Bumfuzzlers! I’ve got quite a lot of news this time around. Changes to Military Crate loot, animal riding is back, we’ve got zambie bunnies?, Discord raid alerts, a hotel, bow skin perks… just too much to list. Give it a read for yourself!

Military Crate Loot (Modtopia)

For some reason, the Military Crates had really poor loot. Now, I can say it’s pretty good.

I haven’t necessarily added new items to the crates, but I removed lesser items so those better items rise the surface much more often.

Thanks to JakeHillKing for the feedback.

Riding Animals (Modtopia)

We used to be able to ride animals, but there a bug that stopped players from shooting animals at long distances so we disabled it. Now it appears that issue is resolved.

All you have to do is type /tame around animals, whether it’s a bear or a chicken, and you can then mount them and run around the countryside! Keep in mind you can also make animals your pets (/pet) and use them for storage, attacking other players and animals!

Zambie Bunnies (Modtopia)

It appears politicians are now dressing up as Easter Bunnies!

These zambies will be less common, but if you find one you’ll be happy as they hold additional items such as bronze, silver and gold eggs, egg baskets and so on. The items that are seemingly worthless will be used in some new quests (/q) that I’ll be creating soon.

Also, I changed the numbers a bit to make zambie encounters more frequent but traded larger zambie groups for more hordes.

  • Number of hordes changed from 20 to 40
  • Initial horde size changed from 5 to 3
  • Total size of hordes changed from 15 to 8

This should be about the same amount of zambies, but it’ll spread them out a bit more. Just keep in mind, hordes may be larger than 8 since they do merge if they meet!

Thanks for the feedback DFGSlimJim.

Night Resourcesย (Modtopia)

The multipliers on the night resources have probably been a bit out of control for quite a while and I think it’s time I nerf them just a little.

I’ve adjusted resource gathering at night as follows:

  • Points per hit (amount zlevels go up): changed from 40 to 35. During the day this is 30.
  • Resource Multiplier (amount each zlevel multiplies gather rate): Changed from 3.4 to 3.1. During the day this is 2.8.

Let’s see how this goes for a bit.

Discord Raid Alerts (Modtopia)

We can’t all be awake when the rockets hit the walls so, now you have a tool to help you know when things are going south.

In the game, type the following command where “Your Username#7263” is your Discord username.

/pbreg “Your Username#7263”

After you do this, you’ll receive a code and a prompt in Discord. Reply in Discord with the code and you’ll get alerted whenever something of yours is damaged by someone other than you!

Bumfuzzler Lodge (Modtopia)

Sometimes it’s easy to get weary. Maybe you get raided a couple of times and you’re having a hard time getting started. Now there’s a place for you to go when things get rough.

The general premise is to have a safe space where players can have rooms, protection, etc. Mind you, I’m sure this opens things up to exploits and various buffoonery, so I’ll be weeding that out if possible and determining if this is a viable solution.

Here’s how it works.

  • Look for the orange shopping cart marker on the map (Press G)
  • Go to that location
  • Go in the front door and interact with the Hotel Manager. They’ll give you instructions.
  • You go through the hotel and activate the door you’d like (not all rooms are the same)
  • You’ll have the room for 2 days.

It appears after the 2 days someone else can rent the room and take your stuff so you’ll want to keep track of when your lease ends and renew it by accessing the door again.

Let’s see how it goes!

Thanks for the feedback from Viper, CannonFodder, DarkRazorTV, and Reaper2980 that lead to this idea.
Thanks to Machine andย DFGSlimJim for testing and providing feedback!

NPC Settings (Modtopia)

Some say the accuracy on the NPCs is too high so I made some changes.

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By default, NPCs at the Southern Border and Cinco De Mayo would be set to an accuracy of 10 and damage of 1.0. I had the set to an accuracy of 6 and a damage of 0.6.

Now I’ve set them as follows:

  • Accuracy: 4
  • Damage: 0.4

This should make them far less potent, but I hope they still pose a challenge.

Thanks to JuketheBrute for the feedback.

New Loot Items (Modtopia)

I’ve added a couple of items into the general loot table to make things more interesting.

Here’s what I added:

  • Chinese Lantern (barrels)
  • Dragon Door Knocker (barrels)
  • Butcher Knife (boxes)
  • Pitchfork (boxes)
  • Sickle (boxes)

My personal favorite is the pitchfork and the sickle.

Cinco de Mayo (Modtopia)

May’s celebration event is centered around Cinco de Mayo. I don’t want to say too much, but there’s a party with a bunch of bandits in a village out in the desert. You can join in, but once it gets rough, they don’t want you around!

Tread lightly and bring your party hat!

Thanks to CannonFodder for creating two of the four structures.

DeathMarker (Modtopia)

When you die, there’s a yellow dot on the map (key G). For a bit, it was massive in size.

Now the issue is resolved.

Thanks to JakeHillKing for the feedback.

P.S. – This same situation happened to Rust Titanic, but I fixed that once I realized this was happening.

Bow Skins (Modtopia)

Finally, thanks to the latest patch, we have skins for the Hunting Bow! I’ve been waiting on this for a long time, so I jumped right on it and added skin perks! Behold Glory Sling, Falcon Flier, and Tactical Ace!

Glory Sling 1.25x

Falcon Flier 1.5x

Tactical Ace 2x

Stone Pickaxe Fix (Modtopia)

For a while now, the Stonely Dig, Stone Pickaxe 2.x Skin Perk has been popping up when crafting and I have been stumped trying to find out why. So I removed that specific skin and created a new 2.x Stone Pickaxe called Magma Dig.

Please as always continue to have fun and give me feedback on the changes as well as any issues you find. Have a Bumfuzzler great day! ๐Ÿ™‚

P.S. – Next map wipe is on Thursday 5/16.

Cheer, Research, Feet

Cheer, Research, Feet

Heya Bumfuzzlers! I’ve got lots of updates and there’s a wipe today due to it being the first Thursday of the month which means Facepunch is releasing a patch! There are a while bunch of changes and a few fixes! We’ve got glowing eyes, faster research, a really nifty electrical circuit designer, night lantern tips, wipe information and more! Read on!

Zambies (Modtopia)

The zambies weren’t quite as spooky and I’d like them to be so I gave them glowing eyes for that extra freakiness at night.

I’m considering making glowing eyes available in the loot. It might be interesting PVP trickery if other players believe you’re a zambie ๐Ÿ™‚

Instant Research (Modtopia)

The instant research perk you get as you level up (/loyalty) gives players the ability to research faster or research instantly. There were some issues with it, but now it works so you can get those blueprints a lot faster when the wipe begins!

You’ll get research perks at the following levels:

  • Level 14: Research in only 5 seconds
  • Level 24: Research instantaneously

Night Lights (Modtopia)

In my last post, I talked about the Night Lantern plugin and how it was fixed. This is the plugin that allows lights of various types to automatically turn on and off when night and day come. You can get more information by typing !lantern.

I haven’t tested it further yet, but according to Thransduil it doesn’t work quite as I expected. However, it does work in some capacity. I figured I’d pass along the information he sent me in an attempt to reduce confusion.

Thransduil: When lights are disabled, they all turn off. I turn them all on manually. Then when morning comes, they turn off again. So now it works as a toggle. When the morning comes, I disable them and then at night, I enable to turn them all on again lol

Hope you find that helpful!

Thanks Thransduil for your feedback.

Sparkly Feet (Modtopia)

One of the Boot Skin Perks had its skin removed from the workshop which caused it to stop working so I had to find a replacement.

Behold the new Sparkly Feet 1.25x dodge boots! ๐Ÿ™‚

Electricity Utility

Creating circuits can be challenging! First, you have to find the parts and then you need to figure out how to build it.

Check out https://www.rustrician.io/ย This site allows you to create circuits in your browser and test them out! Then if you need some extra help finding components check out the Bumfuzzler shop where you can support the server with the Electricity Kit that gives you a healthy dose of components!

Thanks to WRecKLeSS for passing along this resource.

Stockings (Modtopia)

For a while now, and I don’t know why I didn’t notice it sooner, stockings have had really weak loot and it makes them just a sparkly decorative item instead of a perk.

Now, I’ve included more items and upped what you get.ย Small Stockings will give you more resources and food along with some lesser ammo and all the Christmas items you need to decorate your base. The Super Stocking gives you the same, except more resources and food with some better ammo.

Mind you, I didn’t get crazy since it’s not cool for you Bumfuzzlers to sit on your big, fat Bumfuzzlers all day just checking stockings, but it should be enough to make them more valuable when you find them.

Also, consider, if you find yourself a Christmas Tree and decorate it when Santa comes, he’ll place presents underneath it! ๐Ÿ™‚

RustNET (Modtopia)

The Remote Turrets (/rt) and Remote Searchlights (/sl) plugins were disabled for a while due to bugginess, but I think they seem ok now so they’re back in business. Let me know if that’s not the case.

These are a part of RustNET (/rustnet) which allows you to remotely control items like security cameras (/sc), turrets (/rt), and searchlights (/sl) as well as place bounties on players through a central laptop terminal (/terminal add). I’d suggest you check it out!

Elevators

It appears that sharing elevators with friends and clanmates may not be as intuitive as it could be and it may give you the impression it’s broken. This is not the case!

Keep in mind, when you create an elevator, sharing it won’t give permissions to your friends and clanmates to the entire elevator. When you go to a floor and give sharing rights, it’s only giving access to that floor. You’ll have to repeat the sharing steps for every floor you have.

To share, access your control panel via the card key lock or the panel inside the elevator and then I believe you click on the S.

You should receive a menu similar to the one below. Now click on the Share Mode to share it how you like.

From here just repeat this for each floor. Technically I guess it’s nice since you can distinguish between friends and clanmates if you’d like, but that’s probably extremely rare.

Thanks to CannonFodder for feedback and testing.

Stackings (Modtopia)

There are a few new items that I probably should have set to stack a couple of weeks ago, but I missed it, so I’m doing it now for what it’s worth!

The following items now stack:

  • Coal: 100,000
  • Easter Basket: 256
  • Easter Door Wreath: 256
  • Easter Painted Eggs: 256
  • Easter Bronze Egg: 256
  • Easter Silver Egg: 256
  • Easter Gold Egg: 256
  • Red Rustige Egg: 256
  • Blue Rustige Egg: 256
  • Bunny Ears: 256
  • Bunny Onsie: 256

Wipe

Today is wipe day for both Modtopia (blueprints and economy) and Vanillatopia (just map)! We can expect a new patch from FacePunch (hopefully with more optimizations – the last patch improved performance for many players), a new map, blueprint, and economics wipe and a farewell to the Bunny Ranch (Modtopia)! The Easter Bunny was fun, but now April is over so it’s time for May’s monument!

As usual for the 1st Thurs, I am expecting the patch to drop between 3 pm and 7 pm EST, but it’s always hard to depend on that, but I’ll try my best to ensure when it does drop, I’m on top of it.

Make sure you vote for the new map in Discord! CannonFodder has chosen a few this week which was much appreciated!

Thank you Bumfuzzlers for your continued patronage. I hope this next wipe is tons of fun. Please as always keep the feedback flowing!

Gator, Launcher, Bunny

Gator, Launcher, Bunny

Howdy Bumfuzzlers! Bunnies abound with goodies and tweaks and eggs and… Ok, there are no eggs, but the rest is true. We have new combat knife skin perks, grenade launcher for scrap, special tools for sale and more! Check it out!

Easter Bunny (Modtopia)

As you know by now, April showers bring err… the Bunny Ranch and with it, the Easter Bunny boss and his thugs with hugs.

The Easter Bunny will now drop his weapon and attire. This way you can get a hold of his coveted pink AK47 ๐Ÿ™‚

Happy Easter to those who celebrate!

Turret Issue (Modtopia)

There was an issue discovered with turrets that caused them to fire into walls, wasting their ammo, when non-authorized players stood on the other side of said wall.

This has now been resolved. Turns out it was related to the same plugin that brings us, Jason Vorhees. I’m so glad I was able to fix it so that you can all continue to be terrorized by him.

Thanks to Thransduil for the heads up and his very valued help testing.

Grenade Launcher (Modtopia)

The new Grenade Launcher isn’t craftable, but it appears you can sometimes get it from the heavies on the oil rig.

Until then, you can enjoy the satisfaction of the steamy plunk sound distributing HE and smoke grenades to your ‘friends’. It’s now available for purchase along with its ammo at the Outpost and Bandit Camp.

  • 40mm HE Grenades @ the Outpost is sold 5 for 500 scrap
  • 40mm Smoke Grenades @ the Outpost is sold 5 for 500 scrap
  • Grenade Launcher @ the Bandit Camp is sold 1 for 1200 scrap

The smoke grenade has an awesome effect. I can see it being great for online raids… you know, those very popular online Rust raids lol

Special thanks to CannonFodder who pointed out I had the wrong price on the tuna can lamp at the outpost.

Codelock Crate Loot (Modtopia)

As you know, loot is a neverending balancing act. This time around I increased the valuable items in the code lock timed crate.

There were already good items in it, but lots of other low-quality items would suppress them. Now I’ve lessened the lower quality items so the higher quality ones can shine more often.

Thanks Hodgecat30 for the feedback.

Blueprint Adjustments (Modtopia)

There wasn’t a whole lot of selection when it came to blueprints in the loot. It appeared breaking barrels and violating crates resulted in the same old handful of schematics over and over.

I’ve gone in and performed round 1 of adding blueprints to crates and barrels so now you should find the pool to be much bigger. I’m going to continue adding more blueprints to the mix as I have time.

Thanks to JakeHillKing for the feedback.

Store Sales (Modtopia)

I’ve been trying to find some time to get around to adding other special power items to the store for selling. I only added the weapons giving you the ability to sell 1.25x, 1.5x and 2x damage weiling weapons as you come across them in the world.

Now, all of the special tools, 27 of them in all, are sellable in the store. Here’s a couple of them that are out there for you to find:

I’ve also added a new 1.25x hatchet to replace the old one that wasn’t working due to some changes in the Steam Workshop. It’s called… Tomohatchet!

To sell items type /s for the store and then click on the Sell tab. Make sure the item you want to sell is in your inventory (not hotbar) and it’ll show as sellable.

Regular everyday items are not sellable right now. The new combat knife skin perks are also for sale in the store (read more below), but I have a feeling you may want to keep those ๐Ÿ™‚

SuperHeli Crash (Modtopia)

I got a heads up about there being no pilot when the SuperHeli crash event took place so I looked into it. Sure enough, the SuperHeli was flying on its own!

The pilot now exists and has some goodies on him. Don’t be surprised if he’s hostile though.

Thanksย Cannonfodder for the feedback.

Skin Perks (Modtopia)

The perky items that give you dodge ability, extra damage or require fewer resources to build are loads of fun, but they haven’t been as frequent as I’d prefer and it’s especially hard to find the top tier items out there in the wild.

I’ve changed the chances involved in the spawning of special items so they show up more often than they did.

  • Regular Items (no special ability) were lowered from 40% chance to 36% chance
  • 1.25x items were lowered from 30% chance to 29% chance
  • 1.5x items were raised from 20% chance to 21% chance
  • 2x items were raised from 10% chance to 14% chance

I’ve also added some new skins for the recently added Combat Knife:

Nuke Caution 1.25x Damage

Aqua Marine 1.5x damage

Gator Slayer 2x damage

Unfortunately, there are so many items Facepunch hasn’t given the ability to skin. This is the only reason not all items have special skin perks. For instance, the bow and the compound bow aren’t skinnable ๐Ÿ™

Elevator Adjustments (Modtopia)

It appears players climbing up the loyalty ladder (/loyalty) – or moving up the loyalty elevator – weren’t getting the awesome lift perks I designed for them which is a bad, bad thing! I think I’ve worked out those kinks.

There are two levels that players get perks – Level 6 and Level 28.

  • Level 6
    • Comfort goes from 0 to 25
    • Temperature goes from 0 to 17
    • Build Cost goes from 2 to 1.5
    • Fuel Consumption goes from 5 to 3
    • Max Floor level goes from 3 to 5
    • Max Elevators per player goes from 1 to 2
    • Max Move Speed goes from 1 to 3
    • Max Placement Floor goes from 2 to 3
  • Level 28
    • Comfort goes from 25 to 50
    • Temperature goes from 17 to 34
    • Build cost goes from 1.5 to 1
    • Fuel is no longer required
    • Fuel Consumption goes from 3 to 0
    • Max floor level goes from 5 to 10
    • Max Elevators per player goes from 2 to 3
    • Max Move Speed goes from 3 to 5
    • Max Placement Floor goes from 3 to 4

Thanks to Cannonfodder for the feedback and the most valued testing.

Also, thanks to NormsterG14 for reporting an issue with elevators and the removal tool. In a note about that, it appears there’s a known issue where sometimes using the removal tool on an elevator will create invisible walls. It’s expected they are removed after a server restart, but to avoid this, don’t use the removal tool to remove an elevator. Just use the elevator’s menu option to remove it.

Thirsty Rad Pills (Modtopia)

It appears Radiation Pills were not working as advertised. Instead of making you full of goodness, they were salting your stomach and making you thirsty.

Welp, I fixed the issue so now it should work as expected.

Thanks to whompmaster for pointing out the issue.

Auto Lights (Modtopia)

It appears the Night Lantern plugin works a little differently than I had documented as there were changes. It doesn’t seem you can use /lantern anymore to disable or enable all lights at once. You have to turn them on/off by type. This is a bit tedious I know.

So I made a couple of changes:

  • The bot will now give you better instructions when you type !lights orย !lantern
  • The site just lists !lantern so the bot helps you.
  • The command is now /lantern <itemname> where item name is Fireplace, JackOLantern, Lanterns, Searchlight, TunaLight or ChineseLantern. For instance, ‘/lantern Lanterns‘ will turn on/off the automatic switching on of lanterns at night and automatic switching in the morning.

Thanks to Thransduil for the heads up on this one.

Wipe

There’s an upcoming wipe on Thursday 4/18 and in non-typical fashion, Facepunch is releasing a mandatory patch – usually, this is only for the 1st Thursday of the month. My guess is that this is meant to address all of the issues that Rust has had since the upgrading of the Unity engine a couple of patches ago. In that case, I’m happy to see it. This means Modtopia will be wiping the map (blueprints and currency will stay) and also Vanillatopia will be wiping which goes against its wipe schedule.

The wipe time will be based on when they release the patch which can be between 3 pm and 7 pm EST, but sometimes later if they have issues. I’m also trying to leave for a short vacation at the same time lol which means I may be wiping the server from the side of the road haha I’ll do my best to keep you all updated in Discord as things develop.

Thanks to all you Bumfuzzlers for the amount of feedback you’re giving me as always. It’s so challenging to keep things working without eyes on the ground. Please keep it up and have fun out there!

Here’s some Rust news for ya.